Search found 6 matches
- Tue Aug 20, 2024 12:58 am
- Forum: Multiplayer
- Topic: The "Mega Cities" / "Trade Cities" server abuses reset API
- Replies: 2
- Views: 959
Re: The "Mega Cities" / "Trade Cities" server abuses reset API
there was no "EXPLOIT" for this. When I made MEGA Cities, although i no longer host it, the scenario was designed for when players join the server, they start as their own team, so your research and time in the game is effectively ZERO, starting from beginning. No one had the same server s...
- Wed Sep 28, 2022 2:05 am
- Forum: Modding interface requests
- Topic: prevent nauvis from generating?
- Replies: 4
- Views: 1290
Re: prevent nauvis from generating?
adding to development time exponentially :shock: ...how? ok, fine, exponentially may not have been the best word, but during times of frustration, people tend to exaggerate a bit about things, as I probably did :D But honestly, cutting off 30-60 seconds on each iteration multiplied by hundreds or e...
- Wed Sep 28, 2022 2:00 am
- Forum: Modding interface requests
- Topic: prevent nauvis from generating?
- Replies: 4
- Views: 1290
Re: prevent nauvis from generating?
I have to start a new game during development and debugging, I've done it already 500 times, possibly going to go into the thousands in the future while making this mod, and each new game generates a new map unnecessarily adding to development time exponentially. Hold CTRL when pressing 'New Game' ...
- Tue Sep 27, 2022 12:15 am
- Forum: Modding interface requests
- Topic: prevent nauvis from generating?
- Replies: 4
- Views: 1290
prevent nauvis from generating?
Hi, I'm trying to prevent Nauvis from generating in the first place, since it seems to take quite a bit of time to do when launching a new game and my mod is using it's own new surfaces without nauvis. Currently, I'm just deleting chunks after they are generated, even though nothing is generated exc...
- Sat Jan 08, 2022 8:34 pm
- Forum: Technical Help
- Topic: max_heartbeats_per_second
- Replies: 2
- Views: 1444
Re: max_heartbeats_per_second
very nice explanation, thank you! Being a new feature there are no google results for this, hopefully your post will add that for anyone else searching.
- Fri Jan 07, 2022 6:54 pm
- Forum: Technical Help
- Topic: max_heartbeats_per_second
- Replies: 2
- Views: 1444
max_heartbeats_per_second
running a headless server, I have this option in server-settings.json: "_comment_max_heartbeats_per_second": "Network tick rate. Maximum rate game updates packets are sent at before bundling them together. Minimum value is 6, maximum value is 240.", "max_heartbeats_per_secon...