Search found 5 matches

by DaDrunkCow
Fri Aug 02, 2024 4:13 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 28150

Re: Friday Facts #422 - Tesla Turret


I see three problems with this turret.

1. The lighting effect is still too "lasery". Like the turret still didn't decide whether it shoots laser beam or an electric arc, and decided to do something in between.
2. The visual effects of primary beam and consecutive "chain beams" are drastically ...
by DaDrunkCow
Fri Aug 02, 2024 3:38 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 28150

Re: Friday Facts #422 - Tesla Turret

JigSaW wrote: Fri Aug 02, 2024 1:01 pm Yet another "new" thing I've already seen and experienced in the
completely free
Space Exploration mod
mad?
just dont buy the dlc then b0z0
by DaDrunkCow
Sat Dec 09, 2023 6:01 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 40368

Re: Friday Facts #388 - Smaller things for 2.0

It's very sad that Wube would say that they won't be around anymore after 2 million years. :(
by DaDrunkCow
Sat Sep 09, 2023 1:19 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 233826

Re: Friday Facts #375 - Quality

I think quality should be a standalone mod/dlc as it doesn't fit the theme of Space Age and is quite game-changing. I think this would appease the players who dislike quality and allow others to try quality in Vanilla Factorio.
by DaDrunkCow
Fri Sep 08, 2023 5:54 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 233826

Re: Friday Facts #375 - Quality

People sure are overreacting over optional content. My first thought was also that this was some out-of-season April Fool's joke, but after some thought, the quality system is similar to production modules and beacon spamming. I've seen plenty of players who still don't use production modules and ...

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