Search found 52 matches

by Mithaldu
Sun Oct 06, 2019 4:47 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1604
Views: 206347

Re: pY Coal Processing - Discussion

To be clear: The venting happens, but they don't show up in the pollution production statistics, don't have a pollution stat. Bit hard to tell from the map if they do anything.
by Mithaldu
Sun Oct 06, 2019 3:14 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1604
Views: 206347

Re: pY Coal Processing - Discussion

Tailing Pool description says "cause pollution by venting gases".

As far as i can tell they don't seem to do that yet.
by Mithaldu
Fri Sep 27, 2019 9:15 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1276
Views: 98158

Re: pY Raw Ores Discussion

The split of the silver-lead concentrate > high grade lead/silver recipe into two new ones had some issues, including a crash-on-load bug. Two commits with fixes are here: https://github.com/pyanodon/pyrawores/pull/12
by Mithaldu
Sun Sep 08, 2019 12:26 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59279

Re: pY Fusion Energy - Discussion

Alright, here's the save: https://www.dropbox.com/s/rtfl8dh2l5l0evg/pymod_save.zip?dl=1 And in case it's needed, here's the mods: https://www.dropbox.com/s/8ppd6lybtx2x814/pymod_mods.zip?dl=1 Of note: I first built the Fusion Reactor with the 1000°C crit steam output a long time ago and it worked wh...
by Mithaldu
Sun Sep 08, 2019 4:15 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59279

Re: pY Fusion Energy - Discussion

Do you also use Squeakthrough?
Would you like my save?
By "tried", do you mean you set it down once and it worked, or did you try various configurations and it worked for all of them?
Can i have the save where you tried it and it worked?
by Mithaldu
Sat Sep 07, 2019 10:48 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59279

Re: pY Fusion Energy - Discussion

I noticed this in a long-running game.

I did restart it, no change. Rotated it, no change. Deconstructed, built it elsewhere, tried all rotations, etc. etc. It doesn't work at all.

Nearby heat exchangers with other recipes do.
by Mithaldu
Sat Sep 07, 2019 4:44 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 505
Views: 59279

Re: pY Fusion Energy - Discussion

The heat exchanger is running the recipe to convert 1000°C critical steam and is connected to a pipe full of exactly that steam and refuses to take any of it. What's up with that?

Image
by Mithaldu
Sun Jun 30, 2019 3:02 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 189
Views: 24085

Re: pY Industry - Discussion

Cheers, can confirm the change as applied works on my end too.
by Mithaldu
Sat Jun 29, 2019 2:07 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 189
Views: 24085

Re: pY Industry - Discussion

Cool, thanks for the info, i'll bump if it happens again. :)

Also, thanks for looking into it when you get around to it.
by Mithaldu
Sat Jun 29, 2019 10:22 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 189
Views: 24085

Re: pY Industry - Discussion

So, what is the correct way to give you patches in a way that doesn't just get ignored?
by Mithaldu
Mon Jun 24, 2019 1:43 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 189
Views: 24085

Re: pY Industry - Discussion

pyanodon, bioluminescene mod had a crash-causing incompatibility with pyindustry, so here's a fix for that. :)

https://github.com/pyanodon/pyindustry/pull/8
by Mithaldu
Wed Jun 19, 2019 1:31 pm
Forum: Reika's Mods
Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
Replies: 14
Views: 1285

Re: Bioluminescence - Because lamps need not be the only things to glow in the dark

Bioluminescence currently has a crash bug when combined with certain other mods. A quick fix until reika can make an official release is in here: https://github.com/ReikaKalseki/Bioluminescence/pull/3
by Mithaldu
Sat Jun 08, 2019 10:51 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 709
Views: 64846

Re: pY HighTech Discussion

Personally i combined pymods with bio_industries, which completements it extremely well with wooden rails for the starter game, forest growing rockets and huge substations to not have to mess with thousands of poles everywhere. Also, if you play with biters on you'll want to install the helicopter m...
by Mithaldu
Sat Jun 08, 2019 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash: *this->reservedFor == train was not true
Replies: 10
Views: 472

Re: [0.17.47] Crash: *this->reservedFor == train was not true

I think i've experienced this crash too, while deconstructing a bunch of rails and chain signals, no normal signals, nothing else; in a system that is ... very complex. Full factorio dir: https://www.dropbox.com/s/n63bbcslusx7zyy/Factorio-crash-train-deconstruct.7z?dl=1 [...] [...]\rail\trainsignall...
by Mithaldu
Tue Jun 04, 2019 8:55 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 445
Views: 33204

Re: pY Petroleum Handling

I'm happy you're creating such a fun mod in the first place. :D
by Mithaldu
Tue Jun 04, 2019 8:32 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 445
Views: 33204

Re: pY Petroleum Handling

I noticed that when i perused the commit history, and thought it was nice. That said: The ingame mod changelog viewer doesn't seem to like your changelog format, so people have to take extra steps to read it. And even for those who read it, "Fixed storage chests" may not necessarily make it clear to...
by Mithaldu
Mon Jun 03, 2019 6:45 pm
Forum: Ideas and Suggestions
Topic: [0.17.45] passive biters outside player range mess up train game flow
Replies: 10
Views: 349

Re: [0.17.45] passive biters outside player range mess up train game flow

Given that pollution does indeed seem to be the root cause of change here, can you tell me what would be 0.16-equivalent settings? I can work out how to apply them on my own, but i'd rather not figure them out through guesswork. :)
by Mithaldu
Mon Jun 03, 2019 3:35 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 445
Views: 33204

Re: pY Petroleum Handling

I have not checked anything else, only noticed it for the nex.
by Mithaldu
Mon Jun 03, 2019 3:07 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 445
Views: 33204

Re: pY Petroleum Handling

I refrained from making suggestions because i couldn't synthesize the rationale behind the flat +2 increase on my own and there was none documented. Unless pyanodon has specific disagreeing input i'd personally also see changing it to a percentage to be a useful change. Particularly the Nexelit situ...
by Mithaldu
Mon Jun 03, 2019 2:55 pm
Forum: Ideas and Suggestions
Topic: [0.17.45] passive biters outside player range mess up train game flow
Replies: 10
Views: 349

Re: [0.17.45] passive biters outside player range mess up train game flow

Bit of a big download, 415MB, due to mods: https://www.dropbox.com/s/v9s4upuv9oahbvs/Factorio_save.7z?dl=1 You'll start off in a helicopter. If you fly south east and follow the train tracks and go back and forth between the first set of two mines, and the iron mine, you'll set off a number of biter...

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