You talking about enemy expansion. Its doesnt adjust how big group attack you. These setting are to new nests.
This what i looking for is in file enemies.lua. Theres line pollution_to_join_attack = X
I dont think theres option in game to change it.
Search found 39 matches
- Sat Jul 30, 2022 8:43 am
- Forum: Gameplay Help
- Topic: Pollution multiplier
- Replies: 5
- Views: 1933
- Thu Jul 28, 2022 6:46 am
- Forum: Gameplay Help
- Topic: Pollution multiplier
- Replies: 5
- Views: 1933
Re: Pollution multiplier
Attack Cost Modifier have already lowered, but its only changed attacks frequency (its often now). I expected its changing group size.
- Wed Jul 27, 2022 10:59 pm
- Forum: Gameplay Help
- Topic: Pollution multiplier
- Replies: 5
- Views: 1933
Pollution multiplier
Im looking for mod or command to increase creating pollution by my machines
or
decrease required pollution to add an additional biter/spitter to the attack wave
or
decrease required pollution to add an additional biter/spitter to the attack wave
- Tue Jul 26, 2022 8:23 am
- Forum: Gameplay Help
- Topic: Change settings in running multiplayer game
- Replies: 5
- Views: 3671
Re: Change settings in running multiplayer game
I would recommend to use the map editor instead of the linked mod. To change the settings with the map editor: Use /editor in the console to switch to the map editor (you may have to execute it twice, it disables achievements) Switch to the "surface" tab, it's the 6th tab Click "Edit...
- Mon Jul 25, 2022 1:23 pm
- Forum: Gameplay Help
- Topic: Change settings in running multiplayer game
- Replies: 5
- Views: 3671
Re: Change settings in running multiplayer game
But its possible to add new mod to existing game session?
I also looked at console commenads:
https://wiki.factorio.com/Console
I see there some options to change map settings, maybe its possible this way?
I also looked at console commenads:
https://wiki.factorio.com/Console
I see there some options to change map settings, maybe its possible this way?
- Mon Jul 25, 2022 11:09 am
- Forum: Gameplay Help
- Topic: Change settings in running multiplayer game
- Replies: 5
- Views: 3671
Change settings in running multiplayer game
Currently have running multiplayer game with friends and wanna ask, its possible to change value of Absorption and Diffusion without restarting whole game?
- Sat Jul 23, 2022 8:46 pm
- Forum: Gameplay Help
- Topic: Sandbox - cant place waterpump
- Replies: 4
- Views: 2237
Re: Sandbox - cant place waterpump
oh ok, i got correct one and working fine. sorry my bad
- Sat Jul 23, 2022 8:33 pm
- Forum: Gameplay Help
- Topic: Sandbox - cant place waterpump
- Replies: 4
- Views: 2237
Re: Sandbox - cant place waterpump
I can place pump everywhere on ground, but cant fit it to lake.
In normal game it works fine, but in sandbox i cant.
In normal game it works fine, but in sandbox i cant.
- Sat Jul 23, 2022 7:25 pm
- Forum: Gameplay Help
- Topic: Sandbox - cant place waterpump
- Replies: 4
- Views: 2237
Sandbox - cant place waterpump
Have problem in sandbox mode. After confrim all cheats and spawn my guy i cant place waterpump at water.
Its bug or what?
Its bug or what?
- Thu Jul 21, 2022 12:28 pm
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 2832
- Thu Jul 21, 2022 11:31 am
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 2832
Re: how many cores support factorio?
I have two processors and dont know which would be better to Factorio #1 . i7-3612QM https://ark.intel.com/content/www/pl/pl/ark/products/64901/intel-core-i73612qm-processor-6m-cache-up-to-3-10-ghz-bga.html #2 . i5-3340M https://ark.intel.com/content/www/pl/pl/ark/products/71257/intel-core-i53340m-p...
- Thu Jul 21, 2022 9:15 am
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 2832
Re: how many cores support factorio?
More than you may think, but less than you may wish. The real question is what do you expect to achieve with this information, whether it is 1, 278, or whatever in between ? huh? I just asked simple question. I dont know why you answer like that. If you take a close look at the results on factoriob...
- Thu Jul 21, 2022 12:24 am
- Forum: Ideas and Requests For Mods
- Topic: Eating fish - new system
- Replies: 4
- Views: 1975
Re: Eating fish - new system
https://mods.factorio.com/mod/spoon Here you go. You can have a spoon now. Oh, somehow I missed your reply Actually I tested a bit your mod and its really well made. I like this detail with boost while moving ;) I decided to make some balance changes in script to better fit it to early stage of the...
- Wed Jul 20, 2022 7:24 pm
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 2832
Re: how many cores support factorio?
Yes, how many cores of my processor, the game can use
- Wed Jul 20, 2022 4:30 pm
- Forum: Technical Help
- Topic: how many cores support factorio?
- Replies: 12
- Views: 2832
how many cores support factorio?
how many cores support factorio?
- Thu Apr 21, 2022 7:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod Request: Railroad crossing block
- Replies: 10
- Views: 3563
- Thu Apr 21, 2022 7:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Eating fish - new system
- Replies: 4
- Views: 1975
Eating fish - new system
Hey I have idea to create very practical mod. Current eating fish system is quite unwieldy. Open inventory > find fish > select it > close inventory > click on guy to eat > hide rest (if we didnt eat all) Its a lot stuffs to do. My idea is to put fish in ammo slot and "shot" will cause eat...
- Thu Apr 21, 2022 9:41 am
- Forum: Modding help
- Topic: Heavy forest maps are 'killing' enemy camps [mod-fix]
- Replies: 5
- Views: 1749
- Thu Apr 21, 2022 9:40 am
- Forum: Not a bug
- Topic: [1.1.57] Heavy forest maps are 'killing' enemy camps
- Replies: 5
- Views: 2084
- Thu Apr 21, 2022 9:40 am
- Forum: Not a bug
- Topic: [0.17.79] Trees block biter bases on world generation
- Replies: 7
- Views: 2886