Search found 8 matches

by ness056
Mon Aug 05, 2024 1:00 am
Forum: Won't fix.
Topic: [1.1.109] table.deepcopy in lualib/util.lua is wrong.
Replies: 1
Views: 485

[1.1.109] table.deepcopy in lualib/util.lua is wrong.

Hello there, the function table.deepcopy defined in data/core/lualib/util.lua that allow to recursively copy a table does not work in the really particular case where the table is a metatable that modifies either the __index or the __pairs metamethods. In my case, I have a table with which I need to...
by ness056
Thu Jun 13, 2024 2:21 am
Forum: Resolved Problems and Bugs
Topic: [1.1.107] Game not throwing an error when adding functions in global table
Replies: 2
Views: 617

[1.1.107] Game not throwing an error when adding functions in global table

Hello there, In this page of the LUA API docs, it is said that "Functions are not allowed in global and will throw an error when saving.", however if you add a function in the global table (for example with this command "/c global.foo = function() end") the function will be added...
by ness056
Sun May 12, 2024 11:44 am
Forum: Minor issues
Topic: Performance problem with pathing
Replies: 7
Views: 1294

Re: Performance problem with pathing

Hello, I just looked at the save. The problem is not the path finder, it is the stickers (taking 70ms per tick on averge on my computer). I first thought that the fire-spread would cause the lag, but disabling it with a mod doesn't change much. So I tried to make the damage interval bigger (to 90 ti...
by ness056
Tue Apr 30, 2024 12:17 am
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 401

Re: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Oh, I thought the radius was in tile, not in chunk... That's my bad...
by ness056
Mon Apr 29, 2024 11:47 pm
Forum: Not a bug
Topic: [1.1.107] Game crash after using LuaSurface::request_to_generate_chunks
Replies: 2
Views: 401

[1.1.107] Game crash after using LuaSurface::request_to_generate_chunks

Hello there, I wanted to create a really big test map for some mod debugging, so I made a new save and used the command: /c game.player.surface.request_to_generate_chunks({0,0}, 1000) but after using it a really weird crash happened, as you can see in the attached screenshot my RAM (and also the swa...
by ness056
Sun Dec 17, 2023 5:33 am
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash settings up hotbar when server left
Replies: 1
Views: 1397

[1.1.100] Crash settings up hotbar when server left

Hello, while speedrunning in multiplayer we found that one player's game would randomly crash when closing the server to start a new run, and it turns out that it was happening because he was setting up his hotbar when the server was closing. I put the log file in attachment and here is a video that...
by ness056
Fri Aug 19, 2022 11:22 am
Forum: Releases
Topic: Version 1.1.66
Replies: 8
Views: 11970

Re: Version 1.1.66

Klonan wrote: ↑Fri Aug 19, 2022 10:32 am Exciting news, this changelog is empty because a deploy error meant it re-ran the previous deploy instead of the latest version.

So we are starting a new one, see you all in another 2 hours
i think it's just a strategy to reach the version 1.1.69 as soon as possible Kappa
by ness056
Thu Jul 28, 2022 12:04 pm
Forum: Modding help
Topic: Map preview
Replies: 1
Views: 926

Map preview

Hello, i'm making a discord bot (it's not a mod but i haven't seen any place in this forum for that) that sends an image of a map with its seed. currently i use this shell command: "factorio\\bin\\x64\\factorio.exe --generate-map-preview=img\\image.png --map-gen-seed=<seed> --map-preview-scale=...

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