Search found 13 matches
- Tue May 02, 2023 11:05 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Rational Spitter Combination based on the conveyor system.
- Replies: 1
- Views: 1954
Re: Rational Spitter Combination based on the conveyor system.
Thanks for sharing. You might be interested in this: https://www.reddit.com/r/factorio/comme ... splitters/
- Tue Jun 07, 2022 4:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 125078
Re: Beautiful Sushi Belts
My minimalist 8-way red sushi. https://www.kayufu.com/factorio/crazy_sushi.jpg 0eNqtXctyGzkS/JUNnqWJxqsK0HF/YY8bjgmKatsdK1EMPmbX4dC/LymNh+0xQWQWePODzEQ3KlGo6gT7++Lx+TButtN6v3j4vngad6vttNlPr+vFw+Kf4/Kwnz4fnv/xr8Pu67S4W0yr1/Vu8fDv74vd9GW9fD59Z/9tMx4/PO3Hl+Mn1suX09+el4+Lt+Pn10/j/xYP7u2u+Y39drnebV63+/vH...
- Wed Apr 27, 2022 9:20 am
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
I have found 1 way to win when i put their pawn on the corner and i start with 2 in the middle, hahaha, i don't need balanced opening i need less obvious way to cheat :D I tried playing the exact same again to see if the AI would do something different, in all i've looked i haven't seen some pseudo...
- Tue Apr 26, 2022 8:46 am
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
I had better luck with videos like this https://www.youtube.com/watch?v=aircAruvnKk This is a good video, but it does not explain the "convolutional" part. Each layer of my neural network performs a 3x3 convolution. You can find an explanation in that video: https://youtu.be/YRhxdVk_sIs?t...
- Sun Apr 24, 2022 1:56 pm
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
Thanks for the info! Have you considered chess as well? A lot more rules to take into account, but it's the game I'm more familiar with. Also the different pieces are perhaps much more difficult to visualize so that might be the bigger issue. But Recursive Blueprints mod could be used to display de...
- Sun Apr 24, 2022 11:44 am
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
Thanks for writing more about this! Feel free to write in more detail about any detail :D Is the entire circuit network + game generated as a single blueprint from your code? Did you use any libraries or tools to generate the blueprint? What language did you program in? How much time did all the pa...
- Sat Apr 23, 2022 7:03 pm
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
Programming the rules of Go with combinators looks like a very fun and difficult challenge. Heh. I'd guess you could keep the game as a memory buffer of zobrist hashes for ko detection, do superko and forbid repeats ever? One array for the move history, a second array carrying four liberty-for-grou...
- Sat Apr 23, 2022 6:11 pm
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
Very Cool! Have you thought about writing up an article in a more depth for Alt-F4? I would love to read that... Thanks for the suggestion. I did not know about Alt-F4. I might write something when I have time. But I am too busy right now. I thought about making a video with more detailed explanati...
- Sat Apr 23, 2022 5:45 pm
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Re: Five-in-a-row game, with deep-learning AI
I was expecting more discussion about this ! I wouldn't mind reading the full story and design philosophy of why you made it this way. Or at least some more vulgarisation to bridge the gap of understanding between demonstration and explanation. Thanks for your interest. I am glad to give more detai...
- Sat Apr 23, 2022 10:37 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Using a SAT Solver to optimize balancers
- Replies: 2
- Views: 4189
Using a SAT Solver to optimize balancers
I saw this on Twitter today. Not my creation, but I could not find a discussion about it in the forum. Sorry if it was posted before: https://github.com/R-O-C-K-E-T/Factorio-SAT Example of a 16-16 balancer found by the solver, shorter than the previous best known by 1 tile: https://twitter.com/wren6...
- Thu Mar 31, 2022 12:42 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 278205
Re: Performance optimization - post your saves
This circuit is a good stress test for combinators (deep convolutional neural network with ~150k combinators): https://forums.factorio.com/viewtopic.php?f=193&p=565099 I feel it could be made faster when it is doing nothing. I tried to power it off when it is not used, but it made no significant...
- Thu Mar 24, 2022 9:03 pm
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
- Wed Mar 23, 2022 10:03 pm
- Forum: Combinator Creations
- Topic: Five-in-a-row game, with deep-learning AI
- Replies: 18
- Views: 8674
Five-in-a-row game, with deep-learning AI
Hi, I made a game of five-in-a-row (gomoku narabe) with combinators. It includes a small convolutional neural network for the AI Opponent. Youtube demo: https://www.youtube.com/watch?v=-Ng8E_s6Xgo https://www.kayufu.com/factorio/gomoku_zoomed_in.jpg https://www.kayufu.com/factorio/gomoku_zoomed_out....