Search found 45 matches

by rampelstinskin
Mon Apr 09, 2018 12:13 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

Copying Blueprints is something the game designers supports and many people do right now (e.g. balancers). I cannot see your problem here, because it is an accepted way to surpass complex problems in the game and you could easily ignore it, if you don't want it. And you can ignore one checkbox in t...
by rampelstinskin
Mon Apr 09, 2018 9:40 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

We talk about something you don't need to win the game (send a rocket into space) and start to be relevant only in larger scale games like building megabases. We talk about the last few percent to make a optimal transportation network. Something like this should be complicated and shoud need a lot ...
by rampelstinskin
Sat Apr 07, 2018 12:32 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

We can play this game, but there will be no winner. The only effect you gain with this behavior is that you look angry about others and stop talking about the interesting stuff. Please come back to the topic. Thx. It is very hard to talk when you answering to what I never said. With the one excepti...
by rampelstinskin
Thu Apr 05, 2018 4:24 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

[ I'm sure a charming gentleman such as yourself will have no difficulty with that. Let's recap what happen in this conversation. 1)You start with insult. 2)Took quote from context without understanding what I was talking about. 3)Give objectively false information about how train stations work. 4)...
by rampelstinskin
Thu Apr 05, 2018 2:40 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

Are you calling me a liar? I see base that just can't do what you claim it do in vanilla factorio. What I should think? https://mods.factorio.com/mod/DeadlockCrating You made logistic trivial with mod. Good job. Now go vanilla and try to repeat it without ridiculos overbuid. At some point, you're g...
by rampelstinskin
Thu Apr 05, 2018 1:29 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

Deadlock989 wrote:0.25 rockets per minute, ~700 science per minute,
To make 700 science per minute you need:
18 blue belts of copper plates. I see only 2.
21 blue belts of iron plates. I see only 2.
4 blue belts of steel plates. I see only 2.
Plus other resources.
by rampelstinskin
Thu Apr 05, 2018 12:40 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

About 12 outposts? - can't be bothered to count, maybe 20 with more off the map - with different production rates supplying 37 smelter-blocks with different consumption rates. Oh, and oil, and stone, and uranium, but who's counting? It's scalable. Let me guess... all outposts have different names a...
by rampelstinskin
Thu Apr 05, 2018 11:34 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

For you. You know nothing about me. Outpost is full of waiting trains? Toggle the station off. New trains don't go there. It's literally not rocket science. 1)You obviously did not read conversation. Because you don know what we talking about. We talk about overriding train schedule with different ...
by rampelstinskin
Thu Apr 05, 2018 10:10 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

Hey guy, there is no need to be rude. I'm just a human after all... Not as rude as people who answer before they read. This behavior leads to pointless flood and flame. Like it happening here. This is why this behavior must be terminated ASAP. I've read your suggestion, but you want far more than i...
by rampelstinskin
Tue Apr 03, 2018 8:59 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

No, i did'nt realize earlier, but after a short visit to the mod-page of train controller, this mod are the first step to the thing i have in my mind and a viable solution for the main problem i had. I will take a closer look to this addon after i return from my vacation. No. I talk about my sugges...
by rampelstinskin
Tue Apr 03, 2018 5:44 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

- Assign trains to schedules (https://forums.factorio.com/viewtopic.php?f=6&t=53473) Train controller, described in starting message, can do it and more. - train stop-id and schedule-option to target a train stiop via its id (https://forums.factorio.com/viewtopic.php?f=6&t=53792) It will be...
by rampelstinskin
Sat Mar 31, 2018 4:03 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

dood wrote:Unavailable stations get skipped.
No if you add one more train stop with same name and not connect it to rail network by rails.
Just one train stop on one rail track is enough.
In this case train will wait and complain about "no path".
Tested in 0.16.35
by rampelstinskin
Sat Mar 31, 2018 11:44 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

Depo wont work, if you have more trains than queuing slots. Biggest problems I had with depo were when ore pit stations were almost empty and when one opened, about 3-4 trains rush in there... This is misunderstanding. You talking about current behavior. And I 100% agree about it. But I assumed fir...
by rampelstinskin
Fri Mar 30, 2018 10:56 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

bobucles wrote: What I mean is this:
I understood you before I started this conversation.
I described solution to this problem in first message.
This is why I have depo in schedule. All trains without destination will wait in depo without blocking anything.
by rampelstinskin
Fri Mar 30, 2018 12:50 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

it works fine for me. i use some combinator logic to only allow as many trains on the network as needed and keep the rest in stackers. Will not work for uneven stations. i dont know what you are doing, but i never had 8 trains going to the same station at once and i use about 30 trains in my curren...
by rampelstinskin
Thu Mar 29, 2018 9:31 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

if your train network cloggs up you dont have enough stations or waiting bays. also you have to make sure your blocks after every intersection are not shorter than your longest train. 1)I know everything about trains. 2)I tested in case some magic was added in last versions. It wasn't. Problem happ...
by rampelstinskin
Thu Mar 29, 2018 7:01 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Re: Better train control

You can actually give all your iron stations the same name. Trains will auto-pick the nearest free one. If they depart close to each other, 2 trains sometimes pick the same station so you have to account for that and make enough space for a train to wait but for the most part, trains will spread ev...
by rampelstinskin
Thu Mar 29, 2018 5:54 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14578

Better train control

Trains control in Factorio requires a lot of micromanagement. To make train network working, player must constantly change train schedule. For example: If I have 10 iron ore outposts to prevent congestion, I must give different names to train stops. In addition, if I have three iron ore consumers I ...
by rampelstinskin
Sun Jul 16, 2017 9:59 pm
Forum: Not a bug
Topic: [0.15.30]Invalid signal placement detection.
Replies: 1
Views: 1169

[0.15.30]Invalid signal placement detection.

signal_placement_bug.png
signal_placement_bug.png (3.51 MiB) Viewed 1169 times
1)Bottom section is one way path.
Middle section detected as two way path. This is correct.
Left and right sections detected as one way path. This is incorrect.
2)If I connect left and right sides, big loop detected as one way path. This is incorrect.
by rampelstinskin
Wed May 17, 2017 5:45 pm
Forum: Ideas and Suggestions
Topic: Train "Item count" Condition based on current inventory
Replies: 4
Views: 4238

Re: Train "Item count" Condition based on current inventory

5thHorseman wrote:Or, with the second idea, I could just tell the train to wait until a specific item's filtered slots were full and then not worry about it again.
+1
ssilk wrote:Why could you not use the circuit condition for the train instead?
How to read the contents of the train?

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