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by Tenebrous
Fri Jun 20, 2014 6:43 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 34348

Re: Friday Facts #39

There could never be 1000000 items on belts in Unity I guess.
Well that sounds like a challenge!
by Tenebrous
Sat Jun 07, 2014 2:45 pm
Forum: Implemented Suggestions
Topic: Map Exchange String
Replies: 5
Views: 3009

Re: Map Exchange String

It does not make sense for the map exchange strings to be actual fully-editable text boxes. When will someone EVER want to manually type it in, or edit parts of it?
It doesn't?
What If I want to type some text into the string, as minecraft allows?
(Like, "PleaseNotATinyIslandAgain" :P)

Because ...
by Tenebrous
Sat Jun 07, 2014 10:47 am
Forum: Implemented Suggestions
Topic: Map Exchange String
Replies: 5
Views: 3009

Map Exchange String

It's not entirely obvious how this works, and you can't get the string whilst in a game, so I suggest improving the interface to this somewhat.


Provide a 'copy' button in the existing Map Exchange string pop-up so you don't have to manually select and CTRL+C the text - it's a little bit fiddly ...
by Tenebrous
Fri May 23, 2014 9:48 pm
Forum: News
Topic: Friday Facts #35 The lighthouse keeper
Replies: 43
Views: 35939

Re: Friday Facts #35 The lighthouse keeper

kovarex wrote:The thing I like the most on 0.10 so far, is the experience of standing next to rails and hearing the train passing by.
I can't wait!

Hope you can also add that weird noise you hear on the rails when a train is approaching.
by Tenebrous
Thu May 22, 2014 12:15 pm
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 14716

Re: Some thoughts about light in general

cube wrote:...AFAIK Albert does quite a lot of manual post processing on the 2D sprites before including them in the game...
Well, to be honest that'd be something to automate soonish, especially as Albert's time is already full up :D
by Tenebrous
Wed May 21, 2014 3:33 pm
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 14716

Re: Normal maps for cool lighting effects

- it would make it more unmovable. The graphics from mods has problems to be rendered.
Not sure what you mean... all that would change is that each sprite would have it's graphics plus a separate one for the normal map. Replace unmoveable with unMODable. iPad is sometimes nasty...
I don't think ...
by Tenebrous
Wed May 21, 2014 9:59 am
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 14716

Re: Normal maps for cool lighting effects

Not sure why this thread appeared twice, anyway here's my edits to the other one:

Have a look at this example from a tool called 'Sprite Lamp'.

Also, by 'time of day', I meant changing the lighting direction based on time of day, as obviously the game already has night/day :)
by Tenebrous
Wed May 21, 2014 9:57 am
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 14716

Re: Normal maps for cool lighting effects

- the sprites are rendered with light coming from upper left. If you change the direction it would look strange
No, the point is that you render the sprites with completely flat lighting, and let the normal map control all the lighting from then on.

- extra shadows need more RAM. It's already a ...
by Tenebrous
Wed May 21, 2014 9:18 am
Forum: General discussion
Topic: What is factorio made in?
Replies: 13
Views: 54677

Re: What is factorio made in?

As a long-time Unity user, I'd love to try a Factorio-scale game, just for the technical challenge.
by Tenebrous
Wed May 21, 2014 9:14 am
Forum: Ideas and Suggestions
Topic: Moving single items from stack
Replies: 11
Views: 12409

Re: Moving single items from stack

Another option here would be to drag the mouse while holding the mouse button.

So you open your inventory, click and hold on the item, then drag up to increase quantity, down to decrease.

This would work because you can't drag & drop items at the moment.
by Tenebrous
Wed May 21, 2014 7:57 am
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 14716

Normal maps for cool lighting effects

Moved to this thread cause of initiator-request. :) -- ssilk
Another thread, also created by Tenebrous, with the same name is merged into this. --ssilk

-----------------------

Since the sprites are created in a 3D package, it would be relatively simple to also have normal maps for them.

This ...
by Tenebrous
Wed May 21, 2014 7:56 am
Forum: Ideas and Suggestions
Topic: Some thoughts about light in general
Replies: 25
Views: 14716

Normal maps for cool lighting effects

Since the sprites are created in a 3D package, it would be relatively simple to also have normal maps for them.

This would allow some really cool lighting effects (including changing time of day, although of course this messes up shadows!)

I understand that there are issues with the huge atlases ...
by Tenebrous
Sun May 11, 2014 6:06 pm
Forum: General discussion
Topic: Buy now, get steam key later?
Replies: 7
Views: 8129

Re: Buy now, get steam key later?

"Shut up and take my image resizer!"
by Tenebrous
Sun May 11, 2014 6:05 pm
Forum: Duplicates
Topic: [0.9.8] No space in window
Replies: 5
Views: 9416

Re: [0.9.8] No space in window

What mods are you using?
by Tenebrous
Sun May 11, 2014 5:54 pm
Forum: General discussion
Topic: Buy now, get steam key later?
Replies: 7
Views: 8129

Re: Buy now, get steam key later?

RMJ wrote:Woah biggest picture EVER.
Sorry RMJ you'll have to speak up! I can't hear you over the massiveness of the picture!
by Tenebrous
Sun May 11, 2014 5:42 pm
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 38449

Re: Tapatalk

I've never installed it, despite multiple forums prompting me for it when I browse on my phone.
by Tenebrous
Sun May 11, 2014 5:40 pm
Forum: Gameplay Help
Topic: windows 8?
Replies: 5
Views: 3557

Re: windows 8?

Windows 8.1 64-bit here for me too, works great!
by Tenebrous
Sun May 11, 2014 5:21 pm
Forum: Spread the Word
Topic: Spreadshirt and Factorio Gear
Replies: 8
Views: 16620

Re: Spreadshirt and Factorio Gear

ssilk wrote:Rotating gear of course ...
Aha! Animated t-shirts!
ssilk wrote:Rotating gear of course... and for the girls-shirt two smaller rotating gears ... :roll:
Err.... animated t-shirts!
by Tenebrous
Sun May 11, 2014 12:24 pm
Forum: Spread the Word
Topic: Spreadshirt and Factorio Gear
Replies: 8
Views: 16620

Re: Spreadshirt and Factorio Gear

What would be awesome? A community competition to come up with some T-shirt designs, and then vote on the top 5 or so to actually add to Spreadshirt or Cafepress or something.

Reward/prizes? Er... dunno
by Tenebrous
Sun May 11, 2014 12:22 pm
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 63410

Re: New forum skin

The left/right avatar thing doesn't bother me at all.

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