Search found 7 matches

by Ceisc
Wed Jan 08, 2025 8:58 am
Forum: Pending
Topic: [2.0.29] Crash loading save from 2.0.28 - possibly fluid related
Replies: 1
Views: 233

[2.0.29] Crash loading save from 2.0.28 - possibly fluid related

I have a save file with ~300 hours of game time in it and since updating to 2.0.29 Factorio crashes when loading the save with the following log:


14.236 Loading level.dat: 250794737 bytes.
14.242 Info Scenario.cpp:178: Map version 2.0.28-1
17.440 Info MapSetupHelper.cpp:674: Deleting 3 leaked ...
by Ceisc
Tue Oct 22, 2024 8:58 am
Forum: Not a bug
Topic: [2.0.8] - Entity ghosts not removing correctly in map/remote view
Replies: 9
Views: 957

Re: [2.0.8] - Entity ghosts not removing correctly in map/remote view

My usual reason for trying to remove the ghost is because I have just misplaced a single entity (dragged a belt one tile too far, mis-clicked placing an inserter, etc.) so the fact that subsequent removals are instant isn't really of any benefit. If I'm intentionally removing multiple items I'm much ...
by Ceisc
Tue Oct 22, 2024 8:37 am
Forum: Not a bug
Topic: [2.0.8] - Entity ghosts not removing correctly in map/remote view
Replies: 9
Views: 957

Re: [2.0.8] - Entity ghosts not removing correctly in map/remote view

It also prevents intentional removals and is completely different behaviour to a) non-map view mode (where you can also presumably accidentally remove ghosts) and b) how the game always used to function.

Is there an option to disable this infuriating and inconsistent behaviour?
by Ceisc
Tue Oct 22, 2024 8:08 am
Forum: Not a bug
Topic: [2.0.8] - Entity ghosts not removing correctly in map/remote view
Replies: 9
Views: 957

[2.0.8] - Entity ghosts not removing correctly in map/remote view

Running version 2.0.8 (build 79416, linux64) base game (no Space Age, etc.).

When I go to remove a misplaced entity from the Remote View/Map using right-click it mines the item with full time delay rather than just removing the ghost.
by Ceisc
Wed Nov 08, 2023 11:36 pm
Forum: Releases
Topic: Version 1.1.96
Replies: 9
Views: 12830

Re: Version 1.1.96

Guessing this shouldn't happen when connecting to multiplayer games:

23.406 Error FloatCast.hpp:40: !std::isnan(input) was not true
by Ceisc
Thu Apr 20, 2023 10:07 am
Forum: Releases
Topic: Version 1.1.81
Replies: 8
Views: 13928

Re: Version 1.1.81

I'm really curious as to what the expected benefits or purpose are to replacing the version with last highlighted.
by Ceisc
Tue Jul 26, 2022 6:22 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 19292

Re: Version 1.1.62



This version was changed to using SDL as the back-end for audio. Please let us know if you have compatibility issues, audio glitches or any audio issues in general compared to the previous version. Thanks.


I have no audio at all on arch linux with pipewire. It also hangs on quit and requires ...

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