Search found 6 matches

by dingus
Wed Nov 20, 2024 5:16 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.15] Stack inserters do not respond to stack size change
Replies: 8
Views: 1563

Re: [2.0.15] Stack inserters do not respond to stack size change

Yeah, definitely a case of the stack inserter not being prompted to wake up when its stack size control signals value changes.

Reducing the inventory count in a chest its inserting into will cause it to wake. Increasing inventory in that chest won't. Any changes to the tile/machine its pulling from ...
by dingus
Sat Nov 16, 2024 12:42 am
Forum: Ideas and Suggestions
Topic: Color'd background for named signal groups
Replies: 0
Views: 137

Color'd background for named signal groups

Suggestion for a minor QOL/usability improvement

I keep accidentally tweaking values in my constant combinators that are used elsewhere, forgetting that I am editing a named signal group instead of an unammed one.

A simple way to visually distinguish this (slightly different background color in ...
by dingus
Wed Nov 13, 2024 2:10 pm
Forum: Ideas and Suggestions
Topic: Prioritize local tab behavior over global tab keybind (logistics signals)
Replies: 2
Views: 274

Prioritize local tab behavior over global tab keybind (logistics signals)

When you have a modal window open that is setting the value for a logistics signal or a value in a constant combinator pressing tab should move cursor focus to first/next text field, instead of opening the map (assuming default keybinds), even if you haven’t selected another text field in that model ...
by dingus
Wed Nov 13, 2024 1:49 pm
Forum: Ideas and Suggestions
Topic: Differentiate icons for Molten Iron/Copper recipe from fluid
Replies: 1
Views: 300

Differentiate icons for Molten Iron/Copper recipe from fluid

Sorry if duplicate, I didn’t see a post for this yet.

This is a Minor usability improvement.

Once you are aware these two share the same icon, it’s not a huge issue to work around, but I’ve seen 4+ instances in the factorio discord so far of people getting frustrated trying to debug their ...
by dingus
Wed Nov 13, 2024 1:41 pm
Forum: Ideas and Suggestions
Topic: Enable circuit network for logistics chests with no red/green wires attached
Replies: 1
Views: 170

Enable circuit network for logistics chests with no red/green wires attached

Use case: make a passive provider chest that only turns on once it has over 200 processing units (for example)

Desired behavior:

* open the circuit panel
* turn on read contents
* toggle enable/disable, and then set condition as [processesing unit] > 200.

Current behavior:

* circuit panel is ...
by dingus
Wed Apr 13, 2022 6:59 pm
Forum: Technical Help
Topic: [1.1.57] Graphical Failure causes freeze and then crash after very rapidly alt-tabbing out and back into factorio.
Replies: 1
Views: 550

[1.1.57] Graphical Failure causes freeze and then crash after very rapidly alt-tabbing out and back into factorio.

Full version info:


Factorio 1.1.57 (build 59622, win64, steam)
No mods
GPU Info: Nvidia gforce GTX 1070ti
CPU Info: Intel i7-8700 @3.2GHZ
I am not using any custom launch config settings.


How to reproduce:

I cannot reproduce it consistently, but it appears to happen after I very ...

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