Search found 97 matches
- Mon Oct 10, 2016 7:54 am
- Forum: Gameplay Help
- Topic: Producing petroleum - number of chemical plants needed??
- Replies: 9
- Views: 4447
Re: Producing petroleum - number of chemical plants needed??
Thanks for the maths .. these are ugly numbers, though
- Mon Oct 10, 2016 6:40 am
- Forum: Gameplay Help
- Topic: Producing petroleum - number of chemical plants needed??
- Replies: 9
- Views: 4447
Re: Producing petroleum - number of chemical plants needed??
@ Acarin: Thanks, will give it a try this evening. I basically thought that it would be a good idea to feed buffers from the chemical plants as I assumed there would be a wast overproduction of Petroleum in the beginning. I thougt that four chemical plants producing Petroleum would be by far enough ...
- Sun Oct 09, 2016 7:46 pm
- Forum: Gameplay Help
- Topic: Producing petroleum - number of chemical plants needed??
- Replies: 9
- Views: 4447
Producing petroleum - number of chemical plants needed??
Hi there, I have a question regarding the petro industrie :-) I started with eptroleum gas production just recently. Right now I'm running one refinery, three chemical plants converting heavy to light oil, and eight (8!) chemical plants converting light oil to petroleum gas. However, even with this ...
- Sat Oct 01, 2016 9:43 am
- Forum: Gameplay Help
- Topic: Tank Wagon Mechanics
- Replies: 2
- Views: 1239
- Thu Sep 29, 2016 1:56 pm
- Forum: General discussion
- Topic: Outpost Buffer Chest Balancing
- Replies: 13
- Views: 7441
Re: Outpost Buffer Chest Balancing
Great game. Even greater community
Thanks for my first combinator lesson
Thanks for my first combinator lesson
- Thu Sep 29, 2016 11:02 am
- Forum: General discussion
- Topic: Outpost Buffer Chest Balancing
- Replies: 13
- Views: 7441
Re: Outpost Buffer Chest Balancing
Also, if you think about how this works, if all the chests perfectly equalize, it will deadlock. No it won't? If you have 10 ore in 6 chests: 60 / -6 = -10 So each inserter will see a signal of 0 ore, which meets the condition [ore] < 1 and they will all activate. I just used splitters to even it a...
- Fri Sep 23, 2016 5:30 pm
- Forum: General discussion
- Topic: Curved Rail missing
- Replies: 8
- Views: 4026
Re: Curved Rail missing
You just need to lay the first piece of rail, then hover over it and click on the green arrow that appears. Then just move your cursor into the direction you want to lay rail. Depending on where you move your cursor, a green straight or curved "ghost rail" will appear. Klick, and it will b...
- Tue Sep 20, 2016 9:52 pm
- Forum: Gameplay Help
- Topic: Discovering ressources with radar
- Replies: 4
- Views: 2551
Re: Discovering ressources with radar
Thanks, will look into that mod .. its quite unpleasent to have nothing at hand to move on to blue science ... 6 oil wells is well .. just nothing On the other hand, this made me create my first fortified outpost
- Tue Sep 20, 2016 9:45 pm
- Forum: Gameplay Help
- Topic: Discovering ressources with radar
- Replies: 4
- Views: 2551
Discovering ressources with radar
Hi, I'm currently playing a map where my radar has already uncloaked a quite huge area of the map. https://www.mediafire.com/convkey/4926/mt515edftuitx9a4g.jpg As you can see, there is only one spot with oil discovred so far (top left, connected with my first rail line). My question now is - is ther...
- Wed Sep 14, 2016 2:30 pm
- Forum: Gameplay Help
- Topic: Building on ressource patches
- Replies: 1
- Views: 895
Building on ressource patches
Hi Folks, one question regarding ressources: are ressources blocked from mining if there is anything build upon that ressource? Like, are the ressources that are underneath the transport belt considered as "not available" for the drill? Or is this just optical?
Thanks!
Thanks!
- Thu Sep 01, 2016 10:19 pm
- Forum: Gameplay Help
- Topic: Automated Boilers
- Replies: 5
- Views: 3054
Re: Automated Boilers
One more "pro" tip on boilers: you do not need to have to feed each boiler with a seperate belt. Boiles also work like "chests", so you can "forward" coal from one boiler to the next by use of an inserter in between: http://www.mediafire.com/convkey/38c2/5wbkcqd5u7a8csf...
- Wed Aug 31, 2016 10:55 am
- Forum: Gameplay Help
- Topic: COnsole: peaceful_mode in 0.12.35?
- Replies: 3
- Views: 1304
Re: COnsole: peaceful_mode in 0.12.35?
Thank you, worked out fine
- Thu Aug 25, 2016 6:48 am
- Forum: Gameplay Help
- Topic: COnsole: peaceful_mode in 0.12.35?
- Replies: 3
- Views: 1304
Re: COnsole: peaceful_mode in 0.12.35?
Thanks, will check it out in the evening
- Wed Aug 24, 2016 9:41 pm
- Forum: Gameplay Help
- Topic: COnsole: peaceful_mode in 0.12.35?
- Replies: 3
- Views: 1304
COnsole: peaceful_mode in 0.12.35?
Hi all, since this is my first post here ... greetings to the community first :-) Second, my question: I restarted a game where I had the "enemies never attack first" checkbox activated, but obviously that only counts for the first game, but isn't taken into account if you use the "re...
- Mon Mar 14, 2016 9:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 65653
Re: [MOD 0.12.x] Long Reach
Thanks, works out fine now. I put the whole (unzopped) folder into the "mods" directory and it worked. The "cannot create display" error was just an coincidence .. it happens when
I Alt-Tab out of Factorio during the starting sequence.
Thanks,
PEter
I Alt-Tab out of Factorio during the starting sequence.
Thanks,
PEter
- Mon Mar 14, 2016 12:19 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 65653
Re: [MOD 0.12.x] Long Reach
Hi Yinan, I put only those two files into the "mods" Folder, 'cause when I copied the whole (unzipped) Folder into, it gave that strange error message on loading factorio. I will try again this evening and will get back with some screenies
- Mon Mar 14, 2016 9:48 am
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 65653
Re: [MOD 0.12.x] Long Reach
Hi, new her, so welcome communtiy first :-) For my problem - I installed this mod yesterday, as I'm really tired of navigating my litte astronaut around to build things. However either I'm doing someting wrong, expectiong something wrong or this mod isn't working. I expected that when using this mod...