Search found 38 matches

by Normal69
Wed Oct 25, 2023 3:52 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

Yes, you can use Bob's Library on it's own without any of the other Bob's mods. Almost all of Bob's mods are completely modular. So just enable the ones that you like. The exception is that Metals, Chemicals, and Intermediates depends on Ores. Then Bob's Library is my second favourite of his. First...
by Normal69
Wed Oct 25, 2023 2:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

I've fixed the trigger. Nicely done. Thanks. Trying to find the right trigger which doesn't gets activated unless Petrochem is in, and thought it's nice to be actually on topic sometimes. :) Smelting depends on Petrochem mod so if Petrochem isn't enabled, none of the Smelting triggers even exist! T...
by Normal69
Wed Oct 18, 2023 10:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

I wonder if it's a typo? angelssmelting_0.6.21.zip\angelssmelting_0.6.21\data.lua: --create all the tables for smelting triggers --------------------------------- angelsmods.trigger.smelting_products["steel"] = angelsmods.trigger.smelting_products[" copper "] or {} Yes, that doe...
by Normal69
Wed Oct 18, 2023 8:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

The lua files must have those exact names. To keep your code organized, you can split it out into multiple files then use require statements in data.lua (for example) to execute the code in the other files. The Factorio data lifecycle is explained here: https://lua-api.factorio.com/latest/auxiliary...
by Normal69
Wed Oct 18, 2023 7:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

I wonder if it's a typo? angelssmelting_0.6.21.zip\angelssmelting_0.6.21\data.lua: --create all the tables for smelting triggers --------------------------------- angelsmods.trigger.smelting_molds = false angelsmods.trigger.smelting_products = angelsmods.trigger.smelting_products or {} angelsmods.tr...
by Normal69
Wed Oct 18, 2023 1:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

You are creating a mod pack. This is a mod, even if it's very empty. Make sure you have all your dependencies set in the .json file. This will make your mod load after. Create a new file data.lua . Put this code in it: angelsmods.trigger.washing_tech = true This is a really good clue! (Update: it w...
by Normal69
Thu Oct 12, 2023 10:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378219

Re: Development and Discussion

Hello, good sirs and sirettes!

I wonder what the exploration mod does?
Would you redirect my curiousity to the right place please?

Thanx.
by Normal69
Wed Oct 11, 2023 11:45 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

I can read. I did that. Which recipe chain is still there? The recipe chain I was looking at was no longer there. The Viscosus mud water liquidone, which comes from the Seafloor pump and made into geodes which are crushed and made into mineral sludge, I think? Smelting requires Petrochem. You can't...
by Normal69
Tue Oct 10, 2023 2:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

This all seems to be working as expected. Can you give me steps of how to see the Sea Floor Pump recipe disabled but Washing Plants still enabled? Screenshots would also be useful. Good! No need for screenshots, it's simple: You should deactivate only Petrochemical Processing, while keeping Refinin...
by Normal69
Tue Oct 10, 2023 9:40 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

If the recipe is the only thing missing, then that sounds like a bug. Can you upload a save file please? It will make it much easier for me to do some testing. Thank you for being so interested! Here is my current play: https://www.dropbox.com/scl/fi/ltrtjtidac73mifm4n0ur/BTW-c-Nyugi.zip?rlkey=0hlp...
by Normal69
Mon Oct 09, 2023 1:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

ickputzdirwech wrote: ↑
Mon Oct 09, 2023 6:02 am
There is also the prototype explorer! Press Ctrl+Shift+E
Marvellous!
I'll check on that too, thank you.
by Normal69
Mon Oct 09, 2023 1:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

If the recipe is the only thing missing, then that sounds like a bug. Can you upload a save file please? It will make it much easier for me to do some testing. I actually have to make one, takes some time... Press F4 to open the debug menu. Tick "Show debug info in tooltips". Wonderful! I...
by Normal69
Sun Oct 08, 2023 10:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

Are you creating your own mod? If so, you'll either need to learn how to do a bit of coding or find someone to do it for you. If you aren't planning on creating a mod, then I'm not what enabling geodes will do for you. Are there recipes available that use them? If so, for what? Need some more conte...
by Normal69
Sun Oct 08, 2023 1:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

Try set this in data stage: angelsmods.trigger.washing_tech = true Thank you for writing! I have no experience to know how to "set at data stage" altough I can sysadm a linux LAMP server. :) I've found angelsmods.trigger.washing_tech in 3 .lua-s inside the mod zip, the code to switch on/o...
by Normal69
Sat Oct 07, 2023 10:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208867

Re: Bugs & FAQ

Sorry for being so clueless, could you help out with my problem? I love crushing the little colored crystals from seablock! I'm trying to insert that process into my modpack, but without Anger's Pertochem and with Angel's Refining, the recipe chain is there, but the seafloor pump recipe is missing. ...
by Normal69
Thu Mar 02, 2023 12:58 pm
Forum: Mods
Topic: [MOD 0.16.x] Storage Energistics
Replies: 53
Views: 16614

Re: [MOD 0.16.x] Storage Energistics

astroshak wrote: ↑
Thu Oct 03, 2019 6:43 pm
I played around a bit with this mod in 0.16 ... felt a bit cheaty but that’s ok.

Any chance of this being ported to 0.17 ?
Indeed, my fellow practicioner of the dark arts.
by Normal69
Thu Mar 02, 2023 12:58 pm
Forum: Mods
Topic: [MOD 0.16.x] Storage Energistics
Replies: 53
Views: 16614

Re: [MOD 0.16.x] Storage Energistics

eradicator wrote: ↑
Thu Oct 03, 2019 8:28 pm
You lose control of the horde of undead posts you just necro'ed. They attack you and destroy your post count.
(It's pretty obvious that the mod is abandoned.)
Wrong! Viva la necromanolution!
https://mods.factorio.com/mod/re_storage_energistics
:D
by Normal69
Fri Feb 11, 2022 11:53 am
Forum: Mod Packs / Libs / Special Interest
Topic: Normal6969 learns to do modpacks here. :)
Replies: 24
Views: 7908

Re: Normal6969 learns to do modpacks here. :)

You could put the forced settings in a separate mod. Changing the defaults still lets the user change them (but doesn't change the setting if the player already had the mod installed before installing the modpack). Do you know an existing compatibility mod from where I can drain off knowledge to ma...
by Normal69
Tue Feb 08, 2022 12:28 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Normal6969 learns to do modpacks here. :)
Replies: 24
Views: 7908

Re: Normal6969 learns to do modpacks here. :)

Well, you could also make changes to the other mods' settings in `settings-final-fixes.lua`. You can change default values, or force them to only accept your preferred values. No, I don't want to force my options, just give a possibility to use them. I've learnt to hate that kind of stuff during th...

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