Search found 10 matches

by fffranz
Tue Mar 22, 2016 6:36 am
Forum: Gameplay Help
Topic: cables
Replies: 0
Views: 703

cables

Hi, now i working with cables to get my chaos-production under control. Is there any shortcut to find afterwards, which cable is connected with which item? Using several cables causes sometimes a little bit chaos because. It would be useful if there were some shortcut like that: selecting the item w...
by fffranz
Tue Mar 15, 2016 5:36 pm
Forum: Show your Creations
Topic: My First factory
Replies: 13
Views: 6081

Re: My First factory

Nice Megafabric - how long did you work at this? My problem - the bigger the production will be, the more bugs are in the construction ;-)
One thing: its redicoulus, that the storage of coal and iron is bigger than the mine. I miss in this very nice game nothing more than big depots for storage
Franz
by fffranz
Tue Mar 15, 2016 10:19 am
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20049

Re: Need help with New Hope Mission 3

Hi,
first it was a little bit frustrating. But if you use the turrets (not forget the ammo) it will be very easy. Turrets will not need energy - thats why it works
Franz
by fffranz
Mon Mar 14, 2016 1:45 pm
Forum: Ideas and Suggestions
Topic: Reducing Cable Clutter ; Depot/Warehouse
Replies: 4
Views: 3238

Re: Reducing Cable Clutter ; Depot/Warehouse

Mods are one way - but the original game needs such an important element like an depot. I would it use in that way - for example an 4 x 4 depot-field - put 8 robotarms around outside. 2 only for input - 6 for output. With intelligent roboarms i can determine, which material should go out. Much bette...
by fffranz
Mon Mar 14, 2016 7:45 am
Forum: Ideas and Suggestions
Topic: Reducing Cable Clutter ; Depot/Warehouse
Replies: 4
Views: 3238

Reducing Cable Clutter ; Depot/Warehouse

Hi, i think it woul be better if connected Buildings will automatically connected with energy. (like cabels will be layed during building the factorys or machines) - only between two buildings with distance should use cabel. This would look much better than this cable clutter. Of course there is the...
by fffranz
Mon Mar 14, 2016 7:05 am
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5178

Re: depot

Thanks, nice idea. But when store different thinks - it will be complicated ...
By the way, a box has only for sides to be load or unload + 4 more with long arm. But e depot with 4 x 4 will have more possibilities - especially if used with intelligent robotic arms.
Franz
by fffranz
Sun Mar 13, 2016 1:08 pm
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5178

Re: depot

Thank you for the link - a dept like this is essential for production, i think. I the game i miss it very often. Perhaps it is possible to take an train-waggon for this?
by fffranz
Sun Mar 13, 2016 12:04 pm
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5178

Re: depot

Tanks for quick reply and the hint with the mod. I think a depot is essential for the game. I wonder, why it is not in the Basegame.
Greetings - Franz
by fffranz
Sun Mar 13, 2016 12:01 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 294360

Re: Thank you (Make the dev-team happy today!)

What a game! I havent bougth a game the last years, but this i wanted to have after playing the demo. It its worth every cent. I cant believe that it ist manmade - its crazy to make such a artpiece of game. Thank you and go on this way!
Sorry for my bad english.
Franz
by fffranz
Sun Mar 13, 2016 11:55 am
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5178

depot

Hi, i could not found a building like a depot. The boxes are to small and not really useful as an storagedepot.
Greetings from Berlin

By the way: the game is great!

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