Yeah, definitely a case of the stack inserter not being prompted to wake up when its stack size control signals value changes.
Reducing the inventory count in a chest its inserting into will cause it to wake. Increasing inventory in that chest won't. Any changes to the tile/machine its pulling from ...
Search found 6 matches
- Wed Nov 20, 2024 5:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.15] Stack inserters do not respond to stack size change
- Replies: 8
- Views: 1563
- Sat Nov 16, 2024 12:42 am
- Forum: Ideas and Suggestions
- Topic: Color'd background for named signal groups
- Replies: 0
- Views: 137
Color'd background for named signal groups
Suggestion for a minor QOL/usability improvement
I keep accidentally tweaking values in my constant combinators that are used elsewhere, forgetting that I am editing a named signal group instead of an unammed one.
A simple way to visually distinguish this (slightly different background color in ...
I keep accidentally tweaking values in my constant combinators that are used elsewhere, forgetting that I am editing a named signal group instead of an unammed one.
A simple way to visually distinguish this (slightly different background color in ...
- Wed Nov 13, 2024 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Prioritize local tab behavior over global tab keybind (logistics signals)
- Replies: 2
- Views: 274
Prioritize local tab behavior over global tab keybind (logistics signals)
When you have a modal window open that is setting the value for a logistics signal or a value in a constant combinator pressing tab should move cursor focus to first/next text field, instead of opening the map (assuming default keybinds), even if you haven’t selected another text field in that model ...
- Wed Nov 13, 2024 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Differentiate icons for Molten Iron/Copper recipe from fluid
- Replies: 1
- Views: 300
Differentiate icons for Molten Iron/Copper recipe from fluid
Sorry if duplicate, I didn’t see a post for this yet.
This is a Minor usability improvement.
Once you are aware these two share the same icon, it’s not a huge issue to work around, but I’ve seen 4+ instances in the factorio discord so far of people getting frustrated trying to debug their ...
This is a Minor usability improvement.
Once you are aware these two share the same icon, it’s not a huge issue to work around, but I’ve seen 4+ instances in the factorio discord so far of people getting frustrated trying to debug their ...
- Wed Nov 13, 2024 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Enable circuit network for logistics chests with no red/green wires attached
- Replies: 1
- Views: 170
Enable circuit network for logistics chests with no red/green wires attached
Use case: make a passive provider chest that only turns on once it has over 200 processing units (for example)
Desired behavior:
* open the circuit panel
* turn on read contents
* toggle enable/disable, and then set condition as [processesing unit] > 200.
Current behavior:
* circuit panel is ...
Desired behavior:
* open the circuit panel
* turn on read contents
* toggle enable/disable, and then set condition as [processesing unit] > 200.
Current behavior:
* circuit panel is ...
- Wed Apr 13, 2022 6:59 pm
- Forum: Technical Help
- Topic: [1.1.57] Graphical Failure causes freeze and then crash after very rapidly alt-tabbing out and back into factorio.
- Replies: 1
- Views: 550
[1.1.57] Graphical Failure causes freeze and then crash after very rapidly alt-tabbing out and back into factorio.
Full version info:
Factorio 1.1.57 (build 59622, win64, steam)
No mods
GPU Info: Nvidia gforce GTX 1070ti
CPU Info: Intel i7-8700 @3.2GHZ
I am not using any custom launch config settings.
How to reproduce:
I cannot reproduce it consistently, but it appears to happen after I very ...
Factorio 1.1.57 (build 59622, win64, steam)
No mods
GPU Info: Nvidia gforce GTX 1070ti
CPU Info: Intel i7-8700 @3.2GHZ
I am not using any custom launch config settings.
How to reproduce:
I cannot reproduce it consistently, but it appears to happen after I very ...