Search found 10 matches

by calcifer
Tue Feb 03, 2015 6:00 pm
Forum: 1 / 0 magic
Topic: [FIXED in 0.11.14] Game runs way too fast (game.speed=1)
Replies: 5
Views: 6558

Re: [0.11.13] Game runs way too fast (game.speed=1)

kovarex wrote:Did you try it in 0.11.14?
Yes! It appears to be fixed in 0.11.14. Thanks kovarex!
by calcifer
Mon Feb 02, 2015 6:30 pm
Forum: 1 / 0 magic
Topic: [FIXED in 0.11.14] Game runs way too fast (game.speed=1)
Replies: 5
Views: 6558

Re: [0.11.13] Game runs way too fast (game.speed=1)

As expected, turning off vsync (both in catalyst and in-game) didn't change anything. Anything more I can test?
by calcifer
Mon Feb 02, 2015 9:34 am
Forum: 1 / 0 magic
Topic: [FIXED in 0.11.14] Game runs way too fast (game.speed=1)
Replies: 5
Views: 6558

Re: [0.11.13] Game runs way too fast (game.speed=1)

I'll try it tonight, but this worked fine in the previous versions. Moreover, loading a game that was saved with a previous version doesn't have this problem. So it sounds like something on your side?
by calcifer
Sun Feb 01, 2015 10:15 am
Forum: 1 / 0 magic
Topic: [FIXED in 0.11.14] Game runs way too fast (game.speed=1)
Replies: 5
Views: 6558

[FIXED in 0.11.14] Game runs way too fast (game.speed=1)

This is on Linux x64 (specs on the bottom, save game attached). When I start a new game everything seems to be extremely fast. I can run around the map like I have 10+ exoskeletons. The animations, day/night cycle etc. are way faster as well. What's even more weird, is that if I load a save game fro...
by calcifer
Mon Sep 22, 2014 7:13 pm
Forum: Show your Creations
Topic: Factorio Trailer - Preview
Replies: 6
Views: 3634

Re: Factorio Trailer - Preview

Overall, it looks great, nice job! Minor points for improvement though:

* The text disappears waaay too fast sometimes, especially if it is multiline.
* Brown text over semi-transparent black background is a bit difficult to read. Maybe white would be better? Or Factorio's orange?
by calcifer
Tue May 06, 2014 9:53 am
Forum: General discussion
Topic: 4:30 in a game and evo factor 0.13? + linearity
Replies: 11
Views: 6112

Re: 4:30 in a game and evo factor 0.13? + linearity

That's the problem right there. You can't get Power Armor MK2 without alien artifacts, but you can't get alien artifacts without the armor in late game. Basically, if you wait too long to attack biter nests, they become highly evolved (due to time + pollution) with even the smallest bases having 3-5...
by calcifer
Mon May 05, 2014 9:27 pm
Forum: General discussion
Topic: 4:30 in a game and evo factor 0.13? + linearity
Replies: 11
Views: 6112

Re: 4:30 in a game and evo factor 0.13? + linearity

So to topic evolution, i would like to see an option to disable evo over time, and some possibilities to de-evolute the enemies. or some more automated battlesystems. robot-battlemechs who go on they own for rampage etc. This. I'm a little over 24 hours into my current sandbox game and all the bite...
by calcifer
Sun May 04, 2014 9:41 am
Forum: Not a bug
Topic: Entity info not shown after loading a savegame
Replies: 4
Views: 2369

Re: Entity info not shown after loading a savegame

Hmm, I did check the keybindings but it says Alt_L and I figured it meant "Alt + L", which I tried and it did nothing. Maybe it should say "Left Alt Button" :)
by calcifer
Sun May 04, 2014 9:32 am
Forum: Not a bug
Topic: Entity info not shown after loading a savegame
Replies: 4
Views: 2369

Re: Entity info not shown after loading a savegame

Now I feel *really* stupid! Is this documented somewhere?
by calcifer
Sun May 04, 2014 8:14 am
Forum: Not a bug
Topic: Entity info not shown after loading a savegame
Replies: 4
Views: 2369

Entity info not shown after loading a savegame

I've started a new map yesterday and played for 6-7 hours, everything works, no problems at all. Today I loaded my savegame and entity info (e.g what is being produced in an assembler, what flows in a pipe etc.) are gone. I've tried everything to restore them to no avail. Right now I have to open up...

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