Search found 5 matches

by somethingtohide
Sun Jun 04, 2023 3:12 am
Forum: Resolved Problems and Bugs
Topic: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles
Replies: 5
Views: 1463

Re: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles

Very quick on the replies, and the fix; as always, I forever appreciate everything you all do :)
by somethingtohide
Sat Jun 03, 2023 10:49 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles
Replies: 5
Views: 1463

Re: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles

I reduced this down to a simple control.lua that reproduces the problem, so it should be easy to either point out in this code what portion is wrong and thus producing an expected situation, or whether the situation is unexpected or in other words a bug. To use it, I start a new game, skip the cut-s...
by somethingtohide
Sat Jun 03, 2023 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles
Replies: 5
Views: 1463

Re: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles

It might have been unclear, but the first thing that happens in the new handler for on_surface_created/on_surface_cleared is that surface.generate_with_lab_tiles is set to true, second some math occurs, then third and fourth the appropriate chunk radius is requested and then forced/waited-on, and th...
by somethingtohide
Sat Jun 03, 2023 2:08 am
Forum: Resolved Problems and Bugs
Topic: [1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles
Replies: 5
Views: 1463

[1.1.80] force_generate_chunk_requests does not respect generate_with_lab_tiles

Hello, I own the mod Blueprint Sandboxes and while developing a new feature for it I ran into a minor bus that I was able to workaround, but it worsens performance and might have other implications. The problem seems entirely reproducible, straight-forward, and obvious, but I will provide surroundin...
by somethingtohide
Sat Apr 16, 2022 12:35 am
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Crash on overbuild with script
Replies: 1
Views: 2200

[1.1.57] Crash on overbuild with script

I've encountered a reproducible crash using the base game plus my own mod. I actually worked-around this crash which might shed insight into why it happens, and I'll describe that at the end of this post. All bug-introducing and bug-bandaiding logic is present in this script file . This could be my ...

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