Search found 86 matches

by Mithaldu
Wed Oct 23, 2024 9:01 am
Forum: Modding interface requests
Topic: [2.0.8] make ::on_save serialization errors more verbose
Replies: 0
Views: 81

[2.0.8] make ::on_save serialization errors more verbose

Right now, according to Therenas, there is not much more useful information provided by this error, so on his suggestion i'm requesting a change to the error to be a bit more verbose.

Code: Select all

Error while running event YARM::on_save()
Cannot serialise lua functions
by Mithaldu
Sat Sep 28, 2024 4:33 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 42193

Re: Friday Facts #430 - Drowning in Fluids

Koub wrote: ↑Fri Sep 27, 2024 6:31 pm I find a little disturbing that these two contraptions are equivalent
sorry for the big zoomed out picture
I'd have preferred a number of pipe+tank entities instead of an area (or maybe I missed something crucial).
this is a very good post
by Mithaldu
Sat Sep 28, 2024 4:25 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 42193

Re: Friday Facts #430 - Drowning in Fluids

This Is going to make huge defense walls with flamethrower turrets much more expensive to run and set up. Good. Flamethrowers have been extremely OP for years so I think making them more difficult is nothing but a good thing. That's a good and valid sentiment, but making them more difficult by way ...
by Mithaldu
Fri Sep 27, 2024 11:37 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 42193

Re: Friday Facts #430 - Drowning in Fluids

Honestly the extents thing sounds like it will be really annoying for bigger bases. It may be a change aimed at long distance pipes and trains, but when building a base in a mod with a lot of different fluids and big bases, it means that low-throughput utility fluids suddenly need double-pump arrang...
by Mithaldu
Fri Sep 20, 2024 1:18 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31901

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

demolishers on death just poofing out of existence feels very disappointing. would be much more interesting if they left wreckage behind or could be partially destroyed to slow them down or weaken their healing
by Mithaldu
Fri Aug 16, 2024 3:06 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 36256

Re: Friday Facts #424 - Gleba Pentapod Enemies

those enemy designs might trigger trypophobia for some people. hope y'all double-check that instead of just make an area that's unplayable for some people
by Mithaldu
Fri Aug 09, 2024 12:24 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 12750

Re: Friday Facts #423 - Research info tooltip & Online players GUI

the player list and "view player remotely" might also use a "view player's remote view remotely" function
by Mithaldu
Tue Jun 18, 2024 2:11 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

Since they have been releasing some bugfixes for 1.1 during the last year, I can only assume that they have good reason to not do all the bug fixes reported in FFFs. So what "sounds" like it should be easy to apply to 1.1 proboly isn't actually that easy... Would be my guess any way. if i...
by Mithaldu
Tue Jun 18, 2024 11:52 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

FuryoftheStars wrote: ↑Tue Jun 18, 2024 10:54 amyou may need to be more explicit
i was very explicit in my first post:
Mithaldu wrote: ↑Fri Jun 14, 2024 12:09 pm it's really frustrating to see straight-up bugfixes that sound like they would easily apply to factorio v1, being limited to v2
by Mithaldu
Tue Jun 18, 2024 8:04 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

FuryoftheStars wrote: ↑Tue Jun 18, 2024 2:29 am If a function becomes outdated and they'd want to remove normally
my complaint isn't even remotely about that though
by Mithaldu
Tue Jun 18, 2024 1:30 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

including backward compatibility could lead towards game size bloat understandable concern, but in this case simply not applicable, since it would require no code additions as you described whatsoever don't complain so your prescription is indeed "shut the fuck up", and i'd invite you to ...
by Mithaldu
Mon Jun 17, 2024 11:44 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

This really isn't Wube's problem. There's a difference between supporting mods and supporting -a- mod. You're asking them to support a mod, really, not modding in general. Individual mods are to be maintained by their maintainer, not Wube. There is no expectation for improvements to be backported. ...
by Mithaldu
Sat Jun 15, 2024 1:15 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

it's really frustrating to see straight-up bugfixes that sound like they would easily apply to factorio v1, being limited to v2 v2 is free right? It's only the expansion that will cost money, so everyone should get these improvements, if I understood correctly. the problem is that a lot of mods wil...
by Mithaldu
Fri Jun 14, 2024 12:09 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19072

Re: Friday Facts #415 - Fix, Improve, Optimize

it's really frustrating to see straight-up bugfixes that sound like they would easily apply to factorio v1, being limited to v2
by Mithaldu
Thu Mar 14, 2024 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop
Replies: 2
Views: 1091

[1.1.104] 0/0 causing nan set on a circuit signal causes crash to desktop

In short, this causes a crash to desktop on the last call: local estimate = 0 / 0 log("estimate: ".. estimate) local out = {} table.insert(out, { signal = red_network.signals[1].signal, count = estimate, index = #out + 1 }) struct.internal.get_control_behavior().parameters = out Normally x...
by Mithaldu
Wed May 31, 2023 11:02 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 30
Views: 7609

Re: Make shortcut bar more resilient to mod loading and unloading

I must switch back and forth between mod groups a lot because i work on YARM and it is extremely frustrating that everytime i do, my shortcut bar is just trashd and randomized.
by Mithaldu
Sun Nov 29, 2020 7:35 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 341104

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I was using this to combine bioindustries with pymods.

It would've been nice to have some kind of big fat warning on the mod update page that that was just completely ripped out and dead for the moment, and a note as to which version of the mod was the last one which supported what.
by Mithaldu
Tue Nov 10, 2020 12:09 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218669

Re: pY Petroleum Handling

maybe make it an option before the next major version? :)
by Mithaldu
Tue Nov 10, 2020 11:45 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218669

Re: pY Petroleum Handling

good to know you're on it, thanks for the update :) for me tho it means i can't update pypetroleum for a few weeks, and i'll need to use a hacked version of the mod my base relies on a big stone->tar setup to produce the 500k-700k tar/min it's using right now, and i need the bitumen seeps available ...

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