Search found 45 matches

by ILLISIS
Fri May 29, 2026 1:23 pm
Forum: Implemented mod requests
Topic: train stop limit reservation
Replies: 2
Views: 466

Re: train stop limit reservation

love your work!
by ILLISIS
Mon May 04, 2026 12:40 am
Forum: Gameplay Help
Topic: [2.0.76] create_spidertron() does not set request_from_buffers to true like the spidertron
Replies: 3
Views: 394

Re: [2.0.76] create_spidertron() does not set request_from_buffers to true like the spidertron


You’ll need to report this to the mod author. We have no control of what the mod is doing.


I am the mod author - request_from_buffers is a runtime parameter not being set on anything that uses the create_spidertron() function which is part of the core.

I'd expect that using the function makes ...
by ILLISIS
Sun May 03, 2026 2:38 pm
Forum: Gameplay Help
Topic: [2.0.76] create_spidertron() does not set request_from_buffers to true like the spidertron
Replies: 3
Views: 394

[2.0.76] create_spidertron() does not set request_from_buffers to true like the spidertron

code:
https://github.com/ILLISIS/Constructron ... uctron.lua

issue:
05-04-2026, 00-37-27.png
05-04-2026, 00-37-27.png (967.29 KiB) Viewed 394 times
05-04-2026, 00-38-01.png
05-04-2026, 00-38-01.png (1.15 MiB) Viewed 394 times
by ILLISIS
Sun Apr 26, 2026 11:16 am
Forum: Implemented mod requests
Topic: train stop limit reservation
Replies: 2
Views: 466

train stop limit reservation

Background

I am working on a Clusterio plugin (Universal Edges / Gridworld) that stitches multiple Factorio servers into one logical world. Trains can cross between servers through portal entities. Cross-server pathfinding runs on a dedicated server, pathworld , that picks the destination stop ...
by ILLISIS
Thu Feb 26, 2026 12:32 pm
Forum: Modding interface requests
Topic: API request: Module ghost events
Replies: 12
Views: 3109

Re: API request: Module ghost events

@Rseding91 if I remember correctly, the request here was to have an on_built event fire for insert_plans on LuaEntities not ghost entities
by ILLISIS
Fri May 23, 2025 2:15 am
Forum: Modding interface requests
Topic: Spidertron autopilot destination changes
Replies: 0
Views: 578

Spidertron autopilot destination changes

Hi

We have;

add_autopilot_destination
autopilot_destination

and more to the point; autopilot_destinations
But why is autopilot_destinations not Read|Write array ?

Seems like a logical change that would allow for ad-hoc changes to the waypoints already set.

Cheers
by ILLISIS
Sun May 11, 2025 12:26 pm
Forum: Won't implement
Topic: read Lightning protection status
Replies: 2
Views: 919

Re: read Lighting protection status

Typo in the title.. I was very confused initially ;)
by ILLISIS
Sun May 11, 2025 12:23 pm
Forum: Implemented mod requests
Topic: Ability to disable roboport equipment
Replies: 1
Views: 598

Ability to disable roboport equipment

I am seeking the ability to disable roboport equipment - particularly of a spidertron. Reason being is that I want to have greater control over the robots, if the spidertron is in combat and it happens to not be moving, the robots deploy and are targeted by biters.

I have attempted to swap out the ...
by ILLISIS
Thu May 01, 2025 10:37 am
Forum: Modding interface requests
Topic: A way to stop Spidertron destination overshoot
Replies: 10
Views: 1873

Re: Spidertron destination overshoot

Thanks for your well placed clarification DoubleThought - that is right

By no means am I requesting a rewrite of the existing functionality - I completely understand there is very little drive for you or Wube in general to do so, Rseding. When I made this thread, I attempted not to imprint any ...
by ILLISIS
Thu May 01, 2025 5:34 am
Forum: Modding interface requests
Topic: A way to stop Spidertron destination overshoot
Replies: 10
Views: 1873

Re: Spidertron destination overshoot

HI Rseding91

My understanding based on Boskid's previous explanation in the post is that there are two hard coded modifiers for spidertron movement (force and dampening). Whilst overshooting the destination is not by design it is by consequence of the these factors.

For people such as myself and ...
by ILLISIS
Mon Apr 28, 2025 1:07 pm
Forum: Modding interface requests
Topic: A way to stop Spidertron destination overshoot
Replies: 10
Views: 1873

A way to stop Spidertron destination overshoot

Hi there

The below post is a lot more relevant these days with quality spiders and exoskeletons.. I have not had any cases recently with way point orbiting specifically but there is noticeably a target position overshoot issue even after just 2-3 legendary exoskeletons.

https://forums.factorio.com ...
by ILLISIS
Fri Apr 25, 2025 2:37 am
Forum: Assigned
Topic: [Strangepan] [2.0.45] max_gap_size pathfinder issue
Replies: 0
Views: 442

[Strangepan] [2.0.45] max_gap_size pathfinder issue

I believe there is an inconsistency when max_gap_size is used in the path finder, it does not seem to account for the bounding box on continuous paths leading to the spider getting stuck trying to path over the large buildings.

1) load into the save, observe the spider paths through the large ...
by ILLISIS
Fri Apr 04, 2025 3:07 am
Forum: Modding interface requests
Topic: Add robot.speed [R]
Replies: 3
Views: 855

Re: Add robot.speed [R]

Hey mate
Robots do not have `status`. That would be a better alternative as it would be the game saying everything is okay(robots are doing something) rather than needing to try and determine it at lua stage.

I have deemed it necessary to watch an attribute of the robots over a few ticks if this ...
by ILLISIS
Tue Apr 01, 2025 2:22 pm
Forum: Modding interface requests
Topic: Add robot.speed [R]
Replies: 3
Views: 855

Re: Add robot.speed [R]

Rethinking this... It suffers from the same issue due to the update frequency.

I am going to try watching orientation over a few checks and making a determination on that.
by ILLISIS
Tue Apr 01, 2025 1:40 pm
Forum: Modding interface requests
Topic: Add robot.speed [R]
Replies: 3
Views: 855

Add robot.speed [R]

Hi

I would like the ability to read a robot's speed in order to determine if a robot is working or waiting / hovering for something such as;

- The inventory being full in a spidertron
- A player standing on a ghost entity it is trying to build
- Cases like where the robot is trying to build a ...
by ILLISIS
Sun Mar 23, 2025 4:56 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.42] selection-tool does not visually select ghost-tiles
Replies: 2
Views: 2731

[Lou][2.0.42] selection-tool does not visually select ghost-tiles

The selection tool for tile-ghosts in particular appears to be incorrect.

semi-related - the selection tool also does not pickup item-request-proxies

link to code:
https://github.com/ILLISIS/Constructron-Continued/blob/dev/data/selection_tool.lua
https://github.com/ILLISIS/Constructron-Continued ...
by ILLISIS
Sat Mar 22, 2025 6:11 am
Forum: Modding interface requests
Topic: Event for item-request-proxy creation
Replies: 0
Views: 373

Event for item-request-proxy creation

Greetings
Requesting for the ability to listen for item-request-proxy creation. Currently the only way to find them is to either 1) have the item-request-proxy created at the time of the ghost and listen for on_built_entity or 2) using surface.find_entity_filtered .

My suggestion is to simply raise ...
by ILLISIS
Sun Jan 19, 2025 12:23 am
Forum: Resolved Problems and Bugs
Topic: [Lou]Force place over water does not trigger on_entity_built
Replies: 2
Views: 1583

[Lou]Force place over water does not trigger on_entity_built

Force placing an entity over water does not trigger on_entity_built or script_raised_built for the landfill tile-ghost entities, for the original entity, the event does get triggered.

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