Search found 16 matches
- Fri Sep 13, 2024 3:35 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 82
- Views: 8015
Re: Friday Facts #428 - Reactor & Logistics circuit control
I don't get the point of circuits in nuclear reactors. Uranium is plentiful, I didn't even go through 1/2 a mine in my 5k megabase, what would be the point of throttling nuclear power if resources are so abundant with koverex? For once, it's a nice puzzle to solve and that's part of the game. The o...
- Fri Sep 13, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 82
- Views: 8015
Re: Friday Facts #428 - Reactor & Logistics circuit control
I don't get the point of circuits in nuclear reactors. Uranium is plentiful, I didn't even go through 1/2 a mine in my 5k megabase, what would be the point of throttling nuclear power if resources are so abundant with koverex? I have fuel savings enabled on my reactors and my my SE base has still g...
- Fri Sep 13, 2024 2:55 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 82
- Views: 8015
Re: Friday Facts #428 - Reactor & Logistics circuit control
I don't get the point of circuits in nuclear reactors. Uranium is plentiful, I didn't even go through 1/2 a mine in my 5k megabase, what would be the point of throttling nuclear power if resources are so abundant with koverex?
- Fri Sep 06, 2024 1:13 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 182
- Views: 20540
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I'm a bit sad at the fact personal lasers damage was changed (whatever "nerfed by 66% means), along with the fact the bug bases got stronger over time.. That's quite a double whammy. P-lasers are my go to for clearing areas vs artillery.
- Wed Sep 04, 2024 5:38 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 63
- Views: 117503
- Mon Jul 08, 2024 6:29 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23512
Re: Friday Facts #417 - Space Age development
The last photo doesn't make sense. With beacon overload having that many beacons around silos should disable all of them (or something) It's almost as if beacon overload does not exist without mods... I think the diminishing returns from a previous FFF were what this is referring to, which indeed w...
- Thu Jul 04, 2024 5:47 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23512
Re: Friday Facts #417 - Space Age development
The last photo doesn't make sense. With beacon overload having that many beacons around silos should disable all of them (or something)
- Tue Jul 02, 2024 2:31 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 174158
Re: Friday Facts #375 - Quality
My main beef is the graphics. They are nice and simple, but I really don't like how they poison the beautiful graphics in the game (and yes I also wish alt-mode was more integrated into the graphics somehow too).
I'd rather see a single colored dot, or maybe just colorize the object instead.
I'd rather see a single colored dot, or maybe just colorize the object instead.
- Tue Jun 25, 2024 5:03 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 351
Re: Out of range personal construction bots are still assigned jobs
You just made my day.
- Tue Jun 25, 2024 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Out of range personal construction bots shouldn't be assigned new construction jobs
- Replies: 1
- Views: 195
Out of range personal construction bots shouldn't be assigned new construction jobs
TL;DR Out of range personal construction bots shouldn't be assigned new construction jobs What ? Every once and a while I'll either outrun a personal construction bot, or leave one behind and it enters low-power mode. It's super annoying to have new jobs assigned to a bot that isn't anywhere near w...
- Tue Jun 25, 2024 3:06 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 351
Re: Out of range personal construction bots are still assigned jobs
Yeah I certainly wouldn't want it to attempt to calculate the time a robot to has to come back.. I think both of my ideas are much better IMHO.
I think I'll move this to Ideas & Suggestions, viewtopic.php?f=6&t=114025
I think I'll move this to Ideas & Suggestions, viewtopic.php?f=6&t=114025
- Tue Jun 25, 2024 1:27 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 351
Out of range personal construction bots are still assigned jobs
I had an issue yesterday where I was running around in my car, bumping into things etc.. and one of my personal construction bots got out and fixed it, but I drove away too soon before it could dock. Then, much further away as I was trying to create a bunch of train tracks, 1 track tile would magica...
- Fri Jul 01, 2022 4:26 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1916
Re: Nuclear Reactor Copy-Recipe Wrong
Ah, so it just happens that Reactor only accepts 1 fuel, but since it's in the same class as burners like the boiler (which accepts more than 1) then it wouldn't make sense to do that for the reactor. Gotcha, thanks!
- Fri Jul 01, 2022 3:52 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1916
Re: Nuclear Reactor Copy-Recipe Wrong
I guess I assumed anything that accepts some type of input could be shift-right-clickable. Feature request then?
- Fri Jul 01, 2022 3:35 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1916
Re: Nuclear Reactor Copy-Recipe Wrong
Actually it looks like you can't even shift-right click a reactor into a requestor box which is weird. (the items I had copied were just the last things I was able shift-right click from)
- Fri Jul 01, 2022 2:40 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 1916
Nuclear Reactor Copy-Recipe Wrong
If you shift-right click on a reactor, then shift-left click into a requester box, it asks for the contents of the INGREDIENTS for a fuel cell (iron plate, u-235, u-238) instead of a fuel cell.