Search found 181 matches

by Escadin
Mon Jan 16, 2017 4:27 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27970

Re: The sad state of circuit logic

I realize I'm kinda late to the party but this is a very interesting thread and I hope some people will at least consider the idea I came up with. Please bear with me because I haven't read all 3 pages but especially Twinsen's reply caught my interest. Reading this thread I came to two conclusions a...
by Escadin
Mon Aug 15, 2016 7:50 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 85643

Re: Friday facts #151 - The plans for 0.14

I think it's clear from context: this algorithm is only applied to inserters. You have chunks (32x32) tiles which are subdivided into 3x3 regions. Then you go through all the tiles labeled 1, looking only for inserters. I just realized now (as I'm talking about it) that a long-handed inserter has a...
by Escadin
Sun Aug 14, 2016 9:54 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 85643

Re: Friday facts #151 - The plans for 0.14

Following these last two FF I'm suddenly more interest into the game's development than the game itself. :D No, it is not a sudoku :), all the chunks with number 1 can be updated at the same time, as long as the logic doesn't change anything further than the neighbour chunks. Then we update chunks 2...
by Escadin
Sat Jul 02, 2016 7:12 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 31297

Re: Version 0.13.3

I don't know where best to put this I have some (balance) feedback for the experimental branch: Many bonus researches provide an extra bonus if you finish the last upgrade. I really really like that so I hope there will be extra bonuses for all of them in the final version. (final +grenade damage fo...
by Escadin
Sat Jul 02, 2016 1:42 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 57665

Re: [MOD 0.12.26] Laser Beam Turret

orzelek wrote:
Escadin wrote:Well I only saw one this whole time... I'd check again but mod portal is unavailable right now. This might solve it.
Hmm maybe only one is up on mod portal - I'm using bob's version only so didn't check there.
Where can I download it then?
by Escadin
Sat Jul 02, 2016 1:06 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 57665

Re: [MOD 0.12.26] Laser Beam Turret

Well I only saw one this whole time... I'd check again but mod portal is unavailable right now. This might solve it.
by Escadin
Sat Jul 02, 2016 12:08 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 57665

Re: [MOD 0.12.26] Laser Beam Turret

Unfortunately, I doesn't fully work. Laser beams don't seem to change with upgrade levels. Thanks for the effort anyways! :D
by Escadin
Fri Jul 01, 2016 10:52 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 31297

Re: Version 0.13.3

Holding an item that brings up rail placement highlights/help (rail signal, etc) causes constant deysnch and map reload in multiplayer. Didn't happen in the previous version.
by Escadin
Thu Jun 30, 2016 11:06 pm
Forum: Mod portal Discussion
Topic: [bug] Steam account can't be linked with private profile
Replies: 1
Views: 1440

[bug] Steam account can't be linked with private profile

I kept getting insufficient membership errors until I logged in once with my steam profile temporarily set to public. After that, I set it back to private and I can still log in. Not sure if this was the exact cause (can't reproduce it now ofc). Anyway, I guess it is best you look into it if you hav...
by Escadin
Wed Jun 29, 2016 12:25 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 57665

Re: [MOD 0.12.26] Laser Beam Turret

Will there be a 0.13 version for this? Continues beams are SO MUCH better than slow moving, homing projectiles.
by Escadin
Fri Jun 10, 2016 1:56 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 81633

Re: Friday Facts #141 - Mod Portal

cpy wrote:Update is usually month late so delay of 4 weeks means that 1st week = 25% chance 2nd week = 50% 3rd week 75% 4th week 99% 5th 99.9% etc
Guess I'm gonna stop celebrating and go home now... :(
by Escadin
Sun May 29, 2016 6:56 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 63153

Re: Friday Facts #140 - Soon

All I can say now is, that there is little bit more than a new graphics and you will like it :)
I sincerely hope it's armed trains which shoot flames, bullets and rockets in all directions :twisted:
by Escadin
Fri Apr 01, 2016 5:52 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 66592

Re: Friday Facts #132 - Side Project

To my surprise I was really excited about Factorio on Android... until you mentioned the "keep paying if you want to keep playing" model. That's just not going to happen for me! April fools aside- I'm curious, so "f2p" is the model even for core gaming ports? I mean is there even...
by Escadin
Sat Mar 26, 2016 2:25 am
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57868

Re: Friday Facts #131 - Roadmap shuffle

So if you know a good C++ programmer
I'm just only about to start my "Performance programming in C++" course but man would I have loved to join you! :(
Guess I can start modding the shit out of this game in the meantime...
by Escadin
Thu Mar 24, 2016 2:11 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 137769

Re: Friday Facts #129 - The late game

RE: Rail Tankers. A different one to be researched for each fluid type and different components required to build each one, ie acid tanker would requie better than steel to contain it's corrosive nature and have each tanker the colour of the fluid it can carry. I see no harm in that given we won't ...
by Escadin
Wed Mar 23, 2016 5:01 pm
Forum: Combinator Creations
Topic: Combinator based Computer that calculates Prime Numbers
Replies: 14
Views: 42013

Re: Combinator based Computer that calculates Prime Numbers

Are you telling me you're running Miller-Rabin or AKS on a 2hz cpu? How far does it get? :o
by Escadin
Sun Mar 20, 2016 11:49 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 137769

Re: Friday Facts #129 - The late game

Nice compact set up although I wonder is there no drawback to leaving one of the fluid inputs / outputs of a refinery or plant disconnected?

And why do peole prefer rail circles in their bases intead of using bidirectional trains? (according to every screenshot featuring a train I've seen so far)
by Escadin
Sat Mar 19, 2016 11:57 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 57665

Re: [MOD 0.12.26] Laser Beam Turret

Is there any reason why these turrets only deal 10 damage instead of 20 (regular laser turret)? Makes them look pretty weak against behemoths!
by Escadin
Sat Mar 19, 2016 9:15 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 137769

Re: Friday Facts #129 - The late game

I thought that only works for the quickbar... Omg this is going to solve so many little issues, thanks!
by Escadin
Sat Mar 19, 2016 7:52 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 137769

Re: Friday Facts #129 - The late game

How do you make sure that only one carriage doesn't overload on either empty or full barrels leaving too little storage space (or eventually none at all) for the other?

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