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- Wed Feb 02, 2022 4:30 pm
- Forum: Modding discussion
- Topic: Limited functionality when Factorio ticks only once
- Replies: 0
- Views: 837
Limited functionality when Factorio ticks only once
I am currently helping develop a mod that adds a few TASing tools, but we have a problem with advancing the game exactly one tick. To do so, we have a function that sets game.ticks_to_run = 1. The issue we run into is that many player-initiated actions cannot happen on the first tick after the game ...