Well that sounds like a challenge!There could never be 1000000 items on belts in Unity I guess.
Search found 50 matches
- Fri Jun 20, 2014 6:43 pm
- Forum: News
- Topic: Re: Friday Facts #39
- Replies: 38
- Views: 34348
Re: Friday Facts #39
- Sat Jun 07, 2014 2:45 pm
- Forum: Implemented Suggestions
- Topic: Map Exchange String
- Replies: 5
- Views: 3009
Re: Map Exchange String
It does not make sense for the map exchange strings to be actual fully-editable text boxes. When will someone EVER want to manually type it in, or edit parts of it?
It doesn't?
What If I want to type some text into the string, as minecraft allows?
(Like, "PleaseNotATinyIslandAgain" :P)
Because ...
It doesn't?
What If I want to type some text into the string, as minecraft allows?
(Like, "PleaseNotATinyIslandAgain" :P)
Because ...
- Sat Jun 07, 2014 10:47 am
- Forum: Implemented Suggestions
- Topic: Map Exchange String
- Replies: 5
- Views: 3009
Map Exchange String
It's not entirely obvious how this works, and you can't get the string whilst in a game, so I suggest improving the interface to this somewhat.
Provide a 'copy' button in the existing Map Exchange string pop-up so you don't have to manually select and CTRL+C the text - it's a little bit fiddly ...
Provide a 'copy' button in the existing Map Exchange string pop-up so you don't have to manually select and CTRL+C the text - it's a little bit fiddly ...
- Fri May 23, 2014 9:48 pm
- Forum: News
- Topic: Friday Facts #35 The lighthouse keeper
- Replies: 43
- Views: 35939
Re: Friday Facts #35 The lighthouse keeper
I can't wait!kovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.
Hope you can also add that weird noise you hear on the rails when a train is approaching.
- Thu May 22, 2014 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 14716
Re: Some thoughts about light in general
Well, to be honest that'd be something to automate soonish, especially as Albert's time is already full upcube wrote:...AFAIK Albert does quite a lot of manual post processing on the 2D sprites before including them in the game...

- Wed May 21, 2014 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 14716
Re: Normal maps for cool lighting effects
- it would make it more unmovable. The graphics from mods has problems to be rendered.
Not sure what you mean... all that would change is that each sprite would have it's graphics plus a separate one for the normal map. Replace unmoveable with unMODable. iPad is sometimes nasty...
I don't think ...
Not sure what you mean... all that would change is that each sprite would have it's graphics plus a separate one for the normal map. Replace unmoveable with unMODable. iPad is sometimes nasty...
I don't think ...
- Wed May 21, 2014 9:59 am
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 14716
Re: Normal maps for cool lighting effects
Not sure why this thread appeared twice, anyway here's my edits to the other one:
Have a look at this example from a tool called 'Sprite Lamp'.
Also, by 'time of day', I meant changing the lighting direction based on time of day, as obviously the game already has night/day
Have a look at this example from a tool called 'Sprite Lamp'.
Also, by 'time of day', I meant changing the lighting direction based on time of day, as obviously the game already has night/day

- Wed May 21, 2014 9:57 am
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 14716
Re: Normal maps for cool lighting effects
- the sprites are rendered with light coming from upper left. If you change the direction it would look strange
No, the point is that you render the sprites with completely flat lighting, and let the normal map control all the lighting from then on.
- extra shadows need more RAM. It's already a ...
No, the point is that you render the sprites with completely flat lighting, and let the normal map control all the lighting from then on.
- extra shadows need more RAM. It's already a ...
- Wed May 21, 2014 9:18 am
- Forum: General discussion
- Topic: What is factorio made in?
- Replies: 13
- Views: 54677
Re: What is factorio made in?
As a long-time Unity user, I'd love to try a Factorio-scale game, just for the technical challenge.
- Wed May 21, 2014 9:14 am
- Forum: Ideas and Suggestions
- Topic: Moving single items from stack
- Replies: 11
- Views: 12409
Re: Moving single items from stack
Another option here would be to drag the mouse while holding the mouse button.
So you open your inventory, click and hold on the item, then drag up to increase quantity, down to decrease.
This would work because you can't drag & drop items at the moment.
So you open your inventory, click and hold on the item, then drag up to increase quantity, down to decrease.
This would work because you can't drag & drop items at the moment.
- Wed May 21, 2014 7:57 am
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 14716
Normal maps for cool lighting effects
Moved to this thread cause of initiator-request. :) -- ssilk
Another thread, also created by Tenebrous, with the same name is merged into this. --ssilk
-----------------------
Since the sprites are created in a 3D package, it would be relatively simple to also have normal maps for them.
This ...
Another thread, also created by Tenebrous, with the same name is merged into this. --ssilk
-----------------------
Since the sprites are created in a 3D package, it would be relatively simple to also have normal maps for them.
This ...
- Wed May 21, 2014 7:56 am
- Forum: Ideas and Suggestions
- Topic: Some thoughts about light in general
- Replies: 25
- Views: 14716
Normal maps for cool lighting effects
Since the sprites are created in a 3D package, it would be relatively simple to also have normal maps for them.
This would allow some really cool lighting effects (including changing time of day, although of course this messes up shadows!)
I understand that there are issues with the huge atlases ...
This would allow some really cool lighting effects (including changing time of day, although of course this messes up shadows!)
I understand that there are issues with the huge atlases ...
- Sun May 11, 2014 6:06 pm
- Forum: General discussion
- Topic: Buy now, get steam key later?
- Replies: 7
- Views: 8129
Re: Buy now, get steam key later?
"Shut up and take my image resizer!"
- Sun May 11, 2014 6:05 pm
- Forum: Duplicates
- Topic: [0.9.8] No space in window
- Replies: 5
- Views: 9416
Re: [0.9.8] No space in window
What mods are you using?
- Sun May 11, 2014 5:54 pm
- Forum: General discussion
- Topic: Buy now, get steam key later?
- Replies: 7
- Views: 8129
Re: Buy now, get steam key later?
Sorry RMJ you'll have to speak up! I can't hear you over the massiveness of the picture!RMJ wrote:Woah biggest picture EVER.
- Sun May 11, 2014 5:42 pm
- Forum: This Forum
- Topic: Tapatalk
- Replies: 49
- Views: 38449
Re: Tapatalk
I've never installed it, despite multiple forums prompting me for it when I browse on my phone.
- Sun May 11, 2014 5:40 pm
- Forum: Gameplay Help
- Topic: windows 8?
- Replies: 5
- Views: 3557
Re: windows 8?
Windows 8.1 64-bit here for me too, works great!
- Sun May 11, 2014 5:21 pm
- Forum: Spread the Word
- Topic: Spreadshirt and Factorio Gear
- Replies: 8
- Views: 16620
Re: Spreadshirt and Factorio Gear
Aha! Animated t-shirts!ssilk wrote:Rotating gear of course ...
Err.... animated t-shirts!ssilk wrote:Rotating gear of course... and for the girls-shirt two smaller rotating gears ...
- Sun May 11, 2014 12:24 pm
- Forum: Spread the Word
- Topic: Spreadshirt and Factorio Gear
- Replies: 8
- Views: 16620
Re: Spreadshirt and Factorio Gear
What would be awesome? A community competition to come up with some T-shirt designs, and then vote on the top 5 or so to actually add to Spreadshirt or Cafepress or something.
Reward/prizes? Er... dunno
Reward/prizes? Er... dunno
- Sun May 11, 2014 12:22 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 63410
Re: New forum skin
The left/right avatar thing doesn't bother me at all.