Search found 731 matches

by DRY411S
Tue Oct 22, 2024 9:19 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 81533

Re: [MOD 1.1.x|1.0.x]Recycling Machines

tenderroast wrote: Mon Oct 21, 2024 9:43 pm You could always just add the cheat tag to it, especially since it works with production module upgrades, to effectively have infinite resources, just take a long time to get it.
Does it work with Production module upgrades? I thought I had removed that a long time ago!
by DRY411S
Mon Oct 21, 2024 12:14 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 81533

Re: [MOD 1.1.x|1.0.x]Recycling Machines

This mod is not compatible with factorio 2.0. I am considering whether to make it so, but first I want to try the built in recycling machines that ship with the new version of the game. There may be no need for this mod going fowards if all it does is ape the vanilla machines. The vanilla machines a...
by DRY411S
Mon Oct 21, 2024 12:12 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 81533

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Incompatible with Warptorio: Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5 No idea why I wasn't notified of this. Thanks. Will log it on Github and investi...
by DRY411S
Fri Apr 19, 2024 10:46 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 81533

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Is this mod still alive? I don't see updates for more than 3 years. Well, i get game crashes frequently when friends sending messages to me on Steam chat and macOS. No idea about Windows OSes. This happens when i enable this mod. It's not been amended for 3 years because there are no bugs. ;) Unles...
by DRY411S
Sat Mar 23, 2024 12:48 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29744

Re: Friday Facts #403 - Train stops 2.0

I'm loving these QoL improvements for trains. If the GUI is being reviewed and amended, can I ask please that you do something about the '+Add station' button so that it does not disappear off the bottom of the window and require scrolling to be able to use it if a train has more than 21 lines of or...
by DRY411S
Thu Mar 07, 2024 1:03 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Re: Can trains ever crash into gates across tracks?

Could my random thought above be eliminated as the cause. In the more than 7 years I've been playing factorio, I've never seen it happen before,
Random thought. Could the signal on the same grid position as one of the gates be significant?
by DRY411S
Mon Mar 04, 2024 1:08 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Re: Can trains ever crash into gates across tracks?

Trific wrote: Mon Mar 04, 2024 12:42 pm I have observed trains using stop free paths as a loop to avoid having to stop or slow down for a train crossing in front of them, but never a path that has a stop on it.
Interesting. The 'Wall D' stop on that screenshot is disabled by a circuit. Does that make a difference to pathing?
by DRY411S
Mon Mar 04, 2024 8:52 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Re: Can trains ever crash into gates across tracks?

Could it be that there was an empty train traveling from North to South (or South to North) and in the last moment it decided to turn West where it would collide with a not yet opened gate? The gate that was destroyed was the entrance entering the outpost travelling West (trains are RHD). It's a st...
by DRY411S
Sun Mar 03, 2024 11:02 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Re: Can trains ever crash into gates across tracks?

Interesting discussion. Just to say that I have no mods installed that increase train speed, acceleration or braking. Full braking distance research has been completed. The only train going through the gate would be an empty 1-4 train, presumably slowing down, as it is very near the pickup station. ...
by DRY411S
Sun Mar 03, 2024 8:23 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Re: Can trains ever crash into gates across tracks?

astroshak wrote: Sun Mar 03, 2024 6:51 pm You sure that is a missing gate and not a missing wall?

As for why it is missing, I have absolutely no idea.
Yep it's the gate. The rail signal prevented me putting the double wall in which is why there is only 1 at the top of the pic.
by DRY411S
Sun Mar 03, 2024 2:25 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Re: Can trains ever crash into gates across tracks?

It's nowhere near the borders/chokepoints I should add


Screenshot 2024-03-03 142438.png
Screenshot 2024-03-03 142438.png (219.11 KiB) Viewed 3087 times
by DRY411S
Sun Mar 03, 2024 2:23 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 4186

Can trains ever crash into gates across tracks?

After hundreds of hours where I have pushed biters back dozens of chunks away, and sealed the chokepoints, I've suddenly lost a gate tile. I have not been anywhere near this area for (I estimate) over 100 hours. The map is 280 hours old. What could cause this? Can trains sometimes hit them? Screensh...
by DRY411S
Fri Mar 01, 2024 4:15 pm
Forum: Implemented in 2.0
Topic: Navigation/Search around map tags
Replies: 1
Views: 538

Re: Navigation/Search around map tags

Just read the FFF today. Yay! Consider this idea/suggestuon withdrawn :)
by DRY411S
Thu Feb 22, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 624

Re: Amendment to Train Orders GUI

Adding new stations to the bottom is probably more intuitive. But the "add" button could be always visible at the bottom so no scrolling is needed. Personally I'm not sure if I use the add button more than just shift/ctrl clicking on the map to add stations. But then again I use LTN so mo...
by DRY411S
Thu Feb 22, 2024 7:21 am
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 624

Amendment to Train Orders GUI

TL;DR Move the 'Add station' button to the top of the train orders GUI (and/or have a 2nd button) What ? Allow stations to be selected for adding to the train orders with the 'Add station' button being at the top rather than the bottom of the list of train stops. Have fixed button(s) rather than th...
by DRY411S
Wed Feb 21, 2024 8:21 am
Forum: Implemented in 2.0
Topic: Navigation/Search around map tags
Replies: 1
Views: 538

Navigation/Search around map tags

TL;DR Allow 'scrolling' around tags on the map view What ? I'd like to be able to move around the map (in map view) between tags. With a tag selected: A Ctrl+F facility to search for a tag Goto previous tag button Goto next tag button Why ? It's a Quality of life improvement to aid navigation aroun...
by DRY411S
Wed Feb 21, 2024 7:55 am
Forum: Ideas and Suggestions
Topic: Improve Station Navigation and Setting
Replies: 0
Views: 264

Improve Station Navigation and Setting

TL;DR Make it easier to move through the station posts on a map What ? I'd like to be able to move around the map (in map view) between stations. With a station selected: Goto next station Goto previous station Goto next station with the same name as the current one Goto previous station with the s...
by DRY411S
Mon Feb 19, 2024 6:05 pm
Forum: Outdated/Not implemented
Topic: Artillery Wagon Inactivity Change
Replies: 2
Views: 738

Artillery Wagon Inactivity Change

TL;DR Do not count the time an artillery wagon spends scanning chunks as train activity What ? Whilst an artillery wagon is scanning chunks for nests/worms to fire at, the whole train is in an 'active' state. I would like artillery wagon to be excluded as a measure of the train's activity. Less des...
by DRY411S
Thu Jan 25, 2024 9:56 pm
Forum: Not a bug
Topic: [1.1.100] Inserter picks up item not in machine's recipe
Replies: 2
Views: 516

Re: [1.1.100] Inserter picks up item not in machine's recipe

Ah, so it's loading the blue chip as 'cargo'? Thanks!

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