Search found 10 matches
- Tue Mar 22, 2016 6:36 am
- Forum: Gameplay Help
- Topic: cables
- Replies: 0
- Views: 800
cables
Hi, now i working with cables to get my chaos-production under control. Is there any shortcut to find afterwards, which cable is connected with which item? Using several cables causes sometimes a little bit chaos because. It would be useful if there were some shortcut like that: selecting the item w...
- Tue Mar 15, 2016 5:36 pm
- Forum: Show your Creations
- Topic: My First factory
- Replies: 13
- Views: 6563
Re: My First factory
Nice Megafabric - how long did you work at this? My problem - the bigger the production will be, the more bugs are in the construction
One thing: its redicoulus, that the storage of coal and iron is bigger than the mine. I miss in this very nice game nothing more than big depots for storage
Franz
One thing: its redicoulus, that the storage of coal and iron is bigger than the mine. I miss in this very nice game nothing more than big depots for storage
Franz
- Tue Mar 15, 2016 10:19 am
- Forum: Gameplay Help
- Topic: Need help with New Hope Mission 3
- Replies: 16
- Views: 20880
Re: Need help with New Hope Mission 3
Hi,
first it was a little bit frustrating. But if you use the turrets (not forget the ammo) it will be very easy. Turrets will not need energy - thats why it works
Franz
first it was a little bit frustrating. But if you use the turrets (not forget the ammo) it will be very easy. Turrets will not need energy - thats why it works
Franz
- Mon Mar 14, 2016 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Reducing Cable Clutter ; Depot/Warehouse
- Replies: 4
- Views: 3630
Re: Reducing Cable Clutter ; Depot/Warehouse
Mods are one way - but the original game needs such an important element like an depot. I would it use in that way - for example an 4 x 4 depot-field - put 8 robotarms around outside. 2 only for input - 6 for output. With intelligent roboarms i can determine, which material should go out. Much bette...
- Mon Mar 14, 2016 7:45 am
- Forum: Ideas and Suggestions
- Topic: Reducing Cable Clutter ; Depot/Warehouse
- Replies: 4
- Views: 3630
Reducing Cable Clutter ; Depot/Warehouse
Hi, i think it woul be better if connected Buildings will automatically connected with energy. (like cabels will be layed during building the factorys or machines) - only between two buildings with distance should use cabel. This would look much better than this cable clutter. Of course there is the...
- Mon Mar 14, 2016 7:05 am
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5696
Re: depot
Thanks, nice idea. But when store different thinks - it will be complicated ...
By the way, a box has only for sides to be load or unload + 4 more with long arm. But e depot with 4 x 4 will have more possibilities - especially if used with intelligent robotic arms.
Franz
By the way, a box has only for sides to be load or unload + 4 more with long arm. But e depot with 4 x 4 will have more possibilities - especially if used with intelligent robotic arms.
Franz
- Sun Mar 13, 2016 1:08 pm
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5696
Re: depot
Thank you for the link - a dept like this is essential for production, i think. I the game i miss it very often. Perhaps it is possible to take an train-waggon for this?
- Sun Mar 13, 2016 12:04 pm
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5696
Re: depot
Tanks for quick reply and the hint with the mod. I think a depot is essential for the game. I wonder, why it is not in the Basegame.
Greetings - Franz
Greetings - Franz
- Sun Mar 13, 2016 12:01 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328109
Re: Thank you (Make the dev-team happy today!)
What a game! I havent bougth a game the last years, but this i wanted to have after playing the demo. It its worth every cent. I cant believe that it ist manmade - its crazy to make such a artpiece of game. Thank you and go on this way!
Sorry for my bad english.
Franz
Sorry for my bad english.
Franz
- Sun Mar 13, 2016 11:55 am
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5696
depot
Hi, i could not found a building like a depot. The boxes are to small and not really useful as an storagedepot.
Greetings from Berlin
By the way: the game is great!
Greetings from Berlin
By the way: the game is great!