Search found 3 matches

by Keithen
Tue Sep 16, 2025 7:35 pm
Forum: Modding help
Topic: resource_autoplace_all_patches noise-expressions with identical regular_patch_set_index influence each other?
Replies: 4
Views: 388

Re: resource_autoplace_all_patches noise-expressions with identical regular_patch_set_index influence each other?

Huh, I've never noticed that it's possible to turn off a resource before :D.

Anyhow, when I turn off Iron, I get small circular copper patches, roughly of the dimensions shown in the screenshot.
If instead I turn off copper however, I get perfectly normal iron patches.
by Keithen
Sun Sep 14, 2025 7:39 pm
Forum: Modding help
Topic: resource_autoplace_all_patches noise-expressions with identical regular_patch_set_index influence each other?
Replies: 4
Views: 388

Re: resource_autoplace_all_patches noise-expressions with identical regular_patch_set_index influence each other?


You should use some regex for the string which will be replaced. In the base game, the rq values are 1.10, not 0.11.

Whoops, forgot to escape te . , tho that shouldn't change anything. resource-autoplace.lua resource_autoplace_settings divides the
regular_rq_factor_multiplier by 10, so 0.11 ...
by Keithen
Sat Sep 13, 2025 1:04 pm
Forum: Modding help
Topic: resource_autoplace_all_patches noise-expressions with identical regular_patch_set_index influence each other?
Replies: 4
Views: 388

resource_autoplace_all_patches noise-expressions with identical regular_patch_set_index influence each other?

My initial goal was to have a small resource patch in the center(-ish) of another resource patch. I figured I could make them use the same location by ensuring that their spot_noise expressions use the same skip_offset parameter. While trying/debugging this approach I noticed the following:

With ...

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