Man am I getting excited about the expansion! I only wish the upper rails looked a bit more structurally sound. They look like they would bend a lot under weight. Though I would love if we could get animated bendy rails for when a train goes over them.
But who cares about graphics! Gimme my rail ...
Search found 5 matches
- Sun Oct 01, 2023 9:45 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 150327
- Sat Sep 16, 2023 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Limit the new quality mechanic to modules
- Replies: 6
- Views: 2752
Limit the new quality mechanic to modules
TL;DR
The quality mechanic seems like the perfect fit to replace module tiers.
What ?
Instead of having 3 tiers of modules, there would be a single module for each type (production, speed, efficiency). And their bonus would be determined by the quality system.
Why ?
Currently, a lot of ...
The quality mechanic seems like the perfect fit to replace module tiers.
What ?
Instead of having 3 tiers of modules, there would be a single module for each type (production, speed, efficiency). And their bonus would be determined by the quality system.
Why ?
Currently, a lot of ...
- Fri Aug 11, 2023 3:25 pm
- Forum: Minor issues
- Topic: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
- Replies: 2
- Views: 1127
Re: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
The attachments have been added
- Thu Aug 10, 2023 8:10 pm
- Forum: Minor issues
- Topic: [1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
- Replies: 2
- Views: 1127
[1.1.87] Blueprint grid size parameter can rapidly increase memory usage and diminish performance
When editing a blueprint a player can set that blueprint grid size. There doesn't seem to be a limit to how big one can set it but the game appears to be allocating more and more memory the bigger the size is and also worsening game performance. This persists until the blueprint is closed, at which ...
- Thu Apr 06, 2023 5:24 pm
- Forum: Outdated/Not implemented
- Topic: Disabled train stop penalty reduction
- Replies: 1
- Views: 1456
Disabled train stop penalty reduction
TL;DR
Disabled train stops should have a lowered path-finding penalty compared to enabled stops
What ?
An enabled train stop should have a higher pathing penalty than disabled stations have.
In a scenario like this:
screenshot-tick-11303492.png
The train would choose the left path because ...
Disabled train stops should have a lowered path-finding penalty compared to enabled stops
What ?
An enabled train stop should have a higher pathing penalty than disabled stations have.
In a scenario like this:
screenshot-tick-11303492.png
The train would choose the left path because ...