Hi,
Im working on a market project and i created a currency for that...
I have 2 categorys...one is with recipes of what you get for credits and one for recipes how to get credits.
I have different versions of the "exchanger" (mk1, mk2 etc)
mk1 recipes are: 1 item = x credits
mk2 recipes are: 2 ...
Search found 6 matches
- Thu Mar 17, 2016 6:29 pm
- Forum: Modding help
- Topic: item_group and item_subgroup sorting questions
- Replies: 0
- Views: 461
- Mon Mar 14, 2016 11:34 pm
- Forum: Modding help
- Topic: Questions about category like smelting
- Replies: 0
- Views: 616
Questions about category like smelting
Hi there,
I tried the equivalent exchange mod (http://www.factoriomods.com/mods/equivalent-exchange) but it's way to overpowered and while I was tweaking it, an idea came up...in the mod, the exchanger has to be set to an specific type of item as input, but a smelter for example can handle iron ore ...
I tried the equivalent exchange mod (http://www.factoriomods.com/mods/equivalent-exchange) but it's way to overpowered and while I was tweaking it, an idea came up...in the mod, the exchanger has to be set to an specific type of item as input, but a smelter for example can handle iron ore ...
- Mon Mar 14, 2016 6:29 pm
- Forum: Modding help
- Topic: uhm...how to...add buildings/resize etc?
- Replies: 7
- Views: 4362
Re: uhm...how to...add buildings/resize etc?
well...I tried something easy and opened the "entity.lua" in "\Steam\steamapps\common\Factorio\data\base\prototypes\entity" and isolated the iron chest entry
----------------------------
{
type = "container",
name = "iron-chest",
[shortened here]
collision_box = {{-0.35, -0.35}, {0.35, 0.35 ...
----------------------------
{
type = "container",
name = "iron-chest",
[shortened here]
collision_box = {{-0.35, -0.35}, {0.35, 0.35 ...
- Mon Mar 14, 2016 5:53 pm
- Forum: Modding help
- Topic: uhm...how to...add buildings/resize etc?
- Replies: 7
- Views: 4362
Re: uhm...how to...add buildings/resize etc?
I think I got it figured out...
I tried it with vanilla iron chest...I had to resize the png and change the width and height in the lua but a new problem occured. after I resized the png, the white part of the png got displayed too...I guess doing it in paint has unforeseen consequences
I tried it with vanilla iron chest...I had to resize the png and change the width and height in the lua but a new problem occured. after I resized the png, the white part of the png got displayed too...I guess doing it in paint has unforeseen consequences

- Mon Mar 14, 2016 5:32 pm
- Forum: Modding help
- Topic: uhm...how to...add buildings/resize etc?
- Replies: 7
- Views: 4362
Re: uhm...how to...add buildings/resize etc?
yea I just figured collision box and selection box out but it din't make the building itself bigger...mhh
- Mon Mar 14, 2016 5:22 pm
- Forum: Modding help
- Topic: uhm...how to...add buildings/resize etc?
- Replies: 7
- Views: 4362
uhm...how to...add buildings/resize etc?
Hi there,
I was hoping I could find an answer to a burning matter in this forum...I tried different search terms, even over google but nothing helpful came up.
I want to add buildings and/or resize existing ones...like making a 1x1 chest into 2x2 etc (or even making buildings with 3x3 base size ...
I was hoping I could find an answer to a burning matter in this forum...I tried different search terms, even over google but nothing helpful came up.
I want to add buildings and/or resize existing ones...like making a 1x1 chest into 2x2 etc (or even making buildings with 3x3 base size ...