Search found 1633 matches

by Qon
Tue Aug 03, 2021 10:01 am
Forum: Ideas and Requests For Mods
Topic: Personal request: How to remove Coronal Mass Ejections from the Space Exploration mod
Replies: 12
Views: 844

Re: Personal request: How to remove Coronal Mass Ejections from the Space Exploration mod

Ask the mod author for a setting. Modifying scripts require modifying the mod. Earendel is usually using very restrictive licensing with his mod so only he is allowed to publish any modifications to original sourxe files. Also if you are the only one to use the changes then that's a very big ask, yo...
by Qon
Sat Jul 31, 2021 9:06 am
Forum: Ideas and Requests For Mods
Topic: Control Spotify from factorio
Replies: 3
Views: 564

Re: Control Spotify from factorio

It is possible, but you would need a "translating" program that reads files written by the mod and that can actually control spotify directly. A mod can't directly control spotify though. But why should it be a mod? Autohotkey can let you hit media keys from another hotkey and it would wor...
by Qon
Fri Jul 30, 2021 8:45 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Mod info request (reworked)
Replies: 8
Views: 1104

Re: Modder information request

If you had at least outlined the key features of the mod and described its purpose and things like that so people could discuss it in this thread then it would make it easier for people to help and thus more likely that you would get any. Also I can't see if you have already been helped if it's in P...
by Qon
Mon Jul 26, 2021 5:13 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 6964

Re: Spidertron speed buff

But you want the only big disadvantage of the spidertron compared to the player, car and tank to be removed, so it becomes better in any regard. That's was my point and it still stands. Get some perspective. Spidertron is the highest tech item in the game, it's not valid trying to make early game t...
by Qon
Mon Jul 26, 2021 4:13 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 6964

Re: Spidertron speed buff

Buffing the spidertron's speed into oblivion takes away that choice. Strawman. No one wants buffs to oblivion. Get out. Plus, I dunno, complaining about the spidertron (or even making "a suggestion") seems like looking a gift horse in the mouth . That's just an argument for removing the e...
by Qon
Thu Jul 22, 2021 7:51 pm
Forum: Modding interface requests
Topic: Set "Grid position" of blueprints
Replies: 7
Views: 588

Re: Set "Grid position" of blueprints

Please tell us if you can get it to work that way or not, I'm curious and would like to know in case I have to do the same in a possible future mod! I don't really understand what exactly "grid position" is supposed to be. Is it just a way of saying "not centered on the red flag"...
by Qon
Thu Jul 22, 2021 12:40 pm
Forum: Modding interface requests
Topic: on_chunk_generated_by_pollution event
Replies: 9
Views: 543

Re: on_chunk_generated_by_pollution event

I would not have expected that behavior, but from testing it looks like there is a single chunk thick ring around the map (presumably filled with the 'out-of-map'tiles), but beyond which chunks aren't generated and thus pollution can not travel, so it could still work for OPs purpose. Your image la...
by Qon
Thu Jul 22, 2021 12:09 pm
Forum: Gameplay Help
Topic: 16 x 16 balancer?
Replies: 5
Views: 6868

Re: 16 x 16 balancer?

Did you search for a 4 year old topic to necro just to troll people like a psychopath or did you decide to troll after you had found this old topic because you just couldn't resist the urge once inspiration hit? Edit: Also, to add extra insult to injury: OP was necroing the topic when he made the th...
by Qon
Mon Jul 19, 2021 11:23 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 687

Re: source_type of ammo items seems to be ignored

I have a use for target masking as well, I found some helpful topic (yours on that water turret mod) that had info on that that I will have to find again for one of my mods.
by Qon
Mon Jul 19, 2021 11:20 am
Forum: Gameplay Help
Topic: Locate specific items "missing the material for construction " on the map
Replies: 8
Views: 971

Re: Locate specific items "missing the material for construction " on the map

Yes that is exactly what it was. Some buttons with a textfield (for code) and a timer each, and some hotkeys that would activate those same codes. And you can just write any lua command in those boxes. And if you set a timer then you can run commands periodically.
by Qon
Mon Jul 19, 2021 10:40 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 687

Re: source_type of ammo items seems to be ignored

Pi-C wrote:
Mon Jul 19, 2021 10:32 am

Apparently I can't do that (no mods, new game, editor mode), unless there is a special setting I haven't found yet:
Equip the artillery GUN, not the turret that uses the gun. It's a bit hidden but I think using infinity chest allows you to spawn the actual gun (icon tank turret) the easiest way.
by Qon
Mon Jul 19, 2021 10:37 am
Forum: Modding interface requests
Topic: drawing.draw_text != fog_of_war [new API parameter]
Replies: 3
Views: 468

Re: drawing.draw_text != fog_of_war

I think lines are always not drawn in FoW, so not sure why it's different (if it is). Lines can be drawn on top of entities and below, is it the same for text? Does that alter how text is affected for FoW maybe? Just throwing guesses out of things I would test.
by Qon
Mon Jul 19, 2021 10:31 am
Forum: Gameplay Help
Topic: Locate specific items "missing the material for construction " on the map
Replies: 8
Views: 971

Re: Locate specific items "missing the material for construction " on the map

I made a mod that I never released that gives buttons, timers and maybe hotkeys for running commands. I don't have access to it right now (...because I didn't release it basically) but I guess this request is a perfect argument for actually finishing and releasing it.
by Qon
Mon Jul 19, 2021 10:26 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 687

Re: source_type of ammo items seems to be ignored

I didn't know this property existed or what it did. The flamer ammo being different when used in the tank should have been a clue, but I haven't used flamer ammo in tank for a long time now and forgot about it. Thinking about if I should use this for Capsule Ammo now, might be able to improve balanc...
by Qon
Sun Jul 18, 2021 11:52 am
Forum: Ideas and Requests For Mods
Topic: Spoiler-free title / menu screen
Replies: 1
Views: 305

Re: Spoiler-free title / menu screen

Just turn it off yourself with the available settings. :roll: Screenshot from 2021-07-18 13-49-21.png (Really, if the devs are so eager to show how to build things in the menu screen why not just include a default set of blueprints so the player never has to learn anything?) Do you actually think th...
by Qon
Sat Jul 17, 2021 9:56 am
Forum: Modding help
Topic: I don't understand set_event_filter (1.1.35)
Replies: 3
Views: 334

Re: I don't understand set_event_filter (1.1.35)

after the actual event registration Did you try seomthing like script.on_event(defines.events.on_marked_for_deconstruction, function(ev) game.print(game.table_to_json(ev)) end) -- Lua code is executed from top to bottom, so this will execute after: script.set_event_filter(defines.events.on_marked_f...
by Qon
Wed Jul 14, 2021 5:58 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 71
Views: 7526

Re: What are the most impractical items in Factorio?

Topic title: What are the most impractical items in Factorio? Well the topic is not about impractical items at all. Maybe change the title to "What items do you not use?" Or something like that. Some of the items on your lists are pretty strange, eg artillery. It's one of the best techs in...
by Qon
Tue Jul 13, 2021 1:06 pm
Forum: Modding help
Topic: string gfind?
Replies: 3
Views: 268

Re: string gfind?

What do you mean when you say "I can't call it"? You didn't provide code. How do you call it? Do you call it correctly? I've used gsub in data stage code (Capsule Ammo 0.1.5 data.lua L22). If gsub is available the gfind is as well. Do you know when to use . and when to use : ? Was a while ...
by Qon
Mon Jul 12, 2021 5:53 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 6964

Re: Spidertron speed buff

Also there's this mod https://mods.factorio.com/mod/spidertron-extended. Faster spidertrons, bigger grids for more exoskeletons. Good solution for those who want bigger faster harder better? Addressing everyone negative to increasing the base speed: I don't want a bigger grid. I don't want to make ...

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