Search found 5 matches
- Sat Mar 26, 2016 11:08 am
- Forum: Railway Setups
- Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
- Replies: 43
- Views: 169019
Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY
AFAIK, the "loops is bad" meme is from a version where chain signals did not exist yet. In that case, loops can always cause deadlock if a train can't exit a loop because of another train trying to exit the loop. With proper chain signals, the train would never enter the loop if there is no ...
- Sat Mar 26, 2016 10:32 am
- Forum: Railway Setups
- Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
- Replies: 43
- Views: 169019
Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Your guide is very well written (and I'm sorry that I don't have time to read the whole thread atm), but just looking at your pictures: you put signals in the middle of crossings, which is bad practice. Run enough trains and you end up with trains going one way blocking the path of trains going the ...
- Sat Mar 26, 2016 10:12 am
- Forum: Gameplay Help
- Topic: Any way to hide the score box?
- Replies: 4
- Views: 3333
Re: Any way to hide the score box?
Run something like game.local_player.gui.left.rocket_score.destroy() and edit the save game's control.lua so that it's not put back again (just remove the whole on_rocket_launched block if you don't care about the score)
Thanks, this worked :) Commenting out the code block seems like a safer ...
Thanks, this worked :) Commenting out the code block seems like a safer ...
- Sat Mar 26, 2016 1:13 am
- Forum: Gameplay Help
- Topic: Any way to hide the score box?
- Replies: 4
- Views: 3333
Any way to hide the score box?
Like the one that says "Rockets sent". Having it constantly on screen annoys me, especially since it's so big and not transparent - and having it on screen constantly really isn't helpful or useful in any way. Like I fired off a rocket, or two, or three - no need to have it on screen constantly. It ...
- Thu Mar 17, 2016 1:50 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 165813
Re: Friday Facts #129 - The late game
I like your ideas for the mines, but hopefully that will come with better map generation. Having to re-gen the map 20 times to get one where the starting resources are properly balanced - and where the only iron source in the starting zone isn't underwater - is rather annoying. I know you're aware ...