Search found 618 matches

by DRY411S
Fri Nov 08, 2019 4:18 pm
Forum: Ideas and Suggestions
Topic: Change stats outputs from column to row based
Replies: 3
Views: 119

Re: Change stats outputs from column to row based

I not agree with you. Meters under name of item will be not comparable to others. In some cases you will se a mess when items flaping not only between rows but and columns. Now is good and UX dream for this situation. A bad dream. 😉 There isn't a right way or wrong way for this. I know what you mea...
by DRY411S
Tue Nov 05, 2019 6:19 pm
Forum: Ideas and Suggestions
Topic: Change stats outputs from column to row based
Replies: 3
Views: 119

Change stats outputs from column to row based

TL;DR Change the Production stats UI to display highest numbers in rows not columns What ? When displaying Production stats the highest stat is R1C1 the next R2C1, the next R3, C1 etc. The stat that appears in R1C2 is the first stat in the 2nd half of of ranking. Yet higher stats 22 to bottom of fi...
by DRY411S
Tue Nov 05, 2019 12:16 pm
Forum: Ideas and Suggestions
Topic: Change Time Intervals on graphs
Replies: 2
Views: 101

Change Time Intervals on graphs

TL;DR The 5s, 1m, 10m, 1h, 10h, 50h, 250h, 1000h, All buttons on graphs could do with a review. What ? I'm thinking that the 5s button displays things that change so quickly they are too hard to read/filter. It should go. 1m should be the smallest interval. The time gap between 10m and 1h is too lo...
by DRY411S
Mon Sep 02, 2019 5:45 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse (16GB ram minimum required)
Replies: 66
Views: 18155

Re: Nauvis Post Collapse (16GB ram minimum required)

Thinking about playing this with crafting disabled. Looks fun. Thanks for the magnificent efforts.
by DRY411S
Tue Aug 06, 2019 6:15 pm
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.16.8 release 06-Aug-2019 For factorio 0.16: v0.16.8 (06-Aug2019) Quick release to fix a typo in the previous release Features: - No New Features Bugfixes: - Fixes Error while loading recipe prototype "dry411srev-factory-1" (recipe) https://github.com/DRY411S/Recycling-Machines/issues/68 Meta: - F...
by DRY411S
Sun Aug 04, 2019 10:25 am
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.16.7 release 04-Aug-2019 For factorio 0.16: v0.16.7 (04-Aug2019) This adds all the relevant bugfixes and features from the 0.17 experimental into v0.16 version Features: - Adds French localisation for 0.16 version https://github.com/DRY411S/Recycling-Machines/issues/67 Bugfixes: - Fixes Machines ...
by DRY411S
Sat Jul 27, 2019 12:36 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 50139

Re: Friday Facts #305 - The Oil Changes

How about a flamethrower train car ? :D I pretty much like this ideas iff we also have biters that cannot attack walls. Currently there are perpetual attacks on the walls that need perpetual defense. You need lasers everywhere. You don't NEED lasers. Turrets will do, including flame turrets, which ...
by DRY411S
Sat Jul 27, 2019 12:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 50139

Re: Friday Facts #305 - The Oil Changes

While I am no fan at all of the oil change, the long post above forgets the MILITARY science that can be developed whilst getting oil ready. Improved military also helps with the fact that oil can be far away and needs defending. I really don't see why just teaching people to store excess oil produc...
by DRY411S
Sat Jul 27, 2019 7:29 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 50139

Re: Friday Facts #305 - The Oil Changes

The driver for these changes is because balancing oil outputs is too complex for new players. The solution is to change oil processing and change other recipes too. Some are calling this 'dumbing down'. Eventually though, the balancing problem will have to be tackled by all players because there are...
by DRY411S
Fri Jul 26, 2019 9:01 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 50139

Re: Friday Facts #305 - The Oil Changes

Slightly OT response, but if you are going to add another fluid recipe to assembly machines, could you also change batteries to be made there too, so we could get slightly better productivity bonuses? Making batteries isn't really a chemical process in my opinion, it's an assembly of ingredients. I ...
by DRY411S
Wed Jul 10, 2019 6:39 pm
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

<snip> DRY411S: would it be possible to use a fancy concoction of inputs so that you set the "normal" recipe into the machine, and it then internally translated that into the "recycling" recipe - which could be a hidden recipe? Nice idea, but no. The way the game works is that recipes are created w...
by DRY411S
Tue Jul 09, 2019 3:25 pm
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

I open my menue and see X new tabs with XXXXX new items to craft. I go to what builds out of copper, and get XXXXX new items shown... Thats very annoying and irritating. Do i need to set a reciepe in the recylcer? Cant it just automatic react to whats inserted? And if it cant deconstruct it, just o...
by DRY411S
Tue Jul 09, 2019 6:00 am
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

ahm, i installed it and it seems to work. But... can we disable the view of 1902012937122642567654678654123123423412431234190201293712264256765467865412312342341243123419020129371226425676546786541231234234124312341902012937122642567654678654123123423412431234190201293712264256765467865412312342341...
by DRY411S
Sun Jun 30, 2019 12:41 pm
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.9 release 30-Jun-2019 For factorio 0.17: v0.17.9 (30-Jun-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
by DRY411S
Sat Apr 27, 2019 11:23 am
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

traiben wrote:
Wed Apr 24, 2019 2:24 pm
Found a bug.
Fixed in v0.17.8
by DRY411S
Sat Apr 27, 2019 11:23 am
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.8 release 27-Apr-2019 For factorio 0.17: v0.17.8 (27-Apr-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
by DRY411S
Wed Apr 24, 2019 10:29 pm
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Searching public code on GitHub, the only repo with mentions of the name "nuclear-assembling-machine" is https://github.com/JohnTheCoolingFan/RandomFactorioThings (published on the mod portal here ) No results on GitLab. Thanks. I believe I know what the cause of this issue is, and will implement a...
by DRY411S
Wed Apr 24, 2019 7:11 pm
Forum: Mods
Topic: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Replies: 139
Views: 18898

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

traiben wrote:
Wed Apr 24, 2019 2:24 pm
Found a bug.
Not a bug in vanilla. It looks like a mod incompatability. I will investigate.

To help that investigation, what mods do you have that add a nuclear-assembling-machine?
by DRY411S
Fri Apr 19, 2019 4:54 pm
Forum: Not a bug
Topic: [0.17.1] Headless servers can have no admins
Replies: 15
Views: 1482

Re: [0.17.1] Headless servers can have no admins

The supported way to promote players on a server when no one is an admin is to do it via the console. If a server host doesn't offer access to the console then don't use that host. I'm confused what you mean by the console. Presumably not the chat window? Because if the server starts headless with ...
by DRY411S
Sun Apr 14, 2019 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Server Favourite Cog Wheel Does Not Work
Replies: 7
Views: 1009

Re: [0.17.2] Server Favourite Cog Wheel Does Not Work

I'm having this issue in 0.17.31. W1ndows 10 Professional 64-bit. Sometimes it works, sometimes it doesn't. If the line is highlighted orange when you clck the cog, it doesn't work. If the line isn't highlighted, it works. Same with clicking to unselect it. So if you search for server and find only ...

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