Search found 5 matches

by fctrusr
Thu Jun 12, 2025 6:02 am
Forum: Mods
Topic: [MOD 0.17] Wood Harvester
Replies: 19
Views: 10086

Re: [MOD 0.17] Wood Harvester

Hello, i can proudly announce a new WoodHarvester capable of handling any tree variants around and/or introduced by alien-biomes, pyanodons, space-age and so on.
It works also with Noxys Trees, for that you should disable the self-destruct option to keep your base clear of growing trees.

It took ...
by fctrusr
Thu Jan 04, 2024 3:41 pm
Forum: Mods
Topic: [MOD 0.17] Wood Harvester
Replies: 19
Views: 10086

Re: [MOD 0.17] Wood Harvester

i am still around, sorry for the late reply. While using the wood harvester with several overhaul mods i ran into a few issues which i am trying to fix first before i am going to release something.
The issues are supporting every item a tree can drop, like seeds, sap and so on or e.g. logs instead ...
by fctrusr
Sun Aug 07, 2022 3:42 am
Forum: Duplicates
Topic: game hangs when exiting or restarting since 1.1.63
Replies: 6
Views: 2194

Re: game hangs when exiting or restarting since 1.1.63

just verified the issue with 1.1.62, 1.1.63 and 1.1.65.
1.1.62 works as expected when selecting Exit in the Main Menu:
292.776 Quitting: user-quit.
294.412 Goodbye


while doing the same in 1.1.63 or 1.1.65 i need to force the program to quit by hitting ctrl-c twice

13.031 Quitting: user-quit ...
by fctrusr
Fri Aug 05, 2022 2:57 pm
Forum: Duplicates
Topic: game hangs when exiting or restarting since 1.1.63
Replies: 6
Views: 2194

game hangs when exiting or restarting since 1.1.63

When i want to exit the game or the game wants to restart after mod changes it just hangs after it prints Messages like "User exit" to the console.

I need to kill the process or hit ctrl-c twice on the command line.

2635.545 Quitting: user-quit.
^C2645.843 Received SIGINT, shutting down
^C2648 ...
by fctrusr
Fri Jul 15, 2022 6:13 am
Forum: Mods
Topic: [MOD 0.17] Wood Harvester
Replies: 19
Views: 10086

Re: [MOD 0.17] Wood Harvester


This mod can be easily updated for Factorio 1.1. I added an issue at Github with the changes I made.


I totally agree that this mod should be kept alive. I use it at least since version 0.0.11 and just tweaked the info.json file to keep it alive, at least in my local copy.

i am currently in the ...

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