Search found 6 matches

by SirFendi
Sat Sep 07, 2024 4:31 pm
Forum: Modding interface requests
Topic: Add event "on_console_output" for console messages that are not chat or commands
Replies: 1
Views: 353

Add event "on_console_output" for console messages that are not chat or commands

Request
Right now there are Lua events for chat messages and command messages sent by players. We would like to request for a similar event for the other kind(s) of messages that come to the console, such as feedback from the game about commands or research, or messages printed by mods or scripts ...
by SirFendi
Wed Aug 14, 2024 9:20 pm
Forum: Technical Help
Topic: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
Replies: 7
Views: 1542

Re: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work

Hello. I would like to offer some observations to add to the discussion:
- Normally you have the Controls menu GUI for assigning keybinds. No matter what order you press when trying to rebind there, a specific order is written to the box in the end. This is the only accepted order, it seems ...
by SirFendi
Tue Apr 30, 2024 7:17 pm
Forum: Modding help
Topic: Map View Movement Controls
Replies: 0
Views: 402

Map View Movement Controls

Is the camera in Map View directly connected to the game controls for "move-down/up" and "move-left/right"?

My goal is to have an input to move the player character and a separate input to move the camera during map view.
by SirFendi
Sun Feb 11, 2024 10:12 am
Forum: Resolved Problems and Bugs
Topic: [1.1.101]Anomaly with defines.entity_status.full_burnt_result_output
Replies: 1
Views: 688

[1.1.101]Anomaly with defines.entity_status.full_burnt_result_output

In our mod we use a lookup table to match an entity's reported status number with the correct status name in "defines.entity_status". We have found that there is no name in the "defines.entity_status" list that corresponds to the number 23, which we encounter in nuclear reactors that stop working ...
by SirFendi
Thu May 19, 2022 10:07 am
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 5912

Re: Alt-F4 #60 - Burning Questions

they still consume their idle power in addition to their operating power.
Thank you for pointing that out! While the power usages increase by only about 3% when including drain power, I'll add a note to the article about it for the sake of precision.
by SirFendi
Mon May 09, 2022 11:48 pm
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 5912

Re: Alt-F4 #60 - Burning Questions

OP here, thank you for expanding the discussion!

1.) It would have been nice to briefly talk about these but I had no idea since I started playing after 1.0.

2.) Pollution is an inescapable issue for all burner fuels and it would have made sense to explicitly say this in the article. At least I ...

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