Search found 4 matches
- Sun Mar 22, 2015 12:10 am
- Forum: Duplicates
- Topic: [0.11.18] game.speed of 1.0 actually runs at 2.0
- Replies: 5
- Views: 4842
Re: [0.11.18] game.speed of 1.0 actually runs at 2.0
144hz, running in windowed mode. This reminds me of when I discovered I couldn't roll up a particular hill in Valkyria Chronicles, because the friction physics were calculated per frame and I couldn't get enough velocity. Had to lower refresh rate.
- Sun Mar 15, 2015 5:22 pm
- Forum: Duplicates
- Topic: [0.11.18] game.speed of 1.0 actually runs at 2.0
- Replies: 5
- Views: 4842
[0.11.18] game.speed of 1.0 actually runs at 2.0
(first bug report, sorry if not to spec) My single player games (not campaign missions, the custom games) are running at double speed. Motion and build times are much faster than I remember, and the clock in save games is running twice as fast as real time. I tried setting: /c game.speed=1.0 but thi...
- Mon May 12, 2014 6:43 pm
- Forum: Implemented Suggestions
- Topic: Custom UI notifications from logistic network conditions
- Replies: 2
- Views: 2363
Custom UI notifications from logistic network conditions
I am often frustrated when my factory has cascading failures because I missed an important situation, such as a coal mining drill depleting, boilers deactivating, and my entire factory going dark. I wish I could built a Smart Notifier machine, and have it display an arbitrary message in my game UI w...
- Sun May 04, 2014 7:54 pm
- Forum: Gameplay Help
- Topic: Car inventory not counted in New Hope level 2
- Replies: 1
- Views: 2688
Car inventory not counted in New Hope level 2
I'm on 0.9.8, build 9400, win32, and on the second mission of New Hope the objective counter is not recognizing any inventory of my car starting care, a second car if I built one, or a train. I'm don't think I have the inventory space to hold 2500 rounds, 1500 steel, 3000 iron plate, 3000 copper, an...