Search found 4 matches

by rusty_howell
Wed Oct 26, 2022 1:43 am
Forum: Technical Help
Topic: [1.1.69] Game hangs on exit
Replies: 2
Views: 545

Re: [1.1.69] Game hangs on exit

Thanks for the reply! Changing the audio-backend to allegro did fix my issue.
by rusty_howell
Sat Oct 22, 2022 10:28 pm
Forum: Technical Help
Topic: [1.1.69] Game hangs on exit
Replies: 2
Views: 545

[1.1.69] Game hangs on exit

With the new upgrade to 1.1.69, Factorio hangs indefinitely when I exit the game from the main menu. I have to Force Quit the game each time, even if I don't load a saved game. If I just start Factorio, and then click "Exit" in the Main Menu, the game will still hang indefinitely. Attached...
by rusty_howell
Mon Jun 20, 2022 10:11 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11677

Allow turrets to connect to the circuit network

It would nice to connect turrets to the circuit network. This would allow one to set up circuits to monitor ammo stock and whether or not this unit is engaging the biters. This would affect all military buildings like gun turrets, laser turrets, flamethrower turrets, artillery turrets. I'm thinking ...
by rusty_howell
Sun Jun 19, 2022 1:50 pm
Forum: Minor issues
Topic: [1.1.59] Spiderton follows car/tank too closely, gets damaged by vehicle.
Replies: 1
Views: 1008

[1.1.59] Spiderton follows car/tank too closely, gets damaged by vehicle.

If I set my spiderton to follow my car or tank which my player is currently driving, the spidertron will get too close and it's legs will get in front of the car/tank and be damaged by the impact. This also stops the car or tank as well. My spidertron has exoskeletons in its grid, so it's speed is e...

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