Search found 9 matches

by DeadManWalking
Sun Jan 29, 2023 3:25 am
Forum: Modding help
Topic: set_blueprint_entities question(s)
Replies: 0
Views: 414

set_blueprint_entities question(s)

On yet another fantastic Factorio play through; Krashtorio2 (and the usual QOL's), but also with railloader (aka Bulk Rail Loader) and Railloader breaks the copy paste and blueprinting of other mod'ed entities (that use tags?). I *think* I corrected this behavior by moving the 'bp.set_blueprint_enti...
by DeadManWalking
Fri Jul 22, 2016 10:49 pm
Forum: Off topic
Topic: Finally I'm better at a game than Scott Manley
Replies: 1
Views: 1223

Finally I'm better at a game than Scott Manley

How he navigates manually in space sim's is beyond me but at least he fails pretty well in his alpha 14 play through. Obviously hasn't been reading the dev blog. lolz

Rimworld - Alpha 14 - The Steamening:
https://www.youtube.com/watch?v=28l1sIA6cLM
by DeadManWalking
Fri Jul 22, 2016 10:43 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62411

Re: [0.12]Ideas, suggestions & discussion

Thanks for the report. Fixed in a way that should work with tiles added by mods too. I also made the vanilla hazard tiles mirror correctly if mirroring is enabled in the settings Sweet, I'll have to dig through and see what you did! I haven't tried it yet, I'm playing with and fixing some abandoned...
by DeadManWalking
Fri Jul 22, 2016 10:10 pm
Forum: Ideas and Suggestions
Topic: Dual screen support/use
Replies: 19
Views: 15702

Re: Multi Monitor Support

First: Zooming out so far will result in follow-up bug reports, cause nobody will understand, why he can see land, but not on his map. (Try game.player.zoom=0.05 and you see what I mean). Second it is a performance issue to zoom out so far. This has already been added to https://forums.factorio.com...
by DeadManWalking
Sun Jul 17, 2016 2:43 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62411

Re: [0.12]Ideas, suggestions & discussion

Slight bug placing Hazard Concrete, had to add a "-- it's a title?!" for it as detailed below. It threw an error "Couldn't find item for: hazard-concrete-left". Great mod!!!! Modified code from FARL.lua starting at line 265 (in Notepad++) function get_item_name(some_name) if not ...
by DeadManWalking
Sat Jul 16, 2016 8:56 pm
Forum: Ideas and Suggestions
Topic: Dual screen support/use
Replies: 19
Views: 15702

Multi Monitor Support : Nvidia Surround / ATI Eyefinity

I am using NVidia's multi-monitor tool (nView Surround) which results in a 5868x1080 resolution (1:5.43 aspect ratio). This technically works fine EXCEPT you can't zoom out making it very difficult to play. It would be FANTASTIC to have more flexible video settings to allow strange screen sizes. As ...
by DeadManWalking
Sat Jul 09, 2016 7:19 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 40320

Re: Version 0.13.6

I haven't tried the flame throwers yet because all I have is Lube. Isn't Lube just as flammable as the other fluids?

-Dead

p.s. the in game mod updates rocks
by DeadManWalking
Wed Mar 16, 2016 8:12 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164076

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

Ok I got it. There is a duplicate entry for shell mk3 in projectiles-entity.lua. Change the section starting on line 128 from dup of shell mk3 to he rocket mk3. Here ya go Facto's: Corrected (partially) projectiles-entity.lua -- He Shell MK3 { type = "projectile", name = "sb-heshell-m...
by DeadManWalking
Wed Mar 16, 2016 7:25 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164076

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

Hi, I've got an error using the RAPID FIRE ARTILLERY ammo: "Unknown Key:"item-name.he-rocket-mk3". It affects the smart loaders not recognizing the object. Anybody fixed this yet?

Thanks,
Dead

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