Search found 6 matches

by ILLISIS
Mon Jun 13, 2022 11:05 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.60] Desync bug
Replies: 4
Views: 470

Re: [1.1.60] Desync bug

Thank you!

Any idea why this seemed to effect only my mod?
by ILLISIS
Sun Jun 12, 2022 9:20 am
Forum: Resolved Problems and Bugs
Topic: [1.1.60] Desync bug
Replies: 4
Views: 470

[1.1.60] Desync bug

As per instruction by Bilka I have a desync issue that is caused from the beginning of the game but is rather hidden for some time until a crc check is done by game internals. Steps to reproduce: 1) Enable Constructron-Continued (any version) 2) Load a fresh multiplayer game 3) /c game.force_crc() -...
by ILLISIS
Sun Mar 13, 2022 12:08 am
Forum: Not a bug
Topic: [1.1.56] Spidertron waypoint orbiting
Replies: 2
Views: 435

[1.1.56] Spidertron waypoint orbiting

Hi This is not a vanilla game bug however the issue occurs because of base game behavior. The issue is quite similar to this however has nothing to do with rails. https://forums.factorio.com/viewtopic.php?f=48&t=92196&p=524135&hilit=waypoint#p524135 My mod, Constructron-Continued, utiliz...
by ILLISIS
Wed Mar 09, 2022 12:08 pm
Forum: Modding interface requests
Topic: Logistic Network Identifier
Replies: 3
Views: 368

Re: Logistic Network Identifier

I thought I might give this a bump.
by ILLISIS
Mon Feb 28, 2022 2:44 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 242
Views: 27325

Re: Small documentation improvement requests

https://lua-api.factorio.com/latest/eve ... _destroyed

Note
Depending on when a given entity is destroyed, this event will be fired at the end of the current tick or


The sentence ends at or[/strike]

-> Fixed for the next release, thanks.
by ILLISIS
Wed Feb 09, 2022 11:59 am
Forum: Modding interface requests
Topic: Logistic Network Identifier
Replies: 3
Views: 368

Logistic Network Identifier

Hi I have a need in Constructron-Continued to be able to identify a logistic network and not just individual roboports and/or it's neighbors. v1.0.7 will walk between service stations(effectively roboports) based on a game.tick time out and walk to the next closest station with no regard for if it i...

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