Search found 9 matches
- Sun Jan 29, 2023 3:25 am
- Forum: Modding help
- Topic: set_blueprint_entities question(s)
- Replies: 0
- Views: 414
set_blueprint_entities question(s)
On yet another fantastic Factorio play through; Krashtorio2 (and the usual QOL's), but also with railloader (aka Bulk Rail Loader) and Railloader breaks the copy paste and blueprinting of other mod'ed entities (that use tags?). I *think* I corrected this behavior by moving the 'bp.set_blueprint_enti...
- Fri Jul 22, 2016 10:49 pm
- Forum: Off topic
- Topic: Finally I'm better at a game than Scott Manley
- Replies: 1
- Views: 1223
Finally I'm better at a game than Scott Manley
How he navigates manually in space sim's is beyond me but at least he fails pretty well in his alpha 14 play through. Obviously hasn't been reading the dev blog. lolz
Rimworld - Alpha 14 - The Steamening:
https://www.youtube.com/watch?v=28l1sIA6cLM
Rimworld - Alpha 14 - The Steamening:
https://www.youtube.com/watch?v=28l1sIA6cLM
- Fri Jul 22, 2016 10:43 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 62411
Re: [0.12]Ideas, suggestions & discussion
Thanks for the report. Fixed in a way that should work with tiles added by mods too. I also made the vanilla hazard tiles mirror correctly if mirroring is enabled in the settings Sweet, I'll have to dig through and see what you did! I haven't tried it yet, I'm playing with and fixing some abandoned...
- Fri Jul 22, 2016 10:10 pm
- Forum: Ideas and Suggestions
- Topic: Dual screen support/use
- Replies: 19
- Views: 15702
Re: Multi Monitor Support
First: Zooming out so far will result in follow-up bug reports, cause nobody will understand, why he can see land, but not on his map. (Try game.player.zoom=0.05 and you see what I mean). Second it is a performance issue to zoom out so far. This has already been added to https://forums.factorio.com...
- Sun Jul 17, 2016 2:43 am
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 62411
Re: [0.12]Ideas, suggestions & discussion
Slight bug placing Hazard Concrete, had to add a "-- it's a title?!" for it as detailed below. It threw an error "Couldn't find item for: hazard-concrete-left". Great mod!!!! Modified code from FARL.lua starting at line 265 (in Notepad++) function get_item_name(some_name) if not ...
- Sat Jul 16, 2016 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Dual screen support/use
- Replies: 19
- Views: 15702
Multi Monitor Support : Nvidia Surround / ATI Eyefinity
I am using NVidia's multi-monitor tool (nView Surround) which results in a 5868x1080 resolution (1:5.43 aspect ratio). This technically works fine EXCEPT you can't zoom out making it very difficult to play. It would be FANTASTIC to have more flexible video settings to allow strange screen sizes. As ...
- Sat Jul 09, 2016 7:19 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 40320
Re: Version 0.13.6
I haven't tried the flame throwers yet because all I have is Lube. Isn't Lube just as flammable as the other fluids?
-Dead
p.s. the in game mod updates rocks
-Dead
p.s. the in game mod updates rocks
- Wed Mar 16, 2016 8:12 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164076
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Ok I got it. There is a duplicate entry for shell mk3 in projectiles-entity.lua. Change the section starting on line 128 from dup of shell mk3 to he rocket mk3. Here ya go Facto's: Corrected (partially) projectiles-entity.lua -- He Shell MK3 { type = "projectile", name = "sb-heshell-m...
- Wed Mar 16, 2016 7:25 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164076
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Hi, I've got an error using the RAPID FIRE ARTILLERY ammo: "Unknown Key:"item-name.he-rocket-mk3". It affects the smart loaders not recognizing the object. Anybody fixed this yet?
Thanks,
Dead
Thanks,
Dead