Search found 9 matches
- Tue May 13, 2025 6:14 pm
- Forum: Pending
- Topic: [2.0.47] Crash closing game (CharacterModifiers::CharacterModifiers)
- Replies: 4
- Views: 208
Re: [2.0.47] Crash closing game (CharacterModifiers::CharacterModifiers)
This sounds like an unstable computer due to failing hardware.
Have you been able to reproduce any of the crashes reliably - and if so - how?
As I'd sad the game crash each time I launch it until I reinstall it and reload computer. I don't know which of this two action actually help? but now ...
- Fri May 09, 2025 10:45 am
- Forum: Pending
- Topic: [2.0.47] Crash closing game (CharacterModifiers::CharacterModifiers)
- Replies: 4
- Views: 208
Re: [2.0.47] Error when exiting from game
UPD2: After reinstalling the game and restart the computer the game loads just fine. Still a weird bug. Also hear is another log when I disable menu simulation (I edit config.ini file)
- Fri May 09, 2025 10:20 am
- Forum: Pending
- Topic: [2.0.47] Crash closing game (CharacterModifiers::CharacterModifiers)
- Replies: 4
- Views: 208
Re: [2.0.47] Error when exiting from game
UPD: It now crashed game loading at 95%. Also I try to disable menu simulation. It allows me to load main menu, but when I load the save game crashed again.
- Fri May 09, 2025 10:13 am
- Forum: Pending
- Topic: [2.0.47] Crash closing game (CharacterModifiers::CharacterModifiers)
- Replies: 4
- Views: 208
[2.0.47] Crash closing game (CharacterModifiers::CharacterModifiers)
The game crashed after I click Exit button in menu. Additionally I save game manually before exiting.
- Sat Sep 14, 2024 7:59 pm
- Forum: Technical Help
- Topic: [1.1.110] Sudden Crash
- Replies: 3
- Views: 409
Re: [1.1.110] Sudden Crash
It sounds sad, do you have any ideas what exactly this could be connected with, I added a memory dump to Google Drive.
- Sat Sep 14, 2024 7:09 pm
- Forum: Technical Help
- Topic: [1.1.110] Sudden Crash
- Replies: 3
- Views: 409
[1.1.110] Sudden Crash
The sudden crash happened while I was AFK. A YouTube video was playing in the background, maybe it's somehow related. Also, by changing additional settings, the number of autosaves was changed to 10. I'm attaching the save, log and additional mods that were written/modified by me.
https://drive ...
https://drive ...
- Tue Apr 25, 2023 11:51 am
- Forum: Pending
- Topic: [1.1.80] Crash saving (Chunk::preSaveNonRecursive)
- Replies: 2
- Views: 1197
Re: [1.1.80] Crash saving (Chunk::preSaveNonRecursive)
No, I didn't do anything special.
- Sun Apr 23, 2023 6:03 pm
- Forum: Pending
- Topic: [1.1.80] Crash saving (Chunk::preSaveNonRecursive)
- Replies: 2
- Views: 1197
[1.1.80] Crash saving (Chunk::preSaveNonRecursive)
The game crashed during autosave. I was in the sandbox from the mod Blueprint Sandboxes .
Here is the log file and the save files, game crash while save _autosave3 so I also add previous autosave. I also add some of my csom mods (in mods.rar)
https://drive.google.com/drive/folders/1JWe4ZgvSQIhSTgb ...
Here is the log file and the save files, game crash while save _autosave3 so I also add previous autosave. I also add some of my csom mods (in mods.rar)
https://drive.google.com/drive/folders/1JWe4ZgvSQIhSTgb ...
- Fri Jul 22, 2022 4:33 pm
- Forum: Modding interface requests
- Topic: List setting
- Replies: 2
- Views: 1053
List setting
Some mods have settings that require multiple prototypes to be listed, for example: items/essences/recipes/technologies req. For example, https://mods.factorio.com/mod/bzlead has a "bypass recipes" setting. At the moment, prototypes have to be enumerated manually in string setting, which is not very ...