New update for 0.14, also adds translation for german.
And don't forget to check out my other mod Beyond. It adds fusion reactors and lots of other stuff.
Search found 13 matches
- Mon Sep 12, 2016 11:18 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
- Mon Sep 12, 2016 11:13 pm
- Forum: Mods
- Topic: [MOD 0.13] Beyond 0.2.0
- Replies: 19
- Views: 14463
Re: [MOD 0.13] Beyond 0.2.0
I have released a new version. It changes the processing unit recipe a bit and also adds a new advanced processing unit. I have also buffed tier 3 modules, but they require more technologies and resources now.
Also this update works finally with factorio version 0.14.
Also this update works finally with factorio version 0.14.
- Tue Aug 23, 2016 8:00 pm
- Forum: Mods
- Topic: [MOD 0.13] Beyond 0.2.0
- Replies: 19
- Views: 14463
Re: [MOD 0.13] Beyond 0.1.1
I wanted to add support for this mod to RSO but would have small request first - can you change resource named "i" into something more meaningfull?
Hints as to planned rarity/size of resources added by mod would be helpful.
I will change it to "silicon-ore" in the next version (I hope today ...
Hints as to planned rarity/size of resources added by mod would be helpful.
I will change it to "silicon-ore" in the next version (I hope today ...
- Sun Aug 21, 2016 2:36 pm
- Forum: Mods
- Topic: [MOD 0.13] Beyond 0.2.0
- Replies: 19
- Views: 14463
Re: [MOD 0.13] Beyond 0.1.0
Would it be possible to make things toggle-able or in separate mods? I'd like to use some parts of this mod, but not others. I really want to use Fusion & the MagLev trains!
I will split the mod. But first I want to see which parts popular to make a sensible cut.
Any kind of tips on how to get ...
I will split the mod. But first I want to see which parts popular to make a sensible cut.
Any kind of tips on how to get ...
- Sat Aug 20, 2016 2:40 am
- Forum: Mods
- Topic: [MOD 0.13] Beyond 0.2.0
- Replies: 19
- Views: 14463
[MOD 0.13] Beyond 0.2.0
Beyond
Description: Fusion power, asteroid mining, maglevs, railguns, lithium-ion batteries, farms, bioplastic, fertilizer, more chemicals, realistic rocket propellants and more.
Latest Release: v0.1.0, August 20, 2016
Factorio Version: 0.13
License: MIT License
Download: https://mods.factorio ...
Description: Fusion power, asteroid mining, maglevs, railguns, lithium-ion batteries, farms, bioplastic, fertilizer, more chemicals, realistic rocket propellants and more.
Latest Release: v0.1.0, August 20, 2016
Factorio Version: 0.13
License: MIT License
Download: https://mods.factorio ...
- Sat Aug 20, 2016 1:49 am
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
Re: [MOD 0.13] Nucular 1.0.2 - Nuclear Reactors and Weapons
I have released version 1.0.3.
It adds nuclear fuel to the reactor recipe and changes the steam boiler.
Where can I download the old 0.12 versions of this mod?
and please stop using exclusively mods.factorio - its awful and not everyone wants to create an additional account just to download mods ...
It adds nuclear fuel to the reactor recipe and changes the steam boiler.
Where can I download the old 0.12 versions of this mod?
and please stop using exclusively mods.factorio - its awful and not everyone wants to create an additional account just to download mods ...
- Fri Jul 29, 2016 2:20 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
Re: [MOD 0.13] Nucular 1.0.2 - Nuclear Reactors and Weapons
@siggboy @BlakeMW I will bring it back.
- Thu Jul 14, 2016 11:09 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
Re: [MOD 0.13] Nucular 1.0.0 - Nuclear Reactors and Weapons
Finally made an official 0.13 release.
There are some bigger changes, you have to relocate some inserters because the reactor input and output is gone. The fuel recipes are now less complicated. They still do the same things, use the same resources, but are more intuitive. Or so I hope.
If you don't ...
There are some bigger changes, you have to relocate some inserters because the reactor input and output is gone. The fuel recipes are now less complicated. They still do the same things, use the same resources, but are more intuitive. Or so I hope.
If you don't ...
- Tue Jun 07, 2016 12:13 am
- Forum: Mods
- Topic: [MOD 0.12.x] Wood Floor 0.1.0
- Replies: 7
- Views: 4840
[MOD 0.12.x] Wood Floor 0.1.0
Wood Floor
Description: Wood can be used to create paths that increase the walking speed by 20%.
Latest Release: v0.1.0, June 7, 2016
Factorio Version: 0.12.x
License: MIT License
Texture: http://texturelib.com/texture/?path=/Textures/wood/planks%20new/wood_planks_new_0001
http://i.imgur.com ...
Description: Wood can be used to create paths that increase the walking speed by 20%.
Latest Release: v0.1.0, June 7, 2016
Factorio Version: 0.12.x
License: MIT License
Texture: http://texturelib.com/texture/?path=/Textures/wood/planks%20new/wood_planks_new_0001
http://i.imgur.com ...
- Wed Mar 30, 2016 6:18 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons
Version 0.2.0 is out, and with this version I have also added steam.
Since pipes transport 120 units of liquid per second, they can only transport 10.2 MW of power. Next I want to add a fusion reactor and that reactor would need three or more separate pipes, just for the heated water.
Another thing ...
Since pipes transport 120 units of liquid per second, they can only transport 10.2 MW of power. Next I want to add a fusion reactor and that reactor would need three or more separate pipes, just for the heated water.
Another thing ...
- Fri Mar 25, 2016 5:51 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons
Shouldn't the fast breeder output hot water? If so, it doesnt work for some reason.
The fast breeder would stop working if it can't get rid of the hot water. And with enough solar power steam engines don't remove the water.
So the breeder reactor doesn't produce hot water, the next version will ...
The fast breeder would stop working if it can't get rid of the hot water. And with enough solar power steam engines don't remove the water.
So the breeder reactor doesn't produce hot water, the next version will ...
- Tue Mar 22, 2016 3:34 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons
Thanks for the replies.
The cost of the nuclear plant seems a little high (200 steel, 300 concrete, 50 advanced circuits).
One reactor can replace ~200 solar panels and 160 accumulators, so you only need one-fifth of the resources with the nuclear plant.
Solar power is already a bit overpowered ...
The cost of the nuclear plant seems a little high (200 steel, 300 concrete, 50 advanced circuits).
One reactor can replace ~200 solar panels and 160 accumulators, so you only need one-fifth of the resources with the nuclear plant.
Solar power is already a bit overpowered ...
- Wed Mar 16, 2016 8:02 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101525
[MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Nucular
Description: Adds nuclear power plants, atomic bombs and particle science.
Latest Release: v1.0.3, August 20, 2016
Factorio Version: 0.13
License: MIT License
Download: https://mods.factorio.com/mods/Simdezimon/Nucular
This mod adds nuclear reactors to generate power in mid- and late ...
Description: Adds nuclear power plants, atomic bombs and particle science.
Latest Release: v1.0.3, August 20, 2016
Factorio Version: 0.13
License: MIT License
Download: https://mods.factorio.com/mods/Simdezimon/Nucular
This mod adds nuclear reactors to generate power in mid- and late ...