Search found 6 matches

by BeowolfSchaefer
Mon Feb 13, 2017 9:56 pm
Forum: Multiplayer
Topic: Hidden headless Server
Replies: 6
Views: 3074

Re: Hidden headless Server

You probably just need to open up up the port on your firewall
by BeowolfSchaefer
Mon Feb 13, 2017 9:52 pm
Forum: Multiplayer
Topic: Docker stack for MP Servers
Replies: 7
Views: 2701

Re: Docker stack for MP Servers

Thanks man, I bet a lot of people could use this.
by BeowolfSchaefer
Thu Oct 06, 2016 2:09 pm
Forum: Releases
Topic: Version 0.14.13
Replies: 34
Views: 29804

Re: Version 0.14.13

Anyone else experiencing significant lag when picking items up off the ground (with the F key) on this build?
by BeowolfSchaefer
Wed Jul 13, 2016 11:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97945

Re: [MOD 0.12.x] Factorio Maps

Is it possible to call the script from the prompt or some other way to automate it running on a headless server because 0.60 seems to work fine when added to one, it's just that when I run it from the menu it can only generate locally. Afraid not. The documentation states that game.take_screenshot ...
by BeowolfSchaefer
Wed Jul 13, 2016 12:59 am
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97945

Re: [MOD 0.12.x] Factorio Maps

Is it possible to call the script from the prompt or some other way to automate it running on a headless server because 0.60 seems to work fine when added to one, it's just that when I run it from the menu it can only generate locally.
by BeowolfSchaefer
Tue Mar 22, 2016 6:14 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 97945

Re: [MOD 0.12.x] Factorio Maps

I thought I saw in the patch notes that this had been updated to work with MP. I guess I misunderstood and it's compatible with multiplayer but you can only run the mod on your client is that correct? I agree with Dirante, this would be amazing if it could be made to run from a headless server. EDIT...

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