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- Sun Aug 28, 2022 3:20 am
- Forum: Assigned
- Topic: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
- Replies: 20
- Views: 10619
Re: [kovarex] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
To make it clear, as therax discovered since I got this from his mod, you can work around this when the blueprint being updated is stored in the player's inventory. The on_gui_closed event that is fired then has a type of gui_type.item and the blueprint is in event.item. Unfortunately the event fire...