Search found 38 matches
- Wed Oct 25, 2023 3:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
Yes, you can use Bob's Library on it's own without any of the other Bob's mods. Almost all of Bob's mods are completely modular. So just enable the ones that you like. The exception is that Metals, Chemicals, and Intermediates depends on Ores. Then Bob's Library is my second favourite of his. First...
- Wed Oct 25, 2023 2:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
I've fixed the trigger. Nicely done. Thanks. Trying to find the right trigger which doesn't gets activated unless Petrochem is in, and thought it's nice to be actually on topic sometimes. :) Smelting depends on Petrochem mod so if Petrochem isn't enabled, none of the Smelting triggers even exist! T...
- Wed Oct 18, 2023 10:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
I wonder if it's a typo? angelssmelting_0.6.21.zip\angelssmelting_0.6.21\data.lua: --create all the tables for smelting triggers --------------------------------- angelsmods.trigger.smelting_products["steel"] = angelsmods.trigger.smelting_products[" copper "] or {} Yes, that doe...
- Wed Oct 18, 2023 8:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
The lua files must have those exact names. To keep your code organized, you can split it out into multiple files then use require statements in data.lua (for example) to execute the code in the other files. The Factorio data lifecycle is explained here: https://lua-api.factorio.com/latest/auxiliary...
- Wed Oct 18, 2023 7:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
I wonder if it's a typo? angelssmelting_0.6.21.zip\angelssmelting_0.6.21\data.lua: --create all the tables for smelting triggers --------------------------------- angelsmods.trigger.smelting_molds = false angelsmods.trigger.smelting_products = angelsmods.trigger.smelting_products or {} angelsmods.tr...
- Wed Oct 18, 2023 1:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
You are creating a mod pack. This is a mod, even if it's very empty. Make sure you have all your dependencies set in the .json file. This will make your mod load after. Create a new file data.lua . Put this code in it: angelsmods.trigger.washing_tech = true This is a really good clue! (Update: it w...
- Thu Oct 12, 2023 10:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572025
Re: Development and Discussion
Hello, good sirs and sirettes!
I wonder what the exploration mod does?
Would you redirect my curiousity to the right place please?
Thanx.
I wonder what the exploration mod does?
Would you redirect my curiousity to the right place please?
Thanx.
- Wed Oct 11, 2023 11:45 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
I can read. I did that. Which recipe chain is still there? The recipe chain I was looking at was no longer there. The Viscosus mud water liquidone, which comes from the Seafloor pump and made into geodes which are crushed and made into mineral sludge, I think? Smelting requires Petrochem. You can't...
- Tue Oct 10, 2023 2:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
This all seems to be working as expected. Can you give me steps of how to see the Sea Floor Pump recipe disabled but Washing Plants still enabled? Screenshots would also be useful. Good! No need for screenshots, it's simple: You should deactivate only Petrochemical Processing, while keeping Refinin...
- Tue Oct 10, 2023 9:40 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
If the recipe is the only thing missing, then that sounds like a bug. Can you upload a save file please? It will make it much easier for me to do some testing. Thank you for being so interested! Here is my current play: https://www.dropbox.com/scl/fi/ltrtjtidac73mifm4n0ur/BTW-c-Nyugi.zip?rlkey=0hlp...
- Mon Oct 09, 2023 1:09 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
Marvellous!ickputzdirwech wrote: βMon Oct 09, 2023 6:02 am There is also the prototype explorer! Press Ctrl+Shift+E
I'll check on that too, thank you.
- Mon Oct 09, 2023 1:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
If the recipe is the only thing missing, then that sounds like a bug. Can you upload a save file please? It will make it much easier for me to do some testing. I actually have to make one, takes some time... Press F4 to open the debug menu. Tick "Show debug info in tooltips". Wonderful! I...
- Sun Oct 08, 2023 10:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
Are you creating your own mod? If so, you'll either need to learn how to do a bit of coding or find someone to do it for you. If you aren't planning on creating a mod, then I'm not what enabling geodes will do for you. Are there recipes available that use them? If so, for what? Need some more conte...
- Sun Oct 08, 2023 1:29 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
Try set this in data stage: angelsmods.trigger.washing_tech = true Thank you for writing! I have no experience to know how to "set at data stage" altough I can sysadm a linux LAMP server. :) I've found angelsmods.trigger.washing_tech in 3 .lua-s inside the mod zip, the code to switch on/o...
- Sat Oct 07, 2023 10:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404779
Re: Bugs & FAQ
Sorry for being so clueless, could you help out with my problem? I love crushing the little colored crystals from seablock! I'm trying to insert that process into my modpack, but without Anger's Pertochem and with Angel's Refining, the recipe chain is there, but the seafloor pump recipe is missing. ...
- Thu Mar 02, 2023 12:58 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Storage Energistics
- Replies: 53
- Views: 19019
- Thu Mar 02, 2023 12:58 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Storage Energistics
- Replies: 53
- Views: 19019
Re: [MOD 0.16.x] Storage Energistics
Wrong! Viva la necromanolution!eradicator wrote: βThu Oct 03, 2019 8:28 pm You lose control of the horde of undead posts you just necro'ed. They attack you and destroy your post count.
(It's pretty obvious that the mod is abandoned.)
https://mods.factorio.com/mod/re_storage_energistics
- Fri Feb 11, 2022 11:53 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: Normal6969 learns to do modpacks here. :)
- Replies: 24
- Views: 9417
Re: Normal6969 learns to do modpacks here. :)
You could put the forced settings in a separate mod. Changing the defaults still lets the user change them (but doesn't change the setting if the player already had the mod installed before installing the modpack). Do you know an existing compatibility mod from where I can drain off knowledge to ma...
- Tue Feb 08, 2022 12:28 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Normal6969 learns to do modpacks here. :)
- Replies: 24
- Views: 9417
Re: Normal6969 learns to do modpacks here. :)
Well, you could also make changes to the other mods' settings in `settings-final-fixes.lua`. You can change default values, or force them to only accept your preferred values. No, I don't want to force my options, just give a possibility to use them. I've learnt to hate that kind of stuff during th...
- Mon Feb 07, 2022 9:59 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: Normal6969 learns to do modpacks here. :)
- Replies: 24
- Views: 9417
Re: Normal6969 learns to do modpacks here. :)
Maybe this?