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by Janzert
Sun Aug 28, 2022 3:20 am
Forum: Assigned
Topic: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
Replies: 20
Views: 10619

Re: [kovarex] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint

To make it clear, as therax discovered since I got this from his mod, you can work around this when the blueprint being updated is stored in the player's inventory. The on_gui_closed event that is fired then has a type of gui_type.item and the blueprint is in event.item. Unfortunately the event fire...

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