Search found 15 matches
- Thu Jul 30, 2020 4:53 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144512
Re: [0.12] Bugs, crashes & other issues
Can't read blueprints by click on buttons as of 18.37, presumably due to the changes to blueprints. Edit: Seems to only be a problem if the blueprint is in the blueprint library. Meaning if you pick up the blueprint from the library and then click on the FARL button it does not work. But if you pick...
- Fri May 12, 2017 12:05 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144512
Re: [0.12] Bugs, crashes & other issues
I'm having trouble getting the rail layer to add red and green wires to the poles. I'm not using any modded poles, wires, nor rails. I want to lay a section of 12 lane track with 3 sets of power poles, with 3 separate pairs of wires. At first it only connected 1 pair of poles together with wires, th...
- Tue May 02, 2017 4:24 am
- Forum: Not a bug
- Topic: [0.15.3] Cannon shells do not go through things they kill
- Replies: 3
- Views: 1489
Re: [0.15.3] Cannon shells do not go though things they kill
Piercing shells don't do enough damage to piece through nests - they do 300 piercing damage and a nest has 350 health. So once you upgrade the shells it means they consume all the piercing damage on the nest and then extra damage on exploding resulting in the nest dying. They pierce through nest be...
- Tue May 02, 2017 4:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3][Harkonnen]Map resources hidden
- Replies: 3
- Views: 1690
Re: [0.15.3]Map resources hidden
Yes: Resources setting are all default, except for water which is "only in starting area"posila wrote:Hi, thanks for the report.
Can you upload save of this game?
- Tue May 02, 2017 3:58 am
- Forum: Not a bug
- Topic: [0.15.5] Large Power Poles Not Connecting
- Replies: 1
- Views: 1041
[0.15.5] Large Power Poles Not Connecting
In certain instances, particularly when there are more than 5ish connections, a large power pole will not connect to a newly placed pole. This may only happen when there is another path for the power, I am not certain. In the image below, I had built a east<->west rail line with red a green wires be...
- Sat Apr 29, 2017 8:53 pm
- Forum: Outdated/Not implemented
- Topic: Advanced Oil Processing and Coal Liquification input resources
- Replies: 8
- Views: 4453
Re: Advanced Oil Processing and Coal Liquification input resources
Then adapt to the new recipe? You don't complain that iron-gear wheels don't take the same ingredients as copper-cable, The logistical challenge is part of the gameplay, and the variation in recipes and processes it what makes it all fun Simplifying it won't make you design something more interesti...
- Sat Apr 29, 2017 11:46 am
- Forum: Outdated/Not implemented
- Topic: Advanced Oil Processing and Coal Liquification input resources
- Replies: 8
- Views: 4453
Re: Advanced Oil Processing and Coal Liquification input resources
Why would you want to switch back and forth between two completely different recipes? Because I ran out of coal? Because the ratios changed, and I'm adjusting things? Because the oil wells have slowed down and the flow rate had decreased? Because I added beacons/modules, thus need fewer of one or t...
- Sat Apr 29, 2017 1:32 am
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48059
Re: [0.15.*] Feedback topic
I would be interested in the exchange string and RSO version for this one. It shouldn't happen unless water was close to outpost as that could lead to loss of oil patches. RSO v3.0.1 A good example: With water at default settings: striaght west of the starting area is a large lake with oil on the w...
- Fri Apr 28, 2017 11:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3][Harkonnen]Map resources hidden
- Replies: 3
- Views: 1690
[0.15.3][Harkonnen]Map resources hidden
The map coloring is covering up resource nodes, namely oil, with trees, such that resources are not visible on the map. See image.
- Fri Apr 28, 2017 11:37 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48059
Re: [0.15.*] Feedback topic
I generated a map using the default settings for everything. Then I used a map exchange string to generate the same map, except that I changed the 2nd attempt to only have water in the starting area. Most of the resources were the same, except oil. Oil drastically changed, outpost contained 2-8 time...
- Fri Apr 28, 2017 10:34 pm
- Forum: Not a bug
- Topic: [0.15.3] Cannon shells do not go through things they kill
- Replies: 3
- Views: 1489
[0.15.3] Cannon shells do not go through things they kill
Cannon shells, the non-explosives one, that have not had their damage upgraded to level two or higher have a piercing effect when striking a bitter nest, passing through the nest and continuing to damage things on the other side. However, once you upgrade the damage high enough that the nest dies in...
- Fri Apr 28, 2017 9:06 pm
- Forum: Outdated/Not implemented
- Topic: Advanced Oil Processing and Coal Liquification input resources
- Replies: 8
- Views: 4453
Advanced Oil Processing and Coal Liquification input resources
The water input for coal liquification is on the opposite side from the water input for advanced oil processing. This seems to be an oversight that should be fixed. It makes it much harder to switch back and forth between the two recipes.
- Tue Apr 25, 2017 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.1][Twinsen] Missing Modded Circuit Conditions CTD
- Replies: 1
- Views: 2122
[15.1][Twinsen] Missing Modded Circuit Conditions CTD
I loaded a 0.14 save in 0.15. The save previously had the mod "Timer Tools" which contains a 'clock combinator' and a number of circuit variables. I was using the 'tick' option in some of my combinators. As the mod has yet to be updated, loading the map removes the mod, and all the circuit...
- Mon Apr 24, 2017 9:58 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48059
Re: [0.15.*] Feedback topic
The mod portal seems to be down, is there a place to manually download this?
- Sun May 04, 2014 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] CTD Bug: "Unable to insert power source"
- Replies: 2
- Views: 1381
[0.9.8] CTD Bug: "Unable to insert power source"
Game crashes with the message "Unable to insert power source" when a particular ghost electric mining drill is built by a construction robot. Repeatable, 100% crash rate. If the ghost image is remove, and replaced, game still crashes. If a electric mining drill is manually built in the sam...