Search found 10 matches
- Thu Jul 04, 2024 5:47 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 101
- Views: 19306
Re: Friday Facts #417 - Space Age development
The last photo doesn't make sense. With beacon overload having that many beacons around silos should disable all of them (or something)
- Tue Jul 02, 2024 2:31 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 811
- Views: 152803
Re: Friday Facts #375 - Quality
My main beef is the graphics. They are nice and simple, but I really don't like how they poison the beautiful graphics in the game (and yes I also wish alt-mode was more integrated into the graphics somehow too).
I'd rather see a single colored dot, or maybe just colorize the object instead.
I'd rather see a single colored dot, or maybe just colorize the object instead.
- Tue Jun 25, 2024 5:03 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 239
Re: Out of range personal construction bots are still assigned jobs
You just made my day.
- Tue Jun 25, 2024 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Out of range personal construction bots shouldn't be assigned new construction jobs
- Replies: 1
- Views: 120
Out of range personal construction bots shouldn't be assigned new construction jobs
TL;DR Out of range personal construction bots shouldn't be assigned new construction jobs What ? Every once and a while I'll either outrun a personal construction bot, or leave one behind and it enters low-power mode. It's super annoying to have new jobs assigned to a bot that isn't anywhere near w...
- Tue Jun 25, 2024 3:06 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 239
Re: Out of range personal construction bots are still assigned jobs
Yeah I certainly wouldn't want it to attempt to calculate the time a robot to has to come back.. I think both of my ideas are much better IMHO.
I think I'll move this to Ideas & Suggestions, viewtopic.php?f=6&t=114025
I think I'll move this to Ideas & Suggestions, viewtopic.php?f=6&t=114025
- Tue Jun 25, 2024 1:27 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 239
Out of range personal construction bots are still assigned jobs
I had an issue yesterday where I was running around in my car, bumping into things etc.. and one of my personal construction bots got out and fixed it, but I drove away too soon before it could dock. Then, much further away as I was trying to create a bunch of train tracks, 1 track tile would magica...
- Fri Jul 01, 2022 4:26 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1765
Re: Nuclear Reactor Copy-Recipe Wrong
Ah, so it just happens that Reactor only accepts 1 fuel, but since it's in the same class as burners like the boiler (which accepts more than 1) then it wouldn't make sense to do that for the reactor. Gotcha, thanks!
- Fri Jul 01, 2022 3:52 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1765
Re: Nuclear Reactor Copy-Recipe Wrong
I guess I assumed anything that accepts some type of input could be shift-right-clickable. Feature request then? ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Jul 01, 2022 3:35 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1765
Re: Nuclear Reactor Copy-Recipe Wrong
Actually it looks like you can't even shift-right click a reactor into a requestor box which is weird. (the items I had copied were just the last things I was able shift-right click from)
- Fri Jul 01, 2022 2:40 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1765
Nuclear Reactor Copy-Recipe Wrong
If you shift-right click on a reactor, then shift-left click into a requester box, it asks for the contents of the INGREDIENTS for a fuel cell (iron plate, u-235, u-238) instead of a fuel cell.