Search found 736 matches

by DRY411S
Sat Jan 11, 2025 6:37 pm
Forum: Ideas and Suggestions
Topic: Make cargo landing pads visible in map view
Replies: 5
Views: 625

Re: Make cargo landing pads easier to find


In this map view
MapView.png
I can indeed not spot a rocket silo. But I can spot a landing pad.


You can spot a silo by choosing to view recipe icons in map view (because a silo makes rocket parts, which is a recipe).

A landing pad does not have a recipe associated with it, so that setting does ...
by DRY411S
Fri Jan 10, 2025 11:18 pm
Forum: Ideas and Suggestions
Topic: Make cargo landing pads visible in map view
Replies: 5
Views: 625

Re: Make cargo landing pads easier to find

You're just reinforcing my idea/suggestion by describing another convoluted way to find it. Why can I just not *see* it in map view (is my idea)?
by DRY411S
Fri Jan 10, 2025 7:30 am
Forum: Ideas and Suggestions
Topic: Make cargo landing pads visible in map view
Replies: 5
Views: 625

Make cargo landing pads visible in map view

TL;DR
I'd like to be able to see the cargo landing pads more easily in map view


What?
I suggest adding an icon in map view. There's one for the silos, why not landing pads too.

Why?
Why not?
It improves game map navigation, and avoids my workaround, having to tag/pin and clutter the right ...
by DRY411S
Mon Jan 06, 2025 3:26 am
Forum: Not a bug
Topic: [2.0.28] Rocket turrets do not target spawners with capture rockets
Replies: 2
Views: 315

Re: [2.0.28] Rocket turrets do not target spawners with capture rockets

You're right. The turret was placed on an orangey biome area, and I hadn't noticed the 'donut' coverage meant that the turret was too close.

This is NOT a bug. :lol:
by DRY411S
Sun Jan 05, 2025 9:00 pm
Forum: Not a bug
Topic: [2.0.28] Rocket turrets do not target spawners with capture rockets
Replies: 2
Views: 315

[2.0.28] Rocket turrets do not target spawners with capture rockets

When I place a rocket turret within range of spawners, set filters to only target biter and spitter spawners, then supply it with capture rockets, it does not fire the capture rockets.
by DRY411S
Tue Oct 22, 2024 9:19 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 92222

Re: [MOD 1.1.x|1.0.x]Recycling Machines

tenderroast wrote: Mon Oct 21, 2024 9:43 pm You could always just add the cheat tag to it, especially since it works with production module upgrades, to effectively have infinite resources, just take a long time to get it.
Does it work with Production module upgrades? I thought I had removed that a long time ago!
by DRY411S
Mon Oct 21, 2024 12:14 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 92222

Re: [MOD 1.1.x|1.0.x]Recycling Machines

This mod is not compatible with factorio 2.0. I am considering whether to make it so, but first I want to try the built in recycling machines that ship with the new version of the game. There may be no need for this mod going fowards if all it does is ape the vanilla machines.

The vanilla machines ...
by DRY411S
Mon Oct 21, 2024 12:12 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 92222

Re: [MOD 1.1.x|1.0.x]Recycling Machines


Incompatible with Warptorio:

Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5


No idea why I wasn't notified of this. Thanks. Will log it on Github and investigate as I ...
by DRY411S
Fri Apr 19, 2024 10:46 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 92222

Re: [MOD 1.1.x|1.0.x]Recycling Machines


Is this mod still alive?
I don't see updates for more than 3 years.
Well, i get game crashes frequently when friends sending messages to me on Steam chat and macOS. No idea about Windows OSes.
This happens when i enable this mod.


It's not been amended for 3 years because there are no bugs ...
by DRY411S
Sat Mar 23, 2024 12:48 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 40243

Re: Friday Facts #403 - Train stops 2.0

I'm loving these QoL improvements for trains.

If the GUI is being reviewed and amended, can I ask please that you do something about the '+Add station' button so that it does not disappear off the bottom of the window and require scrolling to be able to use it if a train has more than 21 lines of ...
by DRY411S
Thu Mar 07, 2024 1:03 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Re: Can trains ever crash into gates across tracks?

Could my random thought above be eliminated as the cause. In the more than 7 years I've been playing factorio, I've never seen it happen before,
Random thought. Could the signal on the same grid position as one of the gates be significant?
by DRY411S
Mon Mar 04, 2024 1:08 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Re: Can trains ever crash into gates across tracks?

Trific wrote: Mon Mar 04, 2024 12:42 pm I have observed trains using stop free paths as a loop to avoid having to stop or slow down for a train crossing in front of them, but never a path that has a stop on it.
Interesting. The 'Wall D' stop on that screenshot is disabled by a circuit. Does that make a difference to pathing?
by DRY411S
Mon Mar 04, 2024 8:52 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Re: Can trains ever crash into gates across tracks?


Could it be that there was an empty train traveling from North to South (or South to North) and in the last moment it decided to turn West where it would collide with a not yet opened gate?


The gate that was destroyed was the entrance entering the outpost travelling West (trains are RHD).
It ...
by DRY411S
Sun Mar 03, 2024 11:02 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Re: Can trains ever crash into gates across tracks?

Interesting discussion.

Just to say that I have no mods installed that increase train speed, acceleration or braking. Full braking distance research has been completed. The only train going through the gate would be an empty 1-4 train, presumably slowing down, as it is very near the pickup station ...
by DRY411S
Sun Mar 03, 2024 8:23 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Re: Can trains ever crash into gates across tracks?

astroshak wrote: Sun Mar 03, 2024 6:51 pm You sure that is a missing gate and not a missing wall?

As for why it is missing, I have absolutely no idea.
Yep it's the gate. The rail signal prevented me putting the double wall in which is why there is only 1 at the top of the pic.
by DRY411S
Sun Mar 03, 2024 2:25 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Re: Can trains ever crash into gates across tracks?

It's nowhere near the borders/chokepoints I should add


Screenshot 2024-03-03 142438.png
Screenshot 2024-03-03 142438.png (219.11 KiB) Viewed 4908 times
by DRY411S
Sun Mar 03, 2024 2:23 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 6557

Can trains ever crash into gates across tracks?

After hundreds of hours where I have pushed biters back dozens of chunks away, and sealed the chokepoints, I've suddenly lost a gate tile. I have not been anywhere near this area for (I estimate) over 100 hours. The map is 280 hours old.

What could cause this? Can trains sometimes hit them ...
by DRY411S
Fri Mar 01, 2024 4:15 pm
Forum: Implemented in 2.0
Topic: Navigation/Search around map tags
Replies: 1
Views: 723

Re: Navigation/Search around map tags

Just read the FFF today. Yay! Consider this idea/suggestuon withdrawn :)
by DRY411S
Thu Feb 22, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 879

Re: Amendment to Train Orders GUI


Adding new stations to the bottom is probably more intuitive. But the "add" button could be always visible at the bottom so no scrolling is needed.

Personally I'm not sure if I use the add button more than just shift/ctrl clicking on the map to add stations. But then again I use LTN so most train ...

Go to advanced search