Search found 86 matches

by Tepalus
Sun May 14, 2017 6:35 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 20613

Re: Friday Facts #190 - The quiet days

Well, it would be nice if we could get something like "Space Stations" and/or "Deep Surface Expansion" as DLC in the future. I think, most people here would buy the stuff, even if it's just to support you guys. Also combat...well... I do not know how to fix the issue. You either have the focus on th...
by Tepalus
Tue Apr 25, 2017 12:19 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 68643

Re: Friday Facts #187 - Space science & 0.15 graphics

So far everything works!

Even my old editor map works and has some of the uranium ore now!

But there seems to be a problem in generel now with the map editor. Sometimes the entities are not shown when selected to place (hard to describe it if you're not native :D )

But tomorrow i will test it more.
by Tepalus
Mon Apr 24, 2017 4:31 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 68643

Re: Friday Facts #187 - Space science & 0.15 graphics

Wait...! Waitwaitwait!

They released it...TODAY? They must live 24h in the future! Good that i have a free day tomorrow and this evening nothing to do!

I wish you all very much fun, no bugs and a nice evening! :D
by Tepalus
Mon Apr 24, 2017 12:25 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 68643

Re: Friday Facts #187 - Space science & 0.15 graphics

What will happen when i create a new map with the mapeditor today and start to play it tomorrow? Will there be uranium or not? I want to make a nice island to test the new stuff but i just have enough time to make the island today and it would be sad if i couldn't find any uranium ore tomorrow on th...
by Tepalus
Fri Apr 21, 2017 6:52 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 68643

Re: Friday Facts #187 - Space science & 0.15 graphics

NUKES!

(but wait...50 tiles? Thats horrible)
by Tepalus
Fri Apr 21, 2017 6:50 pm
Forum: General discussion
Topic: More Life Needs The Wasteland!
Replies: 0
Views: 360

More Life Needs The Wasteland!

Helo Community At the moment i'm fully into the game and cannot wait for 0.15. But the last days i realized how alone i actually am in the game. The aliens just attack, the drones just work 24/7 and the trees seem to not like me at all. So i thought, that there could be a mod dor more "civilians" or...
by Tepalus
Sun Feb 19, 2017 5:54 pm
Forum: Technical Help
Topic: "Zoom and Train" - The crashing duo
Replies: 3
Views: 565

Re: "Zoom and Train" - The crashing duo

Thansk for your answer.

It acually can be that i don't have the minimum requirements but i have solved the problem by try and error. Sometimes i can manage my trains and when not, i just change the settings to "very low" and can play.
As long as factorio runs fluently i am hapyp with it :)
by Tepalus
Mon Feb 13, 2017 10:45 am
Forum: Technical Help
Topic: "Zoom and Train" - The crashing duo
Replies: 3
Views: 565

"Zoom and Train" - The crashing duo

Hey there, Factorios My problems are the trains and the overall zoom and I did not find any solution to my problem except downgrading my graphics to the absolute lowest settings. The Train Problem Every time i want to open the trainsettings to give them orders where to go, change colours or want to...
by Tepalus
Thu Jul 28, 2016 9:08 pm
Forum: Duplicates
Topic: 0.13. Deep-Pumps?!
Replies: 1
Views: 226

0.13. Deep-Pumps?!

I'm not sure if intended or not but if you put a pumb near the water and then make gras over it, you stil can pump water out of the ground. I mean, i do not have a problem with this and it looks like the pumps are now deep-pumps but i think it wasn't intended... https://scontent-frt3-1.xx.fbcdn.net/...
by Tepalus
Thu Jul 21, 2016 3:03 pm
Forum: General discussion
Topic: The funniest Factorio review ever
Replies: 6
Views: 2992

Re: The funniest Factorio review ever

She left the dude after just 8 days? crazy.

Also...if you just have 8 days, you don't actualy have a big factory, don't you?

Still nice one :D

Had the same feelings at the begining
by Tepalus
Fri Jul 01, 2016 1:41 pm
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 20675

Re: Version 0.13.2

I found a spot with a hugeee lake and all resources!

And you know what? I will make a big base in the middle of the lake with the new "land-block" and will add rails on smalls ways to the island, covered by laserturrets which cannot be attacked close combat :D
by Tepalus
Fri Jul 01, 2016 8:29 am
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 20675

Re: Version 0.13.2

I've started a new game after i've seen the new update but i discovered there is a problem with mapgeneration! After restarting with different settings, there was allways tons of water and some resourcs were missing in the startarea. Will this be fixed soon? Also the new concrete-style is missing, i...
by Tepalus
Wed Apr 27, 2016 12:10 pm
Forum: Spread the Word
Topic: Pietsmiet joins the game! (2 mio. subs, german)
Replies: 6
Views: 3050

Re: Pietsmiet joins the game! (2 mio. subs, german)

Hm...this evening i will watch this (more of 'hear' it) while playing on my own :D

Allways great to see german youtuber, who are playing this game.
by Tepalus
Tue Apr 26, 2016 8:27 am
Forum: Spread the Word
Topic: Pietsmiet joins the game! (2 mio. subs, german)
Replies: 6
Views: 3050

Pietsmiet joins the game! (2 mio. subs, german)

So i was talking to to one of their team (Brammen) on facebook and asked if they could make a "Let's test" or if he wants to play the game private. And what happens? They've started a project about the game and it looks like the community loves the game very much! So you will have some more gamers f...
by Tepalus
Fri Apr 22, 2016 6:41 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 21761

Re: Friday Facts #134 - Signal placement indicator

Every friday the same. Waiting for the new FFF. I am insane. :mrgreen:
by Tepalus
Sat Apr 16, 2016 4:35 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 83306

Re: Random Word Association Game

pheromones
by Tepalus
Sat Apr 16, 2016 1:49 pm
Forum: General discussion
Topic: How do I get started on a new map?
Replies: 8
Views: 2463

Re: How do I get started on a new map?

Like all other people here said; Just go over it...nothing is perfect at the start. I can remember my first game. It was horrible. I playied about 40h and discovered i have problems with the biters, too small area used and my production has stoped. Then i made a new map and planed with a bigger cons...
by Tepalus
Fri Apr 15, 2016 10:16 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 83306

Re: Random Word Association Game

drunk
by Tepalus
Thu Apr 14, 2016 1:10 pm
Forum: Modding help
Topic: Mining entity stopped because remaining ore is 0
Replies: 6
Views: 908

Re: Mining entity stopped because remaining ore is 0

Damn! I usualy search the "new posts" and i did not realize this is the mod-forum! :o But i have a non-mod idea: Just make a intelligent chest and inserters. One inserter takes ore from the belt and puts it into the chest and one who takes the ore from the chest and puts it on the belt. Connect the ...
by Tepalus
Thu Apr 14, 2016 12:51 pm
Forum: Modding help
Topic: Mining entity stopped because remaining ore is 0
Replies: 6
Views: 908

Re: Mining entity stopped because remaining ore is 0

A way to ask? Do you want to see how much ores are left while hovering with the mouse over the drill or do you want an pop-up which tells you, there is a empty drill? At the moment you can see how much ore is left by hovering with the mouse over the drill and you can see how much ore is in each squa...

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