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by DRY411S
Fri Sep 18, 2020 2:27 pm
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 1.0.x]Recycling Machines

Cool, and why do not work in co-op with the other dev and make a great unique mod, with alternative option, 1 for "all in one" and one with "selector recycle" more good idea, more update and more chance to keep this mod alive =) There is no risk of this mod dying. There needs to be at least 2 mods....
by DRY411S
Fri Sep 11, 2020 9:37 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 1.0.x]Recycling Machines

hello, what exactly you mod do better than https://mods.factorio.com/mod/reverse-factory ? The fundemental difference between the 2 mods is that the reverse factory inserters grab whatever goes past it and recycles it. On this mod, you tell the machines exactly what you want to recycle. Some may sa...
by DRY411S
Fri Sep 11, 2020 7:55 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 1.0.x]Recycling Machines

v1.0.3 Changes: - None Bugfixes: - When setting craftspeed to 1 the mod fails to load https://github.com/DRY411S/Recycling-Machines/issues/91 Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 Download L...
by DRY411S
Wed Sep 09, 2020 1:30 pm
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 1.0.x]Recycling Machines

v1.0.2 Changes: - None Bugfixes: - Mod crashes when recipe amounts appear before the name https://github.com/DRY411S/Recycling-Machines/issues/89 - Cannot Recycle Spidertron Remote https://github.com/DRY411S/Recycling-Machines/issues/90 Known Issues: - Minor: Cliff explosives are not recyclable whe...
by DRY411S
Wed Sep 09, 2020 8:59 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines

Hello, In the description you say "The mod recycles 100% of the original ingredients" but whenever I want to recycle something I need 2 items to get the materials worth of one item. Am I doing something wrong? The description has been changed as follows: This mod recycles 50% of the ingredients by ...
by DRY411S
Tue Sep 08, 2020 8:06 pm
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines

I will amend the description on the next version.

The release notes for v1.0.1 do specifically mention that the default is 2, but the description could be clearer that the achievable ratio is UP TO 100% with a default of 50%.
by DRY411S
Sat Aug 15, 2020 10:12 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v1.0.1 Changes: - New default mod setting to require extra machine ingredients per craft. Default was 1 is now 2. - New default mod setting for recycling machine speed relative to assembling machine. Default was equal speed, is now 1/2 speed. - Only new mod installs will inherit these defaults. The...
by DRY411S
Wed Aug 12, 2020 10:40 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 0.18.x|0.17.x]Recycling Machines

This bug has resurfaced. https://github.com/DRY411S/Recycling-Machines/issues/63 If you adjust the mod setting that says you must have X of an item in the Recycling Machine to get the ingredients back for 1 item, but the stack size of the item is less than X, then the Recycling Machine loads 1 stack...
by DRY411S
Mon Aug 03, 2020 8:54 pm
Forum: Minor issues
Topic: [0.18.38] Production Statitisics time axis values are broken
Replies: 2
Views: 164

Re: [0.18.38] Production Statitisics time axis values are broken

Understood thanks.

Here's an idea. Change the labels on the tabs. Instead of 1 hour, 50 hours and 250 hours, change to 60 mins, 50 hours, 10 days.

(And lose those rogue decimals in the 60 mins and 50 hours.)
by DRY411S
Sun Aug 02, 2020 1:37 pm
Forum: Minor issues
Topic: [0.18.38] Production Statitisics time axis values are broken
Replies: 2
Views: 164

[0.18.38] Production Statitisics time axis values are broken

To add to other similar reports (but I think this is new), about Production statistics display. The attached shows the data points on 1 hour 100 hour and 250 hour graph horizontal axis. oddscales.png It would be good if the first 2 lost the decimal on the data points on the scale. The 1 hour scale i...
by DRY411S
Wed Jul 08, 2020 11:35 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.10 Changes: - French locale removed and replaced with dependency on Patch FR des Mods, with thanks to Bev https://forums.factorio.com/memberlist.php?mode=viewprofile&u=100570 who will add support in his mod later this month Bugfixes: - result_count == nil not handled correctly https://github.c...
by DRY411S
Sun May 10, 2020 11:02 am
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.9 The Pyanodon edition Changes: - Added Pyanodon mod support - Recycles all the Pyanodon machines - Recycles glassworks, tar, solid separator crafting methods from PyCoal - Recycles handcrafting crafting methods from Py RawOres and Py HighTech - Recycles chip, nano, electronic and pcb crafting...
by DRY411S
Sun May 10, 2020 10:18 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80574

Re: pY Fusion Energy - Discussion

Pridesfall wrote:
Sun May 10, 2020 6:14 am
- pyHT is now requiered to play pyAL. <-----------------------------------------------------------
Yep, so the info.json needs updating and the mod needs a new version. 1 line of code. Same with my HighTech report above. info.json needs a line adding to state the dependency on Py Industries.
by DRY411S
Sat May 09, 2020 1:27 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80574

Re: pY Fusion Energy - Discussion

Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech. However, if you load AlienLife without HighTech, factorio will not start and gives the following error: 6.183 Checksum of pyalienlife: 3086968001 6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall-oil-b...
by DRY411S
Sat May 09, 2020 12:02 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 539
Views: 80574

Re: pY Fusion Energy - Discussion

Pyanadons HighTech 1.5.8 Depends on: stdlib Pyandons Coal Pyanadons Fusion 2.311 Checksum of pyhightech: 4290612126 2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes. Subgroup: py-pipes. 2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes-to-grou...
by DRY411S
Tue May 05, 2020 3:14 pm
Forum: Already exists
Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
Replies: 4
Views: 265

Re: Maintain either wiki or lua-api subdomains, or keep them in sync

Thanks Bilka. It apears I have a very stale cache in my browser. Maybe because the lua-api latest page doesn't have any obvious cache control settings?
by DRY411S
Tue May 05, 2020 2:16 pm
Forum: Already exists
Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
Replies: 4
Views: 265

Re: Maintain either wiki or lua-api subdomains, or keep them in sync

That's clear thank you, and explains a lot.. May I suggest that information is included in the respective locations?
by DRY411S
Tue May 05, 2020 12:59 pm
Forum: Already exists
Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
Replies: 4
Views: 265

Maintain either wiki or lua-api subdomains, or keep them in sync

In a recent bug hunt for in my mod's code, I was very surprised to see just how different the lua-api and wiki documentation is in a specific area of interest for me, recipes: https://lua-api.factorio.com/latest/LuaRecipePrototype.html https://wiki.factorio.com/Prototype/Recipe Since I started the m...
by DRY411S
Tue May 05, 2020 12:47 pm
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.8 The lockdown edition Changes: - Complete rewrite of code to handle normal and expensive recipe constructs, aligned to https://wiki.factorio.com/Prototype/Recipe - New code tested with vanilla, Angel's and Bob's mods - Removed the mod setting for whether to use normal or expensive craft times...
by DRY411S
Sun Apr 19, 2020 3:58 pm
Forum: Mods
Topic: [MOD 1.0.x]Recycling Machines
Replies: 175
Views: 26461

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.7 Changes: Support for 5dim mods added Bugfixes: - Fix: #74 Some Angel's Mod locale is missing - Fix: #77 Angels makes some vanilla items recyclable, that vanilla does not allow Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core is installed #81 Download Latest version: ...

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