Search found 1918 matches
- Sat Dec 09, 2023 8:42 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 118
- Views: 9451
Re: Friday Facts #388 - Smaller things for 2.0
Because Factorio has Multiplayer Support, and with such an exploit it could enable Clients and Servers to hack each other, as stupid as doing that would be. And considering Factorio is even sandboxing all the Mods, so you can safely download and play with Mods without having to trust some potential...
- Sat Dec 09, 2023 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Zones for Better Factory Control
- Replies: 1
- Views: 91
Re: Zones for Better Factory Control
If there were a zone concept in Factorio I could integrate it in my self building factory (with recursive blueprints+) if zone info was read and write accessible to combinator circuits. Then I could use the zones to easily tell the factory what parts shouldn't be expanded to, if I want to prioritize...
- Sat Dec 09, 2023 7:48 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 118
- Views: 9451
Re: Friday Facts #388 - Smaller things for 2.0
Regarding the number parsing... I'm surprised nobody mentioned this before, but the most interesting activity about this for me would be trying to break the game via code injection . Who knows, naybe there's a CVE lurking around the corner ;) Why? Why break into a program on your own computer? You ...
- Sat Dec 09, 2023 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Always show underground max range visualization
- Replies: 6
- Views: 224
Re: Always show underground max range visualization
Genius idea! Can't help, but love it. So much better and on par with the max underground distance mod. Not on par. MUD mod shows before down underneathie placement. This is an absolutely brilliant and the most self-explanatory approach. I wish the devs will implement this as shown above. Even bette...
- Sat Dec 09, 2023 3:32 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 118
- Views: 9451
Re: Friday Facts #388 - Smaller things for 2.0
This is an absolutely brilliant and the most self-explanatory approach. I wish the devs will implement this as shown above. Even better suggestions have been made in the thread already... I would even go another step further and display the max range while placing the underground entrance. A bit li...
- Sat Dec 09, 2023 2:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Highlightable Autobuild Ghosts
- Replies: 2
- Views: 176
Re: Highlightable Autobuild Ghosts
The mod https://mods.factorio.com/mod/autobuild already exists.
Why the selection tool? Seems like a waste of time.
Why the selection tool? Seems like a waste of time.
- Sat Dec 09, 2023 2:32 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 118
- Views: 9451
Re: Friday Facts #388 - Smaller things for 2.0
Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...
- Sat Dec 09, 2023 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 5
- Views: 328
Re: Change the R key to a mode switch for construction
No mods, vanilla. The main mechanics of the game should be perfect, without any complaints. Not everyone plays with mods. But even those who play may simply not know what mod they need, whether it exists, or whether such an option is even possible. I want to make suggestions, but I got links to mod...
- Fri Dec 08, 2023 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Diminishing returns on parallel research
- Replies: 2
- Views: 89
Re: Diminishing returns on parallel research
This must be the worst idea I've ever heard of so far. *checking date* Hmm, did they move April to December recently?
- Fri Dec 08, 2023 12:06 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 118
- Views: 9451
Re: Friday Facts #388 - Smaller things for 2.0
I've always wanted an always running background Factorio world, now it will be possible 

- Thu Dec 07, 2023 9:11 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 294
- Views: 24352
Re: Friday Facts #384 - Combinators 2.0
Secondly typing in the item and signal names is hard, more so with non english speakers and translations. You have to type in the internal name like angle-crushed-ore-4. At a minimum that needs an item/signal picker. Nope. Factorio rich text means you can add signals with a button to text boxes, li...
- Thu Dec 07, 2023 8:59 am
- Forum: Questions, reviews and ratings
- Topic: I'm looking for a modpack
- Replies: 4
- Views: 216
Re: I'm looking for a modpack
I haven't tried it, but it sounds like a lot of work if that is what you wanthttps://mods.factorio.com/mod/leighzerfactoricons wrote:Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain.

- Wed Dec 06, 2023 3:19 pm
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 8
- Views: 419
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
That's the cost of mining the ore and the value the mined ore has. The ore in the ground has no value other than the potential to be mined ore. I.e. what it is worth once you mined it. And my argument was that you can't compare the value of the ore in the ground to the value of mined ore because th...
- Wed Dec 06, 2023 10:09 am
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 8
- Views: 419
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
Do you have a choice? If you mine the ore you have iron. If you don't mine the ore you have nothing. You have to mine it, there is no other way to get iron. Ore in the ground is worth nothing. So mined ore is infinitely more worth than not mined. Ore fields have a monopoly on ore, unlike oil. You c...
- Wed Dec 06, 2023 9:24 am
- Forum: Modding help
- Topic: Efficient way to get the LuaObject again for a known entity?
- Replies: 7
- Views: 276
Re: Efficient way to get the LuaObject again for a known entity?
Unless I am mistaken, I don't believe I can store LuaObjects in a subtable within the global table. You are mistaken. Only specific data can be stored in global: Basic data: nil, strings, numbers, booleans. Tables, with limited metatables: The metatable itself will not be saved. Metatables that are...
- Wed Dec 06, 2023 8:06 am
- Forum: Modding help
- Topic: Map Reveal help
- Replies: 4
- Views: 259
Re: Map Reveal help
Is there a way to completely disable map reveal by the player only? radars and similar items should remain unaffected. I was going to suggest starting with setting character prototype radar_range to 0, but turns out data.raw doesn't contain anything using the radar_range field, so for the character...
- Wed Dec 06, 2023 7:30 am
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 707
Re: Tier 2 and 3 walls + new liquid
Are you seriously saying that in vanilla factorio you can build, blueprint and place trees? Also, nice edit in where you quote me to completely flip what I was saying, that's not dishonest at all. No, I edited your message so it said the opposite and then said it was wrong. So I said that the state...
- Tue Dec 05, 2023 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 707
Re: Tier 2 and 3 walls + new liquid
Wrong.Illiander42 wrote: βTue Dec 05, 2023 1:07 pmTrees are player-faction I can blueprint and place themQon wrote: βTue Dec 05, 2023 10:18 amI told you already, trees.Illiander42 wrote: βTue Dec 05, 2023 9:31 amPlease tell me which vanilla factorio entity (other than an engineer) heals itself without a repair pack. I want to know so I can start using them for walls.
in vanilla you can.
- Tue Dec 05, 2023 10:20 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 116
- Views: 16794
- Tue Dec 05, 2023 10:18 am
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 707
Re: Tier 2 and 3 walls + new liquid
I told you already, trees.Illiander42 wrote: βTue Dec 05, 2023 9:31 amPlease tell me which vanilla factorio entity (other than an engineer) heals itself without a repair pack. I want to know so I can start using them for walls.