Search found 1918 matches

by Qon
Sat Dec 09, 2023 8:42 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 118
Views: 9451

Re: Friday Facts #388 - Smaller things for 2.0

Because Factorio has Multiplayer Support, and with such an exploit it could enable Clients and Servers to hack each other, as stupid as doing that would be. And considering Factorio is even sandboxing all the Mods, so you can safely download and play with Mods without having to trust some potential...
by Qon
Sat Dec 09, 2023 8:21 pm
Forum: Ideas and Suggestions
Topic: Zones for Better Factory Control
Replies: 1
Views: 91

Re: Zones for Better Factory Control

If there were a zone concept in Factorio I could integrate it in my self building factory (with recursive blueprints+) if zone info was read and write accessible to combinator circuits. Then I could use the zones to easily tell the factory what parts shouldn't be expanded to, if I want to prioritize...
by Qon
Sat Dec 09, 2023 7:48 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 118
Views: 9451

Re: Friday Facts #388 - Smaller things for 2.0

Regarding the number parsing... I'm surprised nobody mentioned this before, but the most interesting activity about this for me would be trying to break the game via code injection . Who knows, naybe there's a CVE lurking around the corner ;) Why? Why break into a program on your own computer? You ...
by Qon
Sat Dec 09, 2023 3:34 pm
Forum: Ideas and Suggestions
Topic: Always show underground max range visualization
Replies: 6
Views: 224

Re: Always show underground max range visualization

Genius idea! Can't help, but love it. So much better and on par with the max underground distance mod. Not on par. MUD mod shows before down underneathie placement. This is an absolutely brilliant and the most self-explanatory approach. I wish the devs will implement this as shown above. Even bette...
by Qon
Sat Dec 09, 2023 3:32 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 118
Views: 9451

Re: Friday Facts #388 - Smaller things for 2.0

This is an absolutely brilliant and the most self-explanatory approach. I wish the devs will implement this as shown above. Even better suggestions have been made in the thread already... I would even go another step further and display the max range while placing the underground entrance. A bit li...
by Qon
Sat Dec 09, 2023 2:39 pm
Forum: Ideas and Requests For Mods
Topic: Highlightable Autobuild Ghosts
Replies: 2
Views: 176

Re: Highlightable Autobuild Ghosts

The mod https://mods.factorio.com/mod/autobuild already exists.

Why the selection tool? Seems like a waste of time.
by Qon
Sat Dec 09, 2023 2:32 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 118
Views: 9451

Re: Friday Facts #388 - Smaller things for 2.0

Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...
by Qon
Sat Dec 09, 2023 2:31 pm
Forum: Ideas and Suggestions
Topic: Change the R key to a mode switch for construction
Replies: 5
Views: 328

Re: Change the R key to a mode switch for construction

No mods, vanilla. The main mechanics of the game should be perfect, without any complaints. Not everyone plays with mods. But even those who play may simply not know what mod they need, whether it exists, or whether such an option is even possible. I want to make suggestions, but I got links to mod...
by Qon
Fri Dec 08, 2023 4:47 pm
Forum: Ideas and Suggestions
Topic: Diminishing returns on parallel research
Replies: 2
Views: 89

Re: Diminishing returns on parallel research

This must be the worst idea I've ever heard of so far. *checking date* Hmm, did they move April to December recently?
by Qon
Fri Dec 08, 2023 12:06 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 118
Views: 9451

Re: Friday Facts #388 - Smaller things for 2.0

I've always wanted an always running background Factorio world, now it will be possible :D
by Qon
Thu Dec 07, 2023 9:11 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 294
Views: 24352

Re: Friday Facts #384 - Combinators 2.0

Secondly typing in the item and signal names is hard, more so with non english speakers and translations. You have to type in the internal name like angle-crushed-ore-4. At a minimum that needs an item/signal picker. Nope. Factorio rich text means you can add signals with a button to text boxes, li...
by Qon
Thu Dec 07, 2023 8:59 am
Forum: Questions, reviews and ratings
Topic: I'm looking for a modpack
Replies: 4
Views: 216

Re: I'm looking for a modpack

https://mods.factorio.com/mod/leighzerfactoricons wrote:Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain.
I haven't tried it, but it sounds like a lot of work if that is what you want :o
by Qon
Wed Dec 06, 2023 3:19 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 8
Views: 419

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

That's the cost of mining the ore and the value the mined ore has. The ore in the ground has no value other than the potential to be mined ore. I.e. what it is worth once you mined it. And my argument was that you can't compare the value of the ore in the ground to the value of mined ore because th...
by Qon
Wed Dec 06, 2023 10:09 am
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 8
Views: 419

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

Do you have a choice? If you mine the ore you have iron. If you don't mine the ore you have nothing. You have to mine it, there is no other way to get iron. Ore in the ground is worth nothing. So mined ore is infinitely more worth than not mined. Ore fields have a monopoly on ore, unlike oil. You c...
by Qon
Wed Dec 06, 2023 9:24 am
Forum: Modding help
Topic: Efficient way to get the LuaObject again for a known entity?
Replies: 7
Views: 276

Re: Efficient way to get the LuaObject again for a known entity?

Unless I am mistaken, I don't believe I can store LuaObjects in a subtable within the global table. You are mistaken. Only specific data can be stored in global: Basic data: nil, strings, numbers, booleans. Tables, with limited metatables: The metatable itself will not be saved. Metatables that are...
by Qon
Wed Dec 06, 2023 8:06 am
Forum: Modding help
Topic: Map Reveal help
Replies: 4
Views: 259

Re: Map Reveal help

Is there a way to completely disable map reveal by the player only? radars and similar items should remain unaffected. I was going to suggest starting with setting character prototype radar_range to 0, but turns out data.raw doesn't contain anything using the radar_range field, so for the character...
by Qon
Wed Dec 06, 2023 7:30 am
Forum: Ideas and Suggestions
Topic: Tier 2 and 3 walls + new liquid
Replies: 20
Views: 707

Re: Tier 2 and 3 walls + new liquid

Are you seriously saying that in vanilla factorio you can build, blueprint and place trees? Also, nice edit in where you quote me to completely flip what I was saying, that's not dishonest at all. No, I edited your message so it said the opposite and then said it was wrong. So I said that the state...
by Qon
Tue Dec 05, 2023 2:38 pm
Forum: Ideas and Suggestions
Topic: Tier 2 and 3 walls + new liquid
Replies: 20
Views: 707

Re: Tier 2 and 3 walls + new liquid

Illiander42 wrote: ↑
Tue Dec 05, 2023 1:07 pm
Qon wrote: ↑
Tue Dec 05, 2023 10:18 am
Illiander42 wrote: ↑
Tue Dec 05, 2023 9:31 am
Qon wrote: ↑
Mon Dec 04, 2023 6:17 pm
Wrong.
Please tell me which vanilla factorio entity (other than an engineer) heals itself without a repair pack. I want to know so I can start using them for walls.
I told you already, trees.
Trees are player-faction I can blueprint and place them

in vanilla you can.
Wrong.
by Qon
Tue Dec 05, 2023 10:20 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 116
Views: 16794

Re: Friday Facts #386 - Vulcanus

datarza wrote: ↑
Tue Dec 05, 2023 1:38 am
Eventually, they took a look on Alien Biomes mod
You mean Earendel looked at his own mod? Wow, shocking! Are you sure he didn't make Alien Biomes without out ever opening his eyes?
by Qon
Tue Dec 05, 2023 10:18 am
Forum: Ideas and Suggestions
Topic: Tier 2 and 3 walls + new liquid
Replies: 20
Views: 707

Re: Tier 2 and 3 walls + new liquid

Illiander42 wrote: ↑
Tue Dec 05, 2023 9:31 am
Qon wrote: ↑
Mon Dec 04, 2023 6:17 pm
Wrong.
Please tell me which vanilla factorio entity (other than an engineer) heals itself without a repair pack. I want to know so I can start using them for walls.
I told you already, trees.

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