Search found 5 matches
- Tue Nov 04, 2025 12:29 pm
- Forum: Ideas and Suggestions
- Topic: Pre-select red/green wire in combinators
- Replies: 2
- Views: 259
Re: Pre-select red/green wire in combinators
I did not know there were hidden settings, I will go through these. Thank you for the solution and my apologies for suggesting something that already exists (perfectly on-brand for Factorio lol)
- Tue Nov 04, 2025 12:03 pm
- Forum: Ideas and Suggestions
- Topic: Pre-select red/green wire in combinators
- Replies: 2
- Views: 259
Pre-select red/green wire in combinators
Hello all,
When I'm setting up combinators I don't always connect the wires first because I'm not always sure where I would want to take the signal from.
In the off chance that I need red and green separate, I now have to connect 2 wires, pre-select red/green on the condition, and disconnect the ...
When I'm setting up combinators I don't always connect the wires first because I'm not always sure where I would want to take the signal from.
In the off chance that I need red and green separate, I now have to connect 2 wires, pre-select red/green on the condition, and disconnect the ...
- Mon Feb 07, 2022 10:57 pm
- Forum: Gameplay Help
- Topic: Filter inserter set filter combined with set hand size
- Replies: 4
- Views: 2073
Re: Filter inserter set filter combined with set hand size
oh, nvm. It got moved to gameplay help already
I hope someone eventualy sees this because my question is not answered.
Can the "each" [ * ] function be added to set hand size on a stack filter inserter?
If I set the filter with a specified number of items, that the stacksize will take that ...
I hope someone eventualy sees this because my question is not answered.
Can the "each" [ * ] function be added to set hand size on a stack filter inserter?
If I set the filter with a specified number of items, that the stacksize will take that ...
- Sat Feb 05, 2022 9:57 pm
- Forum: Gameplay Help
- Topic: Filter inserter set filter combined with set hand size
- Replies: 4
- Views: 2073
Re: Filter inserter set filter combined with set hand size
If you have a list of desired items, feed the stack filter inserter this list and use the "each" condition with a decider combinator to extract the amount of the item that gets in the filter. The "each" operator will magically choose the amount of the same item the filter of the inserter will ...
- Sat Feb 05, 2022 12:34 am
- Forum: Gameplay Help
- Topic: Filter inserter set filter combined with set hand size
- Replies: 4
- Views: 2073
Filter inserter set filter combined with set hand size
Hello,
I'm not sure if it can be considered a bug, but I have a string of boxes with filter inserters in between. The filter gets set by the contents of a box, with a negative constant signal of said contents.
Now the inserter will occasionally take too many out, so I thought I'd set hand size ...
I'm not sure if it can be considered a bug, but I have a string of boxes with filter inserters in between. The filter gets set by the contents of a box, with a negative constant signal of said contents.
Now the inserter will occasionally take too many out, so I thought I'd set hand size ...