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by goodolflip
Mon Apr 04, 2022 8:26 pm
Forum: Not a bug
Topic: [1.1.57] It is possible to encode signals in blueprints that can't be set in-game
Replies: 2
Views: 936

[1.1.57] It is possible to encode signals in blueprints that can't be set in-game

I'm currently working on a language for practically expressing Factorio circuits that compiles to a blueprint string (check it out here: https://github.com/osimon8/CombinatorC ), and in doing so I wrote a little script that scrapes the data in the public repository to generate a list of all valid si...

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