Search found 23 matches

by WhatTheDuck
Wed Feb 19, 2020 12:25 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Hey people. Its a long time ago that i played Factorio with NE.
Since the changes to NE Expansion (removed) i asked myself which expansion settings are you using since 0.17.
by WhatTheDuck
Wed Sep 06, 2017 1:00 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Hi,

i will start a new world first time with a15.

One question. Did you find a fix for the mentioned RSO problem?

"RSO users, please note that RSO significantly reduced started biters and expansion seems very slow. More info here"

or is it better to play without RSO
by WhatTheDuck
Sat May 20, 2017 7:24 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Nice, you have a lot of nice mods like flow control, single splitter.... i copied about the half of your mods. Thanks : )
by WhatTheDuck
Fri May 19, 2017 9:56 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

TheSAguy, just one simple question. Which mods do use when you play with Natural Evolution and want a challenge. Do you use any weapon mods like "Bobwarfare"? Edit: With some research i found the answer: All Bobs: - bobassembly - bobconfig - bobelectronics - bobenemies - boblibrary - boblo...
by WhatTheDuck
Sun Apr 02, 2017 11:13 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Hi, nice to hear this. I will also start again with the upcoming patch and can give you feedback. In my last playthrough i think base raiding was hard enough, but the alien invasion to weak. But with the upcoming difficulty settings we will need a default setting. Like default values + NE or only de...
by WhatTheDuck
Fri Mar 31, 2017 9:32 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Hi TheSAguy,

i m happy about your mod, with it my factorio experience was much better and challenging. Thanks for your good work.

Will you update your mod with the upcoming patch or is your mod support discontinued?
by WhatTheDuck
Wed Jan 04, 2017 11:45 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Just finished a long play through. Was a lot of fun. Had pretty tough starting settings. Used RSO, but let the game do the Enemy Spawns. (A lot more then) http://i.imgur.com/Alf84PB.png Killed a lot of biters. http://i.imgur.com/DfbBGaH.png I never felt as if I was in any danger though. Don't think...
by WhatTheDuck
Wed Nov 30, 2016 8:03 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Question about RSO + NE In regard on page 25. I didnt deactivate in RSO the option for use_RSO_biter_spawning. What will happen if i keep playing on my actual save-game and change the use_RSO_biter_spawning to deactivated? Will it slowly increase or will i have soon the same result like it was deac...
by WhatTheDuck
Tue Nov 29, 2016 9:23 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Question about RSO + NE In regard on page 25. I didnt deactivate in RSO the option for use_RSO_biter_spawning. What will happen if i keep playing on my actual save-game and change the use_RSO_biter_spawning to deactivated? Will it slowly increase or will i have soon the same result like it was deac...
by WhatTheDuck
Wed May 18, 2016 6:56 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 187550

Re: [0.12.x][v0.12.9] Bob's Warfare mod

ok, thx for the answer.
I also started to change the mod so it work without MCI. I didnt know anyhthing about modding, but i learned a lot yesterday.

I know that you wrote in the download thread that MCI is required, but i thought that it changed maybe, thats the reason i asked.
by WhatTheDuck
Tue May 17, 2016 9:32 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 187550

Re: [0.12.x][v0.12.9] Bob's Warfare mod

Is the warfare mod pointless without MCI? You wrote only libary is required, but can i build all the things without mci? I play with a friend natural evolution + bobs enemies and its very hard with the basic defense turrets, so i changed some stats by myself. I would prefer your warfare mod, but i d...
by WhatTheDuck
Thu May 05, 2016 7:30 am
Forum: General discussion
Topic: Post your: "Challenging mod-set"
Replies: 4
Views: 2257

Re: Post your: "Challenging mod-set"

At the one hand, i dont speak about specific challenge and you can post here every mod set. On the other hand you are right and i will answer it, just for more informations. For me the problem is if i dont have a reason to increase my factory and research new technic i dont have the motivation to do...
by WhatTheDuck
Wed May 04, 2016 1:36 pm
Forum: General discussion
Topic: Post your: "Challenging mod-set"
Replies: 4
Views: 2257

Re: Post your: "Challenging mod-set"

150 Views and 1 answer :D, seems that a lot of people miss a good mod-set
by WhatTheDuck
Mon May 02, 2016 8:44 am
Forum: General discussion
Topic: Post your: "Challenging mod-set"
Replies: 4
Views: 2257

Post your: "Challenging mod-set"

Hi community, at first, english isnt my native language, if something isnt understandable, ask for it. i don't like no challenging games, thats the reason why i started to mod factorio. The first few trys was just a mess and not playable or to easy. After a lot of time i've got a mod set running and...
by WhatTheDuck
Tue Mar 22, 2016 12:22 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5

I have a question, do any of bobs enemies, natural evolution, misanthrope work with each other? I know they do different things with enemies and evolution factor, wondering if there's any compatibility between these? I tested misanthrope first and play now with natural evolution, in my opinion N.E....
by WhatTheDuck
Mon Mar 21, 2016 8:15 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5

Ok, thx for your answer, but i m still confused, sorry......... This is his File: ---- Evolution Modifications ---------------------------------- if NEConfig.EvolutionFactor then --if NEConfig.mod.DyTechWar and NEConfig.DyTechWar_Evo_override then <---- the if clause seems wrong -- TIME: Only 75% of...
by WhatTheDuck
Sun Mar 20, 2016 9:05 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465688

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5

Hey there, with the latest release the evolution factors are the same as in vanilla. I fixed that by simply removing the part, that checks for dytech in the Expansion module: ---- Evolution Modifications ---------------------------------- if NEConfig.EvolutionFactor then --if NEConfig.mod.DyTechWar...
by WhatTheDuck
Fri Mar 18, 2016 8:01 am
Forum: General discussion
Topic: Challenging enemies
Replies: 18
Views: 7147

Re: Challenging enemies

I started a new game without bobs mods (bobs enemies still in use) and natural enemies instead of misanthrope. We have very few trees now and got attacked after 5 minutes the first time, i m happy now :D. I think the main Problem was that we build in a forest, in every direction we had a pollution a...
by WhatTheDuck
Thu Mar 17, 2016 5:48 pm
Forum: General discussion
Topic: Challenging enemies
Replies: 18
Views: 7147

Re: Challenging enemies

http://cloud.directupload.net/d59L here is the save game, and no peaceful mode :D and yes i know one base is on the other river side, but i think it should maybe be more than only one single base who attack me. Maybe i have wrong expectations, correct me if thats right :D. I think i will start a new...
by WhatTheDuck
Thu Mar 17, 2016 12:36 pm
Forum: General discussion
Topic: Challenging enemies
Replies: 18
Views: 7147

Re: Challenging enemies

I m not sure, maybe I explained it wrong, but I don't want a no solar challenge, ice bucket or any other kind of challenge were I m supposed to do something stupid. I want strong (not op) and aggressive enemies so I have to def my base really active against them. Factorio is a modable game and I wou...

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