Making priorities visible to the player in a user-friendly way is a thing of course.
I'd appreciate to have at least 3 priorities:
- low prio station
- production recipe here is more expensive, but good as fallback (e.g. "infinite ores" needs additional acid)
- high prio station
- it should ...
Search found 2 matches
- Thu Jun 30, 2022 11:52 am
- Forum: Outdated/Not implemented
- Topic: Train station priority
- Replies: 9
- Views: 8896
- Wed Jun 29, 2022 8:44 am
- Forum: Outdated/Not implemented
- Topic: Train station priority
- Replies: 9
- Views: 8896
Train station priority
TL;DR
Different train stations can have same name and allow trains to pick one, which is currently implemented as "nearest first", but maybe you want to drain specific stations first and have better control over it.
What ?
Train stations should have a priority (signed integer), that if ...
Different train stations can have same name and allow trains to pick one, which is currently implemented as "nearest first", but maybe you want to drain specific stations first and have better control over it.
What ?
Train stations should have a priority (signed integer), that if ...