Search found 15 matches

by silentdeth
Thu Jul 30, 2020 4:53 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 144512

Re: [0.12] Bugs, crashes & other issues

Can't read blueprints by click on buttons as of 18.37, presumably due to the changes to blueprints. Edit: Seems to only be a problem if the blueprint is in the blueprint library. Meaning if you pick up the blueprint from the library and then click on the FARL button it does not work. But if you pick...
by silentdeth
Fri May 12, 2017 12:05 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 144512

Re: [0.12] Bugs, crashes & other issues

I'm having trouble getting the rail layer to add red and green wires to the poles. I'm not using any modded poles, wires, nor rails. I want to lay a section of 12 lane track with 3 sets of power poles, with 3 separate pairs of wires. At first it only connected 1 pair of poles together with wires, th...
by silentdeth
Tue May 02, 2017 4:24 am
Forum: Not a bug
Topic: [0.15.3] Cannon shells do not go through things they kill
Replies: 3
Views: 1489

Re: [0.15.3] Cannon shells do not go though things they kill

Piercing shells don't do enough damage to piece through nests - they do 300 piercing damage and a nest has 350 health. So once you upgrade the shells it means they consume all the piercing damage on the nest and then extra damage on exploding resulting in the nest dying. They pierce through nest be...
by silentdeth
Tue May 02, 2017 4:20 am
Forum: Resolved Problems and Bugs
Topic: [0.15.3][Harkonnen]Map resources hidden
Replies: 3
Views: 1690

Re: [0.15.3]Map resources hidden

posila wrote:Hi, thanks for the report.
Can you upload save of this game?
Yes:
Hidden Resources.zip
(19.61 MiB) Downloaded 138 times
Resources setting are all default, except for water which is "only in starting area"
by silentdeth
Tue May 02, 2017 3:58 am
Forum: Not a bug
Topic: [0.15.5] Large Power Poles Not Connecting
Replies: 1
Views: 1041

[0.15.5] Large Power Poles Not Connecting

In certain instances, particularly when there are more than 5ish connections, a large power pole will not connect to a newly placed pole. This may only happen when there is another path for the power, I am not certain. In the image below, I had built a east<->west rail line with red a green wires be...
by silentdeth
Sat Apr 29, 2017 8:53 pm
Forum: Outdated/Not implemented
Topic: Advanced Oil Processing and Coal Liquification input resources
Replies: 8
Views: 4453

Re: Advanced Oil Processing and Coal Liquification input resources

Then adapt to the new recipe? You don't complain that iron-gear wheels don't take the same ingredients as copper-cable, The logistical challenge is part of the gameplay, and the variation in recipes and processes it what makes it all fun Simplifying it won't make you design something more interesti...
by silentdeth
Sat Apr 29, 2017 11:46 am
Forum: Outdated/Not implemented
Topic: Advanced Oil Processing and Coal Liquification input resources
Replies: 8
Views: 4453

Re: Advanced Oil Processing and Coal Liquification input resources

Why would you want to switch back and forth between two completely different recipes? Because I ran out of coal? Because the ratios changed, and I'm adjusting things? Because the oil wells have slowed down and the flow rate had decreased? Because I added beacons/modules, thus need fewer of one or t...
by silentdeth
Sat Apr 29, 2017 1:32 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48059

Re: [0.15.*] Feedback topic

I would be interested in the exchange string and RSO version for this one. It shouldn't happen unless water was close to outpost as that could lead to loss of oil patches. RSO v3.0.1 A good example: With water at default settings: striaght west of the starting area is a large lake with oil on the w...
by silentdeth
Fri Apr 28, 2017 11:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3][Harkonnen]Map resources hidden
Replies: 3
Views: 1690

[0.15.3][Harkonnen]Map resources hidden

The map coloring is covering up resource nodes, namely oil, with trees, such that resources are not visible on the map. See image.
Oil.jpg
Oil.jpg (34.82 KiB) Viewed 1690 times
by silentdeth
Fri Apr 28, 2017 11:37 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48059

Re: [0.15.*] Feedback topic

I generated a map using the default settings for everything. Then I used a map exchange string to generate the same map, except that I changed the 2nd attempt to only have water in the starting area. Most of the resources were the same, except oil. Oil drastically changed, outpost contained 2-8 time...
by silentdeth
Fri Apr 28, 2017 10:34 pm
Forum: Not a bug
Topic: [0.15.3] Cannon shells do not go through things they kill
Replies: 3
Views: 1489

[0.15.3] Cannon shells do not go through things they kill

Cannon shells, the non-explosives one, that have not had their damage upgraded to level two or higher have a piercing effect when striking a bitter nest, passing through the nest and continuing to damage things on the other side. However, once you upgrade the damage high enough that the nest dies in...
by silentdeth
Fri Apr 28, 2017 9:06 pm
Forum: Outdated/Not implemented
Topic: Advanced Oil Processing and Coal Liquification input resources
Replies: 8
Views: 4453

Advanced Oil Processing and Coal Liquification input resources

The water input for coal liquification is on the opposite side from the water input for advanced oil processing. This seems to be an oversight that should be fixed. It makes it much harder to switch back and forth between the two recipes.
by silentdeth
Tue Apr 25, 2017 6:41 pm
Forum: Resolved Problems and Bugs
Topic: [15.1][Twinsen] Missing Modded Circuit Conditions CTD
Replies: 1
Views: 2122

[15.1][Twinsen] Missing Modded Circuit Conditions CTD

I loaded a 0.14 save in 0.15. The save previously had the mod "Timer Tools" which contains a 'clock combinator' and a number of circuit variables. I was using the 'tick' option in some of my combinators. As the mod has yet to be updated, loading the map removes the mod, and all the circuit...
by silentdeth
Mon Apr 24, 2017 9:58 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48059

Re: [0.15.*] Feedback topic

The mod portal seems to be down, is there a place to manually download this?
by silentdeth
Sun May 04, 2014 10:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] CTD Bug: "Unable to insert power source"
Replies: 2
Views: 1381

[0.9.8] CTD Bug: "Unable to insert power source"

Game crashes with the message "Unable to insert power source" when a particular ghost electric mining drill is built by a construction robot. Repeatable, 100% crash rate. If the ghost image is remove, and replaced, game still crashes. If a electric mining drill is manually built in the sam...

Go to advanced search