Search found 6 matches
- Mon Feb 13, 2017 9:56 pm
- Forum: Multiplayer
- Topic: Hidden headless Server
- Replies: 6
- Views: 3074
Re: Hidden headless Server
You probably just need to open up up the port on your firewall
- Mon Feb 13, 2017 9:52 pm
- Forum: Multiplayer
- Topic: Docker stack for MP Servers
- Replies: 7
- Views: 2701
Re: Docker stack for MP Servers
Thanks man, I bet a lot of people could use this.
- Thu Oct 06, 2016 2:09 pm
- Forum: Releases
- Topic: Version 0.14.13
- Replies: 34
- Views: 29804
Re: Version 0.14.13
Anyone else experiencing significant lag when picking items up off the ground (with the F key) on this build?
- Wed Jul 13, 2016 11:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97945
Re: [MOD 0.12.x] Factorio Maps
Is it possible to call the script from the prompt or some other way to automate it running on a headless server because 0.60 seems to work fine when added to one, it's just that when I run it from the menu it can only generate locally. Afraid not. The documentation states that game.take_screenshot ...
- Wed Jul 13, 2016 12:59 am
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97945
Re: [MOD 0.12.x] Factorio Maps
Is it possible to call the script from the prompt or some other way to automate it running on a headless server because 0.60 seems to work fine when added to one, it's just that when I run it from the menu it can only generate locally.
- Tue Mar 22, 2016 6:14 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 97945
Re: [MOD 0.12.x] Factorio Maps
I thought I saw in the patch notes that this had been updated to work with MP. I guess I misunderstood and it's compatible with multiplayer but you can only run the mod on your client is that correct? I agree with Dirante, this would be amazing if it could be made to run from a headless server. EDIT...