Search found 2 matches

by Erumaaro
Sun Mar 20, 2016 5:17 pm
Forum: Mods
Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
Replies: 9
Views: 8392

Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!

sorry for crying wolf earlier, i forgot to check for incompatibilities with other mods, :?
and i have now found the culprit. :twisted:
It was WrenchFu... :shock:
this mod creates a "tree" entity, with no "minable" field...
and since you are "replacing" the minable resources in order to add a ...
by Erumaaro
Wed Mar 16, 2016 5:38 am
Forum: Mods
Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
Replies: 9
Views: 8392

Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!

error on load :evil:
(using factotio 0.12.26 x64/ boblibrary_0.12.3)

data.lua:66
attempting to index FIELD:minable (nil value)

code on line 66:
tree.minable.result = nil

me no good lua... :cry:

(please fix!! :D )

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