Search found 731 matches
- Tue Oct 22, 2024 2:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 129609
- Tue Oct 22, 2024 9:19 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 81533
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Does it work with Production module upgrades? I thought I had removed that a long time ago!tenderroast wrote: ↑Mon Oct 21, 2024 9:43 pm You could always just add the cheat tag to it, especially since it works with production module upgrades, to effectively have infinite resources, just take a long time to get it.
- Mon Oct 21, 2024 12:14 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 81533
Re: [MOD 1.1.x|1.0.x]Recycling Machines
This mod is not compatible with factorio 2.0. I am considering whether to make it so, but first I want to try the built in recycling machines that ship with the new version of the game. There may be no need for this mod going fowards if all it does is ape the vanilla machines. The vanilla machines a...
- Mon Oct 21, 2024 12:12 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 81533
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Incompatible with Warptorio: Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5 No idea why I wasn't notified of this. Thanks. Will log it on Github and investi...
- Fri Apr 19, 2024 10:46 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 81533
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Is this mod still alive? I don't see updates for more than 3 years. Well, i get game crashes frequently when friends sending messages to me on Steam chat and macOS. No idea about Windows OSes. This happens when i enable this mod. It's not been amended for 3 years because there are no bugs. ;) Unles...
- Sat Mar 23, 2024 12:48 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29744
Re: Friday Facts #403 - Train stops 2.0
I'm loving these QoL improvements for trains. If the GUI is being reviewed and amended, can I ask please that you do something about the '+Add station' button so that it does not disappear off the bottom of the window and require scrolling to be able to use it if a train has more than 21 lines of or...
- Thu Mar 07, 2024 1:03 am
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
Re: Can trains ever crash into gates across tracks?
Could my random thought above be eliminated as the cause. In the more than 7 years I've been playing factorio, I've never seen it happen before,
Random thought. Could the signal on the same grid position as one of the gates be significant?
- Mon Mar 04, 2024 1:08 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
Re: Can trains ever crash into gates across tracks?
Interesting. The 'Wall D' stop on that screenshot is disabled by a circuit. Does that make a difference to pathing?
- Mon Mar 04, 2024 8:52 am
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
Re: Can trains ever crash into gates across tracks?
Could it be that there was an empty train traveling from North to South (or South to North) and in the last moment it decided to turn West where it would collide with a not yet opened gate? The gate that was destroyed was the entrance entering the outpost travelling West (trains are RHD). It's a st...
- Sun Mar 03, 2024 11:02 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
Re: Can trains ever crash into gates across tracks?
Interesting discussion. Just to say that I have no mods installed that increase train speed, acceleration or braking. Full braking distance research has been completed. The only train going through the gate would be an empty 1-4 train, presumably slowing down, as it is very near the pickup station. ...
- Sun Mar 03, 2024 8:23 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
- Sun Mar 03, 2024 2:25 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
Re: Can trains ever crash into gates across tracks?
It's nowhere near the borders/chokepoints I should add
- Sun Mar 03, 2024 2:23 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 4186
Can trains ever crash into gates across tracks?
After hundreds of hours where I have pushed biters back dozens of chunks away, and sealed the chokepoints, I've suddenly lost a gate tile. I have not been anywhere near this area for (I estimate) over 100 hours. The map is 280 hours old. What could cause this? Can trains sometimes hit them? Screensh...
- Fri Mar 01, 2024 4:15 pm
- Forum: Implemented in 2.0
- Topic: Navigation/Search around map tags
- Replies: 1
- Views: 538
Re: Navigation/Search around map tags
Just read the FFF today. Yay! Consider this idea/suggestuon withdrawn
- Thu Feb 22, 2024 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Amendment to Train Orders GUI
- Replies: 3
- Views: 624
Re: Amendment to Train Orders GUI
Adding new stations to the bottom is probably more intuitive. But the "add" button could be always visible at the bottom so no scrolling is needed. Personally I'm not sure if I use the add button more than just shift/ctrl clicking on the map to add stations. But then again I use LTN so mo...
- Thu Feb 22, 2024 7:21 am
- Forum: Ideas and Suggestions
- Topic: Amendment to Train Orders GUI
- Replies: 3
- Views: 624
Amendment to Train Orders GUI
TL;DR Move the 'Add station' button to the top of the train orders GUI (and/or have a 2nd button) What ? Allow stations to be selected for adding to the train orders with the 'Add station' button being at the top rather than the bottom of the list of train stops. Have fixed button(s) rather than th...
- Wed Feb 21, 2024 8:21 am
- Forum: Implemented in 2.0
- Topic: Navigation/Search around map tags
- Replies: 1
- Views: 538
Navigation/Search around map tags
TL;DR Allow 'scrolling' around tags on the map view What ? I'd like to be able to move around the map (in map view) between tags. With a tag selected: A Ctrl+F facility to search for a tag Goto previous tag button Goto next tag button Why ? It's a Quality of life improvement to aid navigation aroun...
- Wed Feb 21, 2024 7:55 am
- Forum: Ideas and Suggestions
- Topic: Improve Station Navigation and Setting
- Replies: 0
- Views: 264
Improve Station Navigation and Setting
TL;DR Make it easier to move through the station posts on a map What ? I'd like to be able to move around the map (in map view) between stations. With a station selected: Goto next station Goto previous station Goto next station with the same name as the current one Goto previous station with the s...
- Mon Feb 19, 2024 6:05 pm
- Forum: Outdated/Not implemented
- Topic: Artillery Wagon Inactivity Change
- Replies: 2
- Views: 738
Artillery Wagon Inactivity Change
TL;DR Do not count the time an artillery wagon spends scanning chunks as train activity What ? Whilst an artillery wagon is scanning chunks for nests/worms to fire at, the whole train is in an 'active' state. I would like artillery wagon to be excluded as a measure of the train's activity. Less des...
- Thu Jan 25, 2024 9:56 pm
- Forum: Not a bug
- Topic: [1.1.100] Inserter picks up item not in machine's recipe
- Replies: 2
- Views: 516
Re: [1.1.100] Inserter picks up item not in machine's recipe
Ah, so it's loading the blue chip as 'cargo'? Thanks!