Search found 13 matches

by Mokmo
Fri Apr 23, 2021 1:13 am
Forum: Ideas and Suggestions
Topic: Rail: Have a way to know which train is coming to selected station
Replies: 5
Views: 1863

Re: Rail: Have a way to know which train is coming to selected station

Trific wrote: ↑
Thu Apr 22, 2021 4:03 am
One of the issues I see with this is that trains are not locked to that stop. They can (and frequently do) repath to another (closer) station on the way, which would likely cause user confusion.
If it changes let it change.
by Mokmo
Wed Apr 21, 2021 11:28 pm
Forum: Ideas and Suggestions
Topic: Rail: Have a way to know which train is coming to selected station
Replies: 5
Views: 1863

Rail: Have a way to know which train is coming to selected station

TL;DR: Which of these 25 trains are coming to this station ? I wish I could tell... So with the arrival of train limiters, I was able to make my whole mining system work a bit better. For Copper, I have 21 trains over 35 stops. If I see a mining outpost saying 1/1, there's no way to know which train...
by Mokmo
Wed Feb 28, 2018 11:19 pm
Forum: Duplicates
Topic: [0.16.26] Station name moves up the list when clicked
Replies: 1
Views: 888

[0.16.26] Station name moves up the list when clicked

When in the locomotive schedule window, having enough stations in the path that it starts showing a scrollbar: Clicking on any station past the ones that are shown when the scrollbar are at the top moves said station to a higher spot on the list, as if the scroll bar reseted itself while draging. th...
by Mokmo
Sun Mar 12, 2017 5:08 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388011

Re: Development and Discussion

Could the Logistics mod require a bit less dependencies ? Some vehicle modules from Bob are in there but then Components needs Refining to work and i'm not even all in as to Bob's... But i'd love to have that specific pack
by Mokmo
Sat Oct 01, 2016 1:36 pm
Forum: Mods
Topic: [MOD 0.14] Personal Roboport Switch
Replies: 20
Views: 11615

Re: [MOD 0.14] Personal Roboport Switch

So i just installed the mod
i hit the hotkey and i get the prompt but my personal construction bots still work...
Am i doing something wrong ?
14.12
Also it keeps telling me there is no construction zone when i'm in my main logistics network's orange area... or even green area for that matter.
by Mokmo
Fri Sep 30, 2016 11:46 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62626

Re: [0.12]Ideas, suggestions & discussion

I think there's a mod out there that does that, but do you intend on putting a grid on the locomotive?
by Mokmo
Fri Sep 23, 2016 6:16 pm
Forum: Mods
Topic: [MOD 0.15] Hacked Splitters - bring balance to the belts
Replies: 17
Views: 11241

Re: [MOD 0.14] Hacked Splitters - bring balance to the belts

The update definetly worked, the milliseconds thing went from 15-19 to around 2.
Nice work.
(and my huge-ish map gained 20 UPS just by updating.)
by Mokmo
Fri Sep 23, 2016 10:21 am
Forum: Mods
Topic: [MOD 0.15] Hacked Splitters - bring balance to the belts
Replies: 17
Views: 11241

Re: [MOD 0.14] Hacked Splitters - bring balance to the belts

I'm trying to understand the numbers in the debug console, because show_time_used_percent has "Mod-hacked-splitters" at a number between 15 and 19 and that looks weird if it's a percentage... Very useful indeed but I find the choice of SHIFT+S as hotkey rather unfortunate. With it it's imp...
by Mokmo
Fri Sep 16, 2016 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 8674

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

I was laying rail using the shift-click rail planner, so i guess it almost counts as laying using blueprint... 0.003 2016-09-16 18:36:01; Factorio 0.14.7 (build 24699, win64, steam) 0.003 Operating system: Windows 8.1 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Facto...
by Mokmo
Fri Sep 16, 2016 9:10 pm
Forum: Duplicates
Topic: [14.7] Game crash while... placing a light?
Replies: 1
Views: 1034

[14.7] Game crash while... placing a light?

so i was placing some light around when a train came into the screen and the game crashed... no idea how that happened... 0.006 2016-09-16 15:51:34; Factorio 0.14.7 (build 24699, win64, steam) 0.006 Operating system: Windows 8.1 0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\c...
by Mokmo
Tue Mar 22, 2016 8:26 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197278

Re: General Discussion

So i installed 3.0.0, not the whole thing just core, automatization, logistic and trains. On my save that had all these except automatization, what i notice a lot -You made a lot of categories that take a lot of place and move a lot of items around for no obvious reason -did you change the dynamics ...
by Mokmo
Fri Mar 18, 2016 4:37 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145712

Re: Bugs and problems

Just to add to the electric rail problem: For some reason the big electric poles sometime do make the connection visual, but the network doesn't carry power.
by Mokmo
Tue Mar 15, 2016 7:12 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145712

Re: Bugs and problems

redmoon wrote:game version 12.26
only 5dimpack 2.2.0
elecric railway is not connected to electric pole.
Same here, update my packs to check, the wires only connect to passing train

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