Search found 3 matches
- Thu Mar 17, 2016 5:32 pm
- Forum: Ideas and Suggestions
- Topic: 24/7 Public server.
- Replies: 3
- Views: 2384
Re: 24/7 Public server.
Under the "multiplayer" we can choose "public" or "invite friend" so player can create or join room to play multiplayer.
Hm... than you would need a hosted server infrastructure by factorio devs.
At the moment you could just make a public game, but in most cases no one can join because of ...
- Wed Mar 16, 2016 10:48 am
- Forum: Ideas and Suggestions
- Topic: Improved autosaving system.
- Replies: 8
- Views: 4899
Re: Improved autosaving system.
Thats right. Considering multiple worlds, we should definiteley make the autosave world specific.
In my screenshot, the latest autosave should be named MyWorld_autosave1.zip.
Then we have multiple autosaves (based on the setting) for each world.
In fact I also like the idea of just overwriting the ...
In my screenshot, the latest autosave should be named MyWorld_autosave1.zip.
Then we have multiple autosaves (based on the setting) for each world.
In fact I also like the idea of just overwriting the ...
- Tue Mar 15, 2016 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Improved autosaving system.
- Replies: 8
- Views: 4899
Re: Improved autosaving system.
Hello,
EDIT: I have just thought of another, related, suggestion: make _autosave1 always the most recent, and move the previous _autosave1 to _autosave2, and the previous _autosave2 to _autosave3. _autosave3 is deleted.
I just want to show my support for this idea, I had the same idea today ...
EDIT: I have just thought of another, related, suggestion: make _autosave1 always the most recent, and move the previous _autosave1 to _autosave2, and the previous _autosave2 to _autosave3. _autosave3 is deleted.
I just want to show my support for this idea, I had the same idea today ...