Search found 21 matches

by Paned
Sun Oct 05, 2025 12:51 pm
Forum: Modding help
Topic: I managed it to crash the game without a error report
Replies: 16
Views: 838

Re: I managed it to crash the game without a error report

Oh, wow thank you all for your feedback :)

i realy need some time now to get all of that in my brain :D


edit:

Ahh, i think that explains why my game is crashing :) thy robot256


Thank you for rewriting the code Pi-C
i know that it would be a large impact on the resources the game uses. so i ...
by Paned
Sat Oct 04, 2025 7:58 am
Forum: Modding help
Topic: I managed it to crash the game without a error report
Replies: 16
Views: 838

Re: I managed it to crash the game without a error report

i do like the second version better :)

Thank you for helping me out here.

But still. As soon as this code is fired my game freezes :(

is there something wrong with the .find_tiles_filtered function?

edit:

Just because there might be something else wrong with it.. i post all i got in that ...
by Paned
Fri Oct 03, 2025 3:58 pm
Forum: Modding help
Topic: I managed it to crash the game without a error report
Replies: 16
Views: 838

Re: I managed it to crash the game without a error report

uh, can you tell me why i have to use next there?
i thought i was going through the chunk table by the for loop - somehow i dont get it (sorry..)


i will try it :)
thank you for the fast support here - nice one! :)
by Paned
Fri Oct 03, 2025 12:45 pm
Forum: Modding help
Topic: I managed it to crash the game without a error report
Replies: 16
Views: 838

I managed it to crash the game without a error report

Hi, somehow i made a mistake and i can not find my error.

my event calls this:

local arrayWithTiles = {"water", "deepwater", "water-green", "deepwater-green", "water-shallow", "water-mud", "water-wube"}


for chunk in game.surfaces[1].get_chunks() do
if game.surfaces[1].get_pollution({chunk.x ...
by Paned
Mon Nov 21, 2016 12:18 pm
Forum: Resolved Problems and Bugs
Topic: 0.14.20 - std::bad_alloc Error
Replies: 1
Views: 1362

0.14.20 - std::bad_alloc Error

Hi there

we got a server at a server hosting provider. They set the Game up by using Steam.

Our Server does not automatically restart because the save latest parameter does not work. I do not know why.. but that should be no problem.
So our Server was running now for one or two weeks. Now we got ...
by Paned
Mon Oct 31, 2016 8:45 pm
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 23759

Re: Version 0.14.17

My download was very fast. And i had no problems with "bad spikes". Really stable.

Compare with 0.14.14:
Download speed is more stable. At 0.14.14 i got a download speed from 10 B/s to 125 kB/s.
Now i got stable 130kB/s. Great!

Compare with 0.13:
The download speed is more then doubled now ...
by Paned
Mon Oct 17, 2016 7:12 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 57801

Re: [SOLVED] Multiplayer lag with more than 2 players

Ah thank you for that Information. I got the Version that is available at Steam - 0.13

Edit:

i tested it now with 0.14 - THAT IS AWESOME! :D
Thank you!

Hmmh is there a Date when this Update will be available at Steam?
My buddies don't like to update the Server manually XD
by Paned
Mon Oct 17, 2016 6:50 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 57801

Re: [SOLVED] Multiplayer lag with more than 2 players

The Package Lost comes from the Provider - in Germany called Telekom ;-)
I had view month ago Package Lost about 80% so i am really happy with 5%. All other Games work very well with that - why can Factorio not handle that too?

edit:
Collisions: 0
line loss: down - 36.5 db, up - 22.5 db
signal-to ...
by Paned
Sun Oct 16, 2016 1:16 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 57801

Re: [SOLVED] Multiplayer lag with more than 2 players

No it was not teamspeak.
I directly pinged the game host (server).

Teamspeak has no interaction with the game host.


I got a satellite receiver too but it has no connection to my network. But i dont know if a neighbor has one that is connected.. we got something around 300 people in our village ...
by Paned
Thu Oct 13, 2016 11:35 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 57801

Re: [SOLVED] Multiplayer lag with more than 2 players

I got I7 3930K, 16GB ram, Asus Rampage Extreme IV and an AMD R9 290 <- i think this should be fine for factorio XD

I know about the DDoS Protection - i read it in this thread that is because i thought that i have found the problem.. but no. that is not the reason for it. (it makes no difference if ...
by Paned
Sun Oct 09, 2016 11:12 am
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 57801

Re: [SOLVED] Multiplayer lag with more than 2 players

Hmh that is because of the p2p connection?
Other games like Minecraft or Space Engineers or something like that - i think they got more data to deliver? - work very well. (tested with 6 people in SE and hundreds in MC)
by Paned
Fri Oct 07, 2016 8:38 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 57801

Re: [SOLVED] Multiplayer lag with more than 2 players

Hmmh that does not solve our Problem :( we got the same Problem here..
we found no solution till now :(

edit:

Oh - i think it is my connection
Every server i join lags - if i leave it works for everyone fine
i got DSL with 1000kBit/s down and upstream is that to low for this game? 0.o
by Paned
Thu Oct 06, 2016 12:25 am
Forum: Modding help
Topic: From 0.12.20 to 0.13.20 - mod outdated
Replies: 2
Views: 1468

Re: From 0.12.20 to 0.13.20 - mod outdated

hey :D that is really cool
Thank you very much, that was all i needed to know :)
by Paned
Wed Oct 05, 2016 11:02 pm
Forum: Modding help
Topic: From 0.12.20 to 0.13.20 - mod outdated
Replies: 2
Views: 1468

From 0.12.20 to 0.13.20 - mod outdated

Hi everywhere :-)

It is time for me to ask again for some Help.. i was writing a mod for 0.12.20 - that mod is not complete right now because i had no time for it..
Now i have updated my game to 0.13.20 and my mod can not be activated. What are the changes from 0.12.20 to 0.13.20?
I used some ...
by Paned
Mon Mar 21, 2016 6:07 pm
Forum: Modding help
Topic: Sorting of Items in Crafting Window
Replies: 3
Views: 2775

Re: Sorting of Items in Crafting Window

Thank you, that helped me out :)
But now i know the answer to my next question.. i think it is not possible to locate my recipe for iron-plate, copper-plate and steel-plate to my tab without moving the original ones to that tab too?

for everyone else with the same Problem, here is the code of my ...
by Paned
Sun Mar 20, 2016 3:12 pm
Forum: Modding help
Topic: Sorting of Items in Crafting Window
Replies: 3
Views: 2775

Sorting of Items in Crafting Window

Hi there

i like to sort my Items at the Crafting Window.
I read much of it.. but most things are confusing me or just not what i am searching for..

The order at the item seams to only have affect at the sorting at the inventory.

how do i decide which crafting recipe is at the first line and ...
by Paned
Mon Mar 14, 2016 6:03 pm
Forum: Modding help
Topic: uhm...how to...add buildings/resize etc?
Replies: 7
Views: 4816

Re: uhm...how to...add buildings/resize etc?

Paint can not handle transparency you should take a program like gimp.
Then it might work ;)

Maybe you can tell me exactly what you have done? I am working on my first mod and i got the same Problem here.. but i have taken the base pictures until now...
Actually i am working with blender and try ...
by Paned
Sun Mar 13, 2016 10:56 am
Forum: Modding help
Topic: Adding a second recipe for one item
Replies: 4
Views: 2003

Re: Adding a second recipe for one item

Baaam ... im an idiot..
thank you XD
by Paned
Sun Mar 13, 2016 10:49 am
Forum: Modding help
Topic: Adding a second recipe for one item
Replies: 4
Views: 2003

Re: Adding a second recipe for one item

yes, i know that it overwrites it.
But i like to simply add a second recipe for it - just to use it after that process as the vanilla iron-plate.

If i add my own item it will not be the iron-plate and i have to update every recipe of the game. i do not like to do that ;)
maybe there is a other ...
by Paned
Sun Mar 13, 2016 10:42 am
Forum: Mods
Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
Replies: 9
Views: 8685

Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!

Hi scott,

i tried to load your mod into the game. It was highlighted red.. it tells me that i need boblibrary to work.
Maybe you can add this to your information? :)


edit:

thank you :)

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