Search found 5 matches
- Sun Oct 01, 2023 9:45 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79952
Re: Friday Facts #378 - Trains on another level
Man am I getting excited about the expansion! I only wish the upper rails looked a bit more structurally sound. They look like they would bend a lot under weight. Though I would love if we could get animated bendy rails for when a train goes over them. But who cares about graphics! Gimme my rail bri...
- Sat Sep 16, 2023 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Limit the new quality mechanic to modules
- Replies: 6
- Views: 767
Limit the new quality mechanic to modules
TL;DR The quality mechanic seems like the perfect fit to replace module tiers. What ? Instead of having 3 tiers of modules, there would be a single module for each type (production, speed, efficiency). And their bonus would be determined by the quality system. Why ? Currently, a lot of people seem ...
- Fri Aug 11, 2023 3:25 pm
- Forum: Bug Reports
- Topic: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
- Replies: 1
- Views: 481
Re: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
The attachments have been added
- Thu Aug 10, 2023 8:10 pm
- Forum: Bug Reports
- Topic: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
- Replies: 1
- Views: 481
[1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
When editing a blueprint a player can set that blueprint grid size. There doesn't seem to be a limit to how big one can set it but the game appears to be allocating more and more memory the bigger the size is and also worsening game performance. This persists until the blueprint is closed, at which ...
- Thu Apr 06, 2023 5:24 pm
- Forum: Outdated/Not implemented
- Topic: Disabled train stop penalty reduction
- Replies: 1
- Views: 938
Disabled train stop penalty reduction
TL;DR Disabled train stops should have a lowered path-finding penalty compared to enabled stops What ? An enabled train stop should have a higher pathing penalty than disabled stations have. In a scenario like this: screenshot-tick-11303492.png The train would choose the left path because the right...