Search found 34 matches

by hackamod
Fri May 20, 2022 4:46 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

If you feel like you loose something when using copy, then this is a sign that you should have stored the blueprint into the book. No. Actually I am using it as intended. A "just for now" and "do not need tomorrow" and "do not need on next map" and "do not need la...
by hackamod
Mon May 16, 2022 8:39 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

There has to be thought into how the player will expect things to work and how to teach them the controls. Yes, and I did give it thought. I tried many ways to make a hotkey do what I wanted. TBH this felt very pipette to me. Just a quick grab and go, with no reason to save it for later, 1 time fix...
by hackamod
Mon May 16, 2022 8:22 pm
Forum: Fixed for 1.2
Topic: Rocket launch moves GUI
Replies: 1
Views: 538

Rocket launch moves GUI

When a rocket gets ready to launch, and first comes up from the silo, the GUI is updated to include the slot for the satellite. At that time if any part of the rocket silo GUI window is outside the viewable screen area then the GUI window is moved to be 100% within view. I would expect that as I wat...
by hackamod
Mon May 16, 2022 8:03 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

I remembered an obscure feature and tested it just now. I think the feature you want may already exist in vanilla. 1. In Vanilla Factorio, use "Alt-B" to get the "select blueprint" tool. 2. Hold shift and click on an assembler. 3. You instantly get a blueprint ghost in your curs...
by hackamod
Mon May 16, 2022 4:48 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

It would simply create a temporary blueprint in the cursor of whatever you have selected, and delete it afterwards . (The point of the mod would be to do the deletion for you automatically) If people don't agree with you on the forum, maybe they will understand if they get to try it in the game Hav...
by hackamod
Mon May 16, 2022 8:08 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

If you use Ctrl-C, your blueprint library is not affected at all. You can however quickly add a blueprint to it. I'm not sure what your problem is with "polluting" the Copy/Paste history. If you use it as (unreliable) container for useful blueprints, I would rather add them to blueprint l...
by hackamod
Sun May 15, 2022 6:55 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

Pretty sure it would be trivial to add a mod that adds this behavior. That is a poor suggestion for any existing suggestion. Then people have to use the same mods to play together. This request does not change the existing interface (just adds to it), it does not add new functionality to the game (...
by hackamod
Sun May 15, 2022 7:30 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

1. You generally use pipette to just get a machine ghost in hand without having to search inventory or quick bars. This would not change, and would continue to operate as expected. If you drop a machine with the wrong recipe, yes you'll correct it eventually but who knows how many belts/chests get ...
by hackamod
Sun May 15, 2022 2:59 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

jodokus31 wrote: ↑
Sun May 08, 2022 2:08 am
I already explained, how I add blueprints to the book in library without using inventory and without open the library with B:
I already explained, I do not want to pollute the inventory .......... OR ......... the blueprint library with needless trash.
One of the reasons this is a nice change.
by hackamod
Sat May 07, 2022 10:39 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

to (1) I explained in my post before, why it can be worse to have wrong recipe set. I just said, there are cases, where it is worse. Again as I explained, if a player leaves a bad recipe or no recipe, that is a player mistake not a broken GUI. And this is dodging the fact that there are still at le...
by hackamod
Fri May 06, 2022 9:56 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

It seems too many people are just used to the way it works.. Perhaps instead Shift-Q can copy with the recipe and Q leave as is
by hackamod
Fri May 06, 2022 9:47 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

It can cause issues, if you copy the wrong recipe, if (once built) it starts loading wrong resources and/or crafts unwanted stuff. Can get quite messy and it is not easy to reset the correct or an empty recipe on a ghost. You basically have to pick it from inventory in this case, which makes it inc...
by hackamod
Fri May 06, 2022 7:12 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

What about a situation where you wanted that level assembler in hand for a different recipe, and that was the fastest way to get it? Doesn't cause an "issue", no, but now you need to clear the recipe on the resulting assembler, which you can't do if it's a ghost. If you grab a nearby asse...
by hackamod
Thu May 05, 2022 8:43 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

Two different outcomes but equally useful depending on the situation. I can buy that, but I can not think of a use case when using the pipette would cause an issue by bringing the recipe. I only see a faster way to work with ghosts over the map ... giving me better odds to get it right before a bot...
by hackamod
Thu May 05, 2022 8:37 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 258
Views: 31650

Re: Small documentation improvement requests

https://wiki.factorio.com/Tutorial:Localisation#File_format There was no mention of comments in the file here. -- does not work, and I assumed it did, then I waited for a reply in a bug report. # or ; seems to be the answer for a comment here and might save the next person some time. -> Thanks for ...
by hackamod
Thu May 05, 2022 8:13 pm
Forum: Not a bug
Topic: Comments Only in locale file crashes Factorio
Replies: 3
Views: 368

Re: Comments Only in locale file crashes Factorio

boskid wrote: ↑
Thu May 05, 2022 7:57 pm
Ini file comments start with "#" or ";". Usage of "--" is not supported as a comment start.
Thank you.
by hackamod
Thu May 05, 2022 7:39 pm
Forum: Not a bug
Topic: Comments Only in locale file crashes Factorio
Replies: 3
Views: 368

Re: Comments Only in locale file crashes Factorio

Upon further inspection, due to a bug, the comments were not being printed in the (auto-generated) locale file. The only time it works is when there is only one comment, which is treated as a key to a value if that comment happens to contain the = character -- [font=default-bold]\nAKA /\n@usage: /[/...
by hackamod
Thu May 05, 2022 4:51 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 2204

Re: [0.17] Make Pipette also copy recipe

+1 It is like 2 trips every time *edit* .... probably only in ghost mode though... I do not expect (nor would I want) the recipe to be carried over when placing buildings, only ghosts. Why? This would make a better way to work on blueprints, leaving the recipe in the ghost is a quick reminder of wha...
by hackamod
Wed May 04, 2022 6:31 pm
Forum: Ideas and Requests For Mods
Topic: No Deconstruction Timeout
Replies: 25
Views: 2066

Re: No Deconstruction Timeout

Qon wrote: ↑
Wed May 04, 2022 10:53 am
it would be nice to know that the build commands I run were followed always eventually instead of probabilisticly sometimes.
+1

Checkbox in the options to disable this?
by hackamod
Tue May 03, 2022 11:47 pm
Forum: News
Topic: We support Ukraine
Replies: 2984
Views: 131446

Re: We support Ukraine

I agree with Furyofstar that this place is definitly not the best to get informed on what is happening in Ukraine as this is a video game forum thread about the support from video game developper to a country and a people being attacked in a war. It's unlikely you will have valuable information her...

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