+1
... have the same on Windows playing Factorio with pyMod
Search found 13 matches
- Thu Jan 18, 2024 7:19 pm
- Forum: Duplicates
- Topic: [1.0.102] [Mac OS Arm] Game crashes when searching items in train station naming menu
- Replies: 3
- Views: 495
- Tue Sep 19, 2023 9:01 pm
- Forum: PyMods
- Topic: TURD - list of options
- Replies: 2
- Views: 1464
Re: TURD - list of options
well, my question was not precise - I know the list under PY codes button - but it requires to go one by one, check each new recipe, compare it with old one, and so on... I'm looking for a list (could be as json) of all available changes/options
- Thu Sep 07, 2023 2:44 pm
- Forum: PyMods
- Topic: TURD - list of options
- Replies: 2
- Views: 1464
TURD - list of options
Hello,
I'm wonder if anyone has a list of all TURD options and could share it?
Thanks
I'm wonder if anyone has a list of all TURD options and could share it?
Thanks
- Wed Mar 22, 2023 10:06 pm
- Forum: PyMods
- Topic: problem with barreling machine
- Replies: 2
- Views: 1188
Re: problem with barreling machine
Thanks!!!
After reading it I've noticed that indeed providing barrels "via belt" (instead of chest) in other parts of my factory is not causing such issues. So I will try to use such solution.
After reading it I've noticed that indeed providing barrels "via belt" (instead of chest) in other parts of my factory is not causing such issues. So I will try to use such solution.
- Wed Mar 22, 2023 1:20 pm
- Forum: PyMods
- Topic: problem with barreling machine
- Replies: 2
- Views: 1188
problem with barreling machine
Hello, I've noticed that from time to time my barreling system is not working. It has a "fluid", a chest with empty barrels, but inserter is working... See the screen: Barrel_issue.png I've noticed two types: - inserter is empty - just waiting - inserter has a barrel "hanging" ov...
- Thu Mar 02, 2023 3:53 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336377
Re: pY Alien Life - Discussion
I am already struggly to deal with kerogene (byproduct of stone). ... turn it into shale oil and use as fuel for smelters. Or burn it directly for electricity and store ash for later (my calculations are showing that I will need a lot of ash for automation science...) Also, while we're on the subje...
- Mon Feb 20, 2023 8:44 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336377
Re: pY Alien Life - Discussion
If you click on "Show graph summary" => tab "Buildings" you will see energy usage/productionDoes anyone know how to calculate electricity usage in Foreman automatically?
- Tue Jan 17, 2023 8:40 am
- Forum: PyMods
- Topic: Question about Moss MK02
- Replies: 2
- Views: 1069
Re: Question about Moss MK02
I've got the same - however... I think that it' has been changed in the recent release - I've managed to research MK02 some time ago but now I can see it in the same place in tech tree as on OP 's screen. There is something about moss mk02 in release notes of pY AL vesion 2.0.7 and 2.0.8... Thanks MR
- Tue Jan 17, 2023 8:31 am
- Forum: PyMods
- Topic: Tar pit/tar extractor mk 01 - question
- Replies: 2
- Views: 1213
Re: Tar pit/tar extractor mk 01 - question
YES!!!! Thanks a lot!!!!
It's taking a while but it's working! I've tried that using /editor & /gamespeed. Now I need to do it in 'real' game in a proper way.
Thanks again!
It's taking a while but it's working! I've tried that using /editor & /gamespeed. Now I need to do it in 'real' game in a proper way.
Thanks again!
- Sun Jan 15, 2023 6:32 pm
- Forum: PyMods
- Topic: Tar pit/tar extractor mk 01 - question
- Replies: 2
- Views: 1213
Tar pit/tar extractor mk 01 - question
Hello, The question is: how the tar extractor should work? Should it be placed over tar pit or bitumen sweep? I've started my Py run (full suite) on version 2.0.1, installed all updates as soon as they were available (fixing my factory - if required). On my map I do not have any "tar pit" ...
- Tue Oct 18, 2022 10:22 am
- Forum: PyMods
- Topic: issue with new version of pY suite - ExportResources
- Replies: 3
- Views: 1261
Re: issue with new version of pY suite - ExportResources
OK. I've added proper ~=nill condition - and it's working.
however - is that correct that there is resource without mining product? I'm not even "mod-begginer" therefore I don't understand logic of it at all. I can only debug a thing or two...
however - is that correct that there is resource without mining product? I'm not even "mod-begginer" therefore I don't understand logic of it at all. I can only debug a thing or two...
- Mon Oct 17, 2022 5:32 pm
- Forum: PyMods
- Topic: issue with new version of pY suite - ExportResources
- Replies: 3
- Views: 1261
issue with new version of pY suite - ExportResources
Hello, I've got problem with using Foreman exporter (create new preset) with newest version of PySuite. As I've checked it's crashing on lua export line: "for _, product in pairs(resource.mineable_properties.products) do" while processing Bitumen seep with Error while running event level::...
- Wed Mar 09, 2022 4:28 pm
- Forum: Technical Help
- Topic: [1.1.56] Crash on start
- Replies: 0
- Views: 676
[1.1.56] Crash on start
Hello,
Factory is not growing ;(
When trying to start the game - it's crashing. But only when running with external monitor set as primary, with laptop display as primary - it's working fine. Yesterday I had no such issues...
HELP!!!
Factory is not growing ;(
When trying to start the game - it's crashing. But only when running with external monitor set as primary, with laptop display as primary - it's working fine. Yesterday I had no such issues...
HELP!!!