Adding my 5 leaf clover RHD-LHD 4 way - just because I do not think I have seen this listed anywhere.
5-LeafClover.png
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Search found 4 matches
- Mon Jan 03, 2022 4:14 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 477
- Views: 273441
- Mon Jan 03, 2022 9:14 am
- Forum: Gameplay Help
- Topic: Trying to solve train pathing problem
- Replies: 2
- Views: 2129
Re: Trying to solve train pathing problem
Thank you this is most useful in understanding the problem, appreciate the quick reply.
Now I have to update 1.2k train stations.
Any chance of modifying the upgrade planner so it can do a pattern replace ie when entities in 5x5 layout match defined blueprint - replace it with this blueprint ...
Now I have to update 1.2k train stations.
Any chance of modifying the upgrade planner so it can do a pattern replace ie when entities in 5x5 layout match defined blueprint - replace it with this blueprint ...
- Mon Jan 03, 2022 6:45 am
- Forum: Gameplay Help
- Topic: Why does the train not skip a scheduled stop if it becomes inaccessible?
- Replies: 15
- Views: 5205
Re: Why does the train not skip a scheduled stop if it becomes inaccessible?
you either need to disable the inaccessible station or set the train limit to 0. Otherwise it will interpret it as a stop it needs to get to. Also from its currently location does it have a path to get back to the next station in its schedule? If not it will stop moving.
- Mon Jan 03, 2022 1:45 am
- Forum: Gameplay Help
- Topic: Trying to solve train pathing problem
- Replies: 2
- Views: 2129
Trying to solve train pathing problem
I have a grid setup where - out of multiple trains awaiting for same destination to free up - trains from further(much futher) away are being prioritized over those which are closer. I am trying to understand the reason why this happens. I do not think its down to path costs
hope someone can help ...
hope someone can help ...