Search found 8 matches

by thibf
Sat May 13, 2023 2:03 pm
Forum: Modding help
Topic: Control tanks/character/cars without player
Replies: 4
Views: 1097

Re: Control tanks/character/cars without player

Thanks for your tips ! The additional missing piece was the "selected" attribute: You need to set it to the target you are going to shoot, including for dummy character.
by thibf
Fri May 12, 2023 10:13 pm
Forum: Modding help
Topic: Control tanks/character/cars without player
Replies: 4
Views: 1097

Control tanks/character/cars without player

Following the documentation, there is few ways to control military targets and control attacks: - shooting_state but seems useful to know what's happening, but writing to it doesn't change anything. - shooting_target works but only for turrets. - set_command works but only for units. - vehicle_autom...
by thibf
Fri May 12, 2023 8:37 pm
Forum: Minor issues
Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
Replies: 4
Views: 1098

Re: [1.1.81] Enemy artillery not targeting player buildings in some case

In this case, a relative small change would be to display some units in the force editor as I was expecting this value to be in tiles and not a multiplier.
by thibf
Fri May 12, 2023 6:19 pm
Forum: Minor issues
Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
Replies: 4
Views: 1098

Re: [1.1.81] Enemy artillery not targeting player buildings in some case

Oh yes I did change it but reverted back the setting.
Does this setting is applied when building the artillery and hidden after ?
Because the information box visible in the screenshot doesn't show this huge range but a standard one
by thibf
Fri May 12, 2023 2:15 pm
Forum: Minor issues
Topic: [1.1.81] Enemy artillery not targeting player buildings in some case
Replies: 4
Views: 1098

[1.1.81] Enemy artillery not targeting player buildings in some case

It seems on some very specific occasion, artillery on ennemy force don't target building of the player. I'm not able to fully reproduce the circumstances of this issue. One thing which might be related is that I overfilled them by script insertion. (No ammo in the screenshot is because we are not in...
by thibf
Thu May 11, 2023 8:58 am
Forum: Modding interface requests
Topic: [Request] Add capsule cooldown manipulation/access
Replies: 2
Views: 1250

Re: [Request] Add capsule cooldown manipulation/access

Fully agree ! Trying to be creative with different type of capsule is really limited by this shared cooldown. This has been requested multiple times in the past: https://forums.factorio.com/viewtopic.php?f=28&t=98834&p=547546&hilit=cooldown#p547546 https://forums.factorio.com/viewtopic.p...
by thibf
Tue Dec 13, 2022 11:18 pm
Forum: Won't fix.
Topic: [1.1.72] Segmentation fault when exiting while non-blocking save
Replies: 1
Views: 1094

[1.1.72] Segmentation fault when exiting while non-blocking save

While saving the game with SE with the non-blocking save enabled, I pressed exit before the end of the save which triggered a segmentation fault.
This happened on my save but also I reproduced it just using a "labo" save, so this is not specific to my save.

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