Search found 29 matches

by ILLISIS
Sun Mar 23, 2025 4:56 am
Forum: Bug Reports
Topic: [Lou][2.0.42] selection-tool does not visually select ghost-tiles
Replies: 0
Views: 88

[Lou][2.0.42] selection-tool does not visually select ghost-tiles

The selection tool for tile-ghosts in particular appears to be incorrect.

semi-related - the selection tool also does not pickup item-request-proxies

link to code:
https://github.com/ILLISIS/Constructron-Continued/blob/dev/data/selection_tool.lua
https://github.com/ILLISIS/Constructron-Continued ...
by ILLISIS
Sat Mar 22, 2025 6:11 am
Forum: Modding interface requests
Topic: Event for item-request-proxy creation
Replies: 0
Views: 84

Event for item-request-proxy creation

Greetings
Requesting for the ability to listen for item-request-proxy creation. Currently the only way to find them is to either 1) have the item-request-proxy created at the time of the ghost and listen for on_built_entity or 2) using surface.find_entity_filtered .

My suggestion is to simply raise ...
by ILLISIS
Sun Jan 19, 2025 12:23 am
Forum: Resolved Problems and Bugs
Topic: [Lou]Force place over water does not trigger on_entity_built
Replies: 2
Views: 521

[Lou]Force place over water does not trigger on_entity_built

Force placing an entity over water does not trigger on_entity_built or script_raised_built for the landfill tile-ghost entities, for the original entity, the event does get triggered.
by ILLISIS
Tue Nov 12, 2024 1:14 pm
Forum: Gameplay Help
Topic: [2.0.16] Platform not completing interupt
Replies: 1
Views: 400

[2.0.16] Platform not completing interupt

Save file attached.

"3 Gleba hauler" has been stuck at nauvis for over an hour with the "inactivity time" being satisfied and the "All requests satisfied" condition also being complete. I have individually checked each of the requests and cannot find any requests that meet the interrupt condition ...
by ILLISIS
Thu Nov 07, 2024 12:43 pm
Forum: Gameplay Help
Topic: Space platform request loop
Replies: 0
Views: 239

Space platform request loop

save attached.

Daedalus space platform is at nauvis requesting 50 turbo splitters from nauvis and set to unload at nauvis
Nauvis pad is requesting 50 turbo splitters and has 48.

Turbo splitters are built on vulcanus and brought to nauvis via a different platform (nauvis hauler) which is set to ...
by ILLISIS
Thu Nov 07, 2024 2:22 am
Forum: Modding interface requests
Topic: Elevated rails prerequisite entity construction
Replies: 1
Views: 316

Elevated rails prerequisite entity construction

11-07-2024, 13-07-19.png

Referring to the image attached, I am met with a situation where objects are within construction range are able to be supplied but not built by robots.
The API has the ability to determine that the item required to build a ghost entity is available in the logistic network ...
by ILLISIS
Sun Oct 20, 2024 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.6] Crash manipulating roboport sections (AutoTrasher::execute())
Replies: 1
Views: 778

[2.0.6] Crash manipulating roboport sections (AutoTrasher::execute())

Lua code:

Code: Select all

local test = entity.get_logistic_point(0)
local section = test.add_section()
section.set_slot(1, {
    value = {
        name = "iron-plate",
        quality = "normal",
    },
    min = 10,
    max = 10
})
by ILLISIS
Tue May 14, 2024 2:46 pm
Forum: Modding interface requests
Topic: LuaRendering.draw_on_map
Replies: 26
Views: 11059

Re: LuaRendering.draw_on_map

+1
by ILLISIS
Fri Oct 13, 2023 11:39 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 54292

Re: Friday Facts #380 - Remote view

the ghosts will change tint when they have been assigned a robot to construct them

Please make this available to the API !

Event + rw flag would be great!
by ILLISIS
Tue Jan 31, 2023 12:08 pm
Forum: Implemented mod requests
Topic: entity.get_inventories()
Replies: 3
Views: 1492

Re: entity.get_inventories()

thank you sir that will help!
by ILLISIS
Sun Jan 29, 2023 10:06 am
Forum: Implemented mod requests
Topic: entity.get_inventories()
Replies: 3
Views: 1492

entity.get_inventories()

entity.get_inventories () -- returns a list of inventory defines valid for this entity

Usually you know what inventory you want to use, but when you do not, it is a nightmare.

Ultimately something like the above or another way to find out what items and how many you will get from deconstructing an ...
by ILLISIS
Mon Jan 23, 2023 11:12 am
Forum: Modding interface requests
Topic: copy-paste by blueprint should trigger an event
Replies: 18
Views: 3651

Re: copy-paste by blueprint should trigger an event

+1 for defines.events.on_blueprint_placed significant benefits could be gained using this in Constructron-Continued instead of using on_built_entity and processing every entity!

I would need a way to see the area and position of the blueprint and required items to place the entities. I do not need ...
by ILLISIS
Sat Jan 21, 2023 7:13 am
Forum: Modding interface requests
Topic: LuaRendering.draw_on_map
Replies: 26
Views: 11059

Re: LuaRendering.draw_on_map

+1 seems very useful.
by ILLISIS
Sat Jan 07, 2023 10:43 pm
Forum: Not a bug
Topic: [1.1.74] Pathfinder is slow when landfilling
Replies: 4
Views: 1617

Re: [1.1.74] Pathfinder is slow when landfilling

Hi Rseding91!

If I may, I would like to propose that an incremental update occur to the chunk that changed instead after the remainder of the path is found. i.e; A small incremental check to go from the last point on the previous tile to the first point on the next tile. This would assume that this ...
by ILLISIS
Sat Jan 07, 2023 3:01 pm
Forum: Implemented mod requests
Topic: Add surface_index and force_index
Replies: 1
Views: 960

Add surface_index and force_index

Hello

Requesting entity.surface_index and entity.force_index to be added instead of localizing entity.surface.index etc all the time.

Klonan was part of the discord discussion and originally had this idea.
https://discord.com/channels/139677590393716737/306402592265732098/1061295568678309939 ...
by ILLISIS
Sat Jan 07, 2023 1:49 am
Forum: Not a bug
Topic: [1.1.74] Pathfinder is slow when landfilling
Replies: 4
Views: 1617

Re: [1.1.74] Pathfinder is slow when path starts on landfill

Load into map
Verify that pre-configured remote triggers the path finder.
Try to get to the left most large island like in the videos - should work fine
Rotate the inserter to activate the construction bots to build the landfill
Wait a short time
Try to get to the left most large island from where ...
by ILLISIS
Thu Jan 05, 2023 12:58 pm
Forum: Implemented mod requests
Topic: New Event: on_entity_teleported, script_raised_teleported
Replies: 6
Views: 2589

Re: New Event: on_entity_teleported, script_raised_teleported

+1 from me

Space Exploration's upcoming version will teleport spiders to other surfaces instead of cloning them so having a natural event-driven way to detect a surface change of a spider will be useful.
by ILLISIS
Thu Jan 05, 2023 8:48 am
Forum: Not a bug
Topic: [1.1.74] Pathfinder is slow when landfilling
Replies: 4
Views: 1617

[1.1.74] Pathfinder is slow when landfilling

Hi

I have been speaking to Klonan about this issue in Discord.

How I came about this issue was I noticed the pathfinder was taking extremely long to find a path when I was testing my path retry settings for Constructron-Continued. Klonan was right to think it was the retry system / mod code and I ...

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