sorry for crying wolf earlier, i forgot to check for incompatibilities with other mods, :?
and i have now found the culprit. :twisted:
It was WrenchFu... :shock:
this mod creates a "tree" entity, with no "minable" field...
and since you are "replacing" the minable resources in order to add a ...
Search found 2 matches
- Sun Mar 20, 2016 5:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
- Replies: 9
- Views: 8392
- Wed Mar 16, 2016 5:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
- Replies: 9
- Views: 8392
Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
error on load
(using factotio 0.12.26 x64/ boblibrary_0.12.3)
data.lua:66
attempting to index FIELD:minable (nil value)
code on line 66:
tree.minable.result = nil
me no good lua...
(please fix!!
)

(using factotio 0.12.26 x64/ boblibrary_0.12.3)
data.lua:66
attempting to index FIELD:minable (nil value)
code on line 66:
tree.minable.result = nil
me no good lua...

(please fix!!
