My life changed when I encountered Factorio. Second time with 0.15, now with this Industrial Revolution mod. Such an awesome mod, internally consistent and does not feel like bolt-on, like many mods do.
In love < 3
Search found 5 matches
- Tue Sep 24, 2019 4:20 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 30069
- Fri Jul 15, 2016 5:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 35939
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Funny, for some reason I had the idea of running 'verify integrity' check on Steam. After that it worked! So it seems like upgrade process had missed something at some point. Sorry for the trouble, need to try that now
- Fri Jul 15, 2016 5:26 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 35939
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Hmm.. odd. I tried disabling all other mods if they cause some issues, still the same
- Fri Jul 15, 2016 10:59 am
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 35939
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
There seems to be some issue with copyPrototype function call in Factorio 0.13.8. The game refuses to start with mod error message
attempt to call global copyPrototype (a nil value)
Guessing this is due to 0.13.8?
attempt to call global copyPrototype (a nil value)
Guessing this is due to 0.13.8?
- Sat Mar 26, 2016 11:13 am
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 62592
Re: Friday Facts #131 - Roadmap shuffle
Seriously why fluid wagon pushed back? I do not understand what could be so complicated? as for me much more difficult spider. I have to agree with devs; especially as there is already a mod for fluid wagon, it does not need to be that high priority. Given it works, have not tried. I usually use ba...