I like both the ideas of changing a distant buildings settings with allowing robots to collect unused items, and expanding blueprint options to allow recipe changes.
The robot idea especially feels very inline with other robot construction functionality.
Search found 3 matches
- Fri Feb 18, 2022 3:18 am
- Forum: Implemented in 2.0
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 22
- Views: 10387
- Thu Feb 17, 2022 4:00 am
- Forum: Implemented in 2.0
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 22
- Views: 10387
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
First, thank you for taking the time for a well thought out constructive response, I genuinely appreciate the feedback.
As to your questions and points, I will do my best to organize my responses.
"Why do you have the need to change the setting of your buildings?"
I believe the best response ...
As to your questions and points, I will do my best to organize my responses.
"Why do you have the need to change the setting of your buildings?"
I believe the best response ...
- Tue Feb 15, 2022 7:07 pm
- Forum: Implemented in 2.0
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 22
- Views: 10387
Access Building Configurations from Map View
TL;DR
When in map view (clicking on the minimap and moving around independent of character), I believe it would be beneficial to be able to configure buildings (e.g. assemblers, splitters, combinators, etc...).
What ?
When in map view be able to configure buildings. Currently the player is not ...
When in map view (clicking on the minimap and moving around independent of character), I believe it would be beneficial to be able to configure buildings (e.g. assemblers, splitters, combinators, etc...).
What ?
When in map view be able to configure buildings. Currently the player is not ...